1 // 2 //Copyright (C) 2002-2005 3Dlabs Inc. Ltd. 3 //Copyright (C) 2013 LunarG, Inc. 4 //All rights reserved. 5 // 6 //Redistribution and use in source and binary forms, with or without 7 //modification, are permitted provided that the following conditions 8 //are met: 9 // 10 // Redistributions of source code must retain the above copyright 11 // notice, this list of conditions and the following disclaimer. 12 // 13 // Redistributions in binary form must reproduce the above 14 // copyright notice, this list of conditions and the following 15 // disclaimer in the documentation and/or other materials provided 16 // with the distribution. 17 // 18 // Neither the name of 3Dlabs Inc. Ltd. nor the names of its 19 // contributors may be used to endorse or promote products derived 20 // from this software without specific prior written permission. 21 // 22 //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 23 //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 24 //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 25 //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 26 //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 27 //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 28 //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 29 //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 30 //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 31 //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 32 //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 33 //POSSIBILITY OF SUCH DAMAGE. 34 // 35 /****************************************************************************\ 36 Copyright (c) 2002, NVIDIA Corporation. 37 38 NVIDIA Corporation("NVIDIA") supplies this software to you in 39 consideration of your agreement to the following terms, and your use, 40 installation, modification or redistribution of this NVIDIA software 41 constitutes acceptance of these terms. If you do not agree with these 42 terms, please do not use, install, modify or redistribute this NVIDIA 43 software. 44 45 In consideration of your agreement to abide by the following terms, and 46 subject to these terms, NVIDIA grants you a personal, non-exclusive 47 license, under NVIDIA's copyrights in this original NVIDIA software (the 48 "NVIDIA Software"), to use, reproduce, modify and redistribute the 49 NVIDIA Software, with or without modifications, in source and/or binary 50 forms; provided that if you redistribute the NVIDIA Software, you must 51 retain the copyright notice of NVIDIA, this notice and the following 52 text and disclaimers in all such redistributions of the NVIDIA Software. 53 Neither the name, trademarks, service marks nor logos of NVIDIA 54 Corporation may be used to endorse or promote products derived from the 55 NVIDIA Software without specific prior written permission from NVIDIA. 56 Except as expressly stated in this notice, no other rights or licenses 57 express or implied, are granted by NVIDIA herein, including but not 58 limited to any patent rights that may be infringed by your derivative 59 works or by other works in which the NVIDIA Software may be 60 incorporated. No hardware is licensed hereunder. 61 62 THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT 63 WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, 64 INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, 65 NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR 66 ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER 67 PRODUCTS. 68 69 IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, 70 INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 71 TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF 72 USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY 73 OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE 74 NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, 75 TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF 76 NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 77 \****************************************************************************/ 78 // 79 // symbols.c 80 // 81 82 #include <assert.h> 83 #include <stdlib.h> 84 #include <stdio.h> 85 #include <string.h> 86 87 #include "PpContext.h" 88 89 /////////////////////////////////////////////////////////////////////////////////////////////// 90 /////////////////////////////////// Symbol Table Variables: /////////////////////////////////// 91 /////////////////////////////////////////////////////////////////////////////////////////////// 92 93 namespace glslang { 94 95 /* 96 * Allocate a new symbol node; 97 * 98 */ 99 TPpContext::Symbol* TPpContext::NewSymbol(int atom) 100 { 101 Symbol* lSymb; 102 char* pch; 103 size_t ii; 104 105 lSymb = (Symbol *) mem_Alloc(pool, sizeof(Symbol)); 106 lSymb->atom = atom; 107 108 // Clear macro 109 pch = (char*) &lSymb->mac; 110 for (ii = 0; ii < sizeof(lSymb->mac); ii++) 111 *pch++ = 0; 112 113 return lSymb; 114 } 115 116 TPpContext::Symbol* TPpContext::AddSymbol(int atom) 117 { 118 Symbol *lSymb; 119 120 lSymb = NewSymbol(atom); 121 symbols[lSymb->atom] = lSymb; 122 123 return lSymb; 124 } 125 126 TPpContext::Symbol* TPpContext::LookUpSymbol(int atom) 127 { 128 TSymbolMap::iterator it = symbols.find(atom); 129 if (it == symbols.end()) 130 return nullptr; 131 else 132 return it->second; 133 } 134 135 } // end namespace glslang 136