1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef AAPT_PROCESS_SYMBOLTABLE_H 18 #define AAPT_PROCESS_SYMBOLTABLE_H 19 20 #include <algorithm> 21 #include <memory> 22 #include <vector> 23 24 #include "android-base/macros.h" 25 #include "androidfw/AssetManager.h" 26 #include "utils/JenkinsHash.h" 27 #include "utils/LruCache.h" 28 29 #include "Resource.h" 30 #include "ResourceTable.h" 31 #include "ResourceValues.h" 32 #include "util/Util.h" 33 34 namespace aapt { 35 36 inline android::hash_t hash_type(const ResourceName& name) { 37 std::hash<std::string> str_hash; 38 android::hash_t hash = 0; 39 hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.package)); 40 hash = android::JenkinsHashMix(hash, (uint32_t)name.type); 41 hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.entry)); 42 return hash; 43 } 44 45 inline android::hash_t hash_type(const ResourceId& id) { 46 return android::hash_type(id.id); 47 } 48 49 class ISymbolSource; 50 class ISymbolTableDelegate; 51 class NameMangler; 52 53 class SymbolTable { 54 public: 55 struct Symbol { 56 Symbol() = default; 57 58 explicit Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr = {}, 59 bool pub = false) 60 : id(i), attribute(attr), is_public(pub) { 61 } 62 63 Symbol(const Symbol&) = default; 64 Symbol(Symbol&&) = default; 65 Symbol& operator=(const Symbol&) = default; 66 Symbol& operator=(Symbol&&) = default; 67 68 Maybe<ResourceId> id; 69 std::shared_ptr<Attribute> attribute; 70 bool is_public = false; 71 }; 72 73 SymbolTable(NameMangler* mangler); 74 75 // Overrides the default ISymbolTableDelegate, which allows a custom defined strategy for 76 // looking up resources from a set of sources. 77 void SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate); 78 79 // Appends a symbol source. The cache is not cleared since entries that 80 // have already been found would take precedence due to ordering. 81 void AppendSource(std::unique_ptr<ISymbolSource> source); 82 83 // Prepends a symbol source so that its symbols take precedence. This will 84 // cause the existing cache to be cleared. 85 void PrependSource(std::unique_ptr<ISymbolSource> source); 86 87 // NOTE: Never hold on to the result between calls to FindByXXX. The 88 // results are stored in a cache which may evict entries on subsequent calls. 89 const Symbol* FindByName(const ResourceName& name); 90 91 // NOTE: Never hold on to the result between calls to FindByXXX. The 92 // results are stored in a cache which may evict entries on subsequent calls. 93 const Symbol* FindById(const ResourceId& id); 94 95 // Let's the ISymbolSource decide whether looking up by name or ID is faster, 96 // if both are available. 97 // NOTE: Never hold on to the result between calls to FindByXXX. The 98 // results are stored in a cache which may evict entries on subsequent calls. 99 const Symbol* FindByReference(const Reference& ref); 100 101 private: 102 NameMangler* mangler_; 103 std::unique_ptr<ISymbolTableDelegate> delegate_; 104 std::vector<std::unique_ptr<ISymbolSource>> sources_; 105 106 // We use shared_ptr because unique_ptr is not supported and 107 // we need automatic deletion. 108 android::LruCache<ResourceName, std::shared_ptr<Symbol>> cache_; 109 android::LruCache<ResourceId, std::shared_ptr<Symbol>> id_cache_; 110 111 DISALLOW_COPY_AND_ASSIGN(SymbolTable); 112 }; 113 114 // Allows the customization of the lookup strategy/order of a symbol from a set of 115 // symbol sources. 116 class ISymbolTableDelegate { 117 public: 118 ISymbolTableDelegate() = default; 119 virtual ~ISymbolTableDelegate() = default; 120 121 // The name is already mangled and does not need further processing. 122 virtual std::unique_ptr<SymbolTable::Symbol> FindByName( 123 const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0; 124 125 virtual std::unique_ptr<SymbolTable::Symbol> FindById( 126 ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0; 127 128 private: 129 DISALLOW_COPY_AND_ASSIGN(ISymbolTableDelegate); 130 }; 131 132 class DefaultSymbolTableDelegate : public ISymbolTableDelegate { 133 public: 134 DefaultSymbolTableDelegate() = default; 135 virtual ~DefaultSymbolTableDelegate() = default; 136 137 virtual std::unique_ptr<SymbolTable::Symbol> FindByName( 138 const ResourceName& name, 139 const std::vector<std::unique_ptr<ISymbolSource>>& sources) override; 140 virtual std::unique_ptr<SymbolTable::Symbol> FindById( 141 ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) override; 142 143 private: 144 DISALLOW_COPY_AND_ASSIGN(DefaultSymbolTableDelegate); 145 }; 146 147 // An interface that a symbol source implements in order to surface symbol information 148 // to the symbol table. 149 class ISymbolSource { 150 public: 151 virtual ~ISymbolSource() = default; 152 153 virtual std::unique_ptr<SymbolTable::Symbol> FindByName( 154 const ResourceName& name) = 0; 155 virtual std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) = 0; 156 157 // Default implementation tries the name if it exists, else the ID. 158 virtual std::unique_ptr<SymbolTable::Symbol> FindByReference( 159 const Reference& ref) { 160 if (ref.name) { 161 return FindByName(ref.name.value()); 162 } else if (ref.id) { 163 return FindById(ref.id.value()); 164 } 165 return {}; 166 } 167 }; 168 169 // Exposes the resources in a ResourceTable as symbols for SymbolTable. 170 // Instances of this class must outlive the encompassed ResourceTable. 171 // Lookups by ID are ignored. 172 class ResourceTableSymbolSource : public ISymbolSource { 173 public: 174 explicit ResourceTableSymbolSource(ResourceTable* table) : table_(table) {} 175 176 std::unique_ptr<SymbolTable::Symbol> FindByName( 177 const ResourceName& name) override; 178 179 std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override { 180 return {}; 181 } 182 183 private: 184 ResourceTable* table_; 185 186 DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource); 187 }; 188 189 class AssetManagerSymbolSource : public ISymbolSource { 190 public: 191 AssetManagerSymbolSource() = default; 192 193 bool AddAssetPath(const android::StringPiece& path); 194 std::map<size_t, std::string> GetAssignedPackageIds() const; 195 196 std::unique_ptr<SymbolTable::Symbol> FindByName( 197 const ResourceName& name) override; 198 std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override; 199 std::unique_ptr<SymbolTable::Symbol> FindByReference( 200 const Reference& ref) override; 201 202 private: 203 android::AssetManager assets_; 204 205 DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource); 206 }; 207 208 } // namespace aapt 209 210 #endif /* AAPT_PROCESS_SYMBOLTABLE_H */ 211