/cts/tests/openglperf2/jni/graphics/ |
Program.h | 21 class Program { 23 explicit Program(GLuint programId); 24 virtual ~Program() {};
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Program.cpp | 17 Program::Program(GLuint programId) : 21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) { 25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) {
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/external/flatbuffers/tests/FlatBuffers.Test/ |
Program.cs | 24 static class Program
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/external/swiftshader/third_party/LLVM/utils/not/ |
not.cpp | 11 #include "llvm/Support/Program.h" 16 sys::Path Program = sys::Program::FindProgramByName(argv[1]); 19 int Result = sys::Program::ExecuteAndWait(Program, argv + 1, 0, 0, 0, 0,
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/external/protobuf/csharp/src/Google.Protobuf.JsonDump/ |
Program.cs | 41 internal class Program
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/external/skia/experimental/xps_to_png/ |
xps_to_png.cs | 21 class Program {
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/external/swiftshader/third_party/LLVM/include/llvm/Support/ |
Program.h | 1 //===- llvm/Support/Program.h ------------------------------------*- C++ -*-===// 10 // This file declares the llvm::sys::Program class. 28 /// class is used to specify the location of the Program. 31 class Program { 36 Program(const Program& other); 37 Program& operator=(const Program& other); 43 Program(); 44 ~Program(); [all...] |
/external/libchrome/sandbox/linux/bpf_dsl/ |
codegen.h | 30 // Compile() to convert this DAG to a Program. 47 // CodeGen::Program program = gen.Compile(dag); 49 // static_cast<unsigned short>(program.size()), &program[0] }; 55 // program in the kernel. 56 typedef std::vector<struct sock_filter> Program; 59 using Node = Program::size_type; 79 // program that can be executed by a BPF virtual machine. 80 Program Compile(Node head) [all...] |
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
Program.java | 25 public abstract class Program {
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/frameworks/av/cmds/screenrecord/ |
Program.h | 32 class Program { 37 Program() : 46 ~Program() { release(); } 48 // Initialize the program for use with the specified texture type. 51 // Release the program and associated resources. 67 Program(const Program&); 68 Program& operator=(const Program&);
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/frameworks/rs/ |
rsProgram.cpp | 25 Program::Program(Context *rsc, const char * shaderText, size_t shaderLength, 87 Program::~Program() { 113 bool Program::freeChildren() { 125 void Program::initMemberVars() { 152 void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { 200 void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) { 213 Program *p = static_cast<Program *>(vp) [all...] |
/frameworks/base/libs/hwui/ |
Program.cpp | 19 #include "Program.h" 26 // Base program 29 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) { 82 Program::~Program() { 84 // This would ideally happen after linking the program 97 int Program::addAttrib(const char* name) { 103 int Program::bindAttrib(const char* name, ShaderBindings bindingSlot) { 109 int Program::getAttrib(const char* name) [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.cpp | 22 #include "Program.h" 28 Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment) 76 Program::~Program() { 79 bool Program::isValid() const { 83 void Program::use() { 87 GLuint Program::getAttrib(const char* name) const { 92 GLint Program::getUniform(const char* name) const { 97 GLuint Program::buildShader(const char* source, GLenum type) [all...] |
Program.h | 32 * Abstracts a GLSL program comprising a vertex and fragment shader 34 class Program { 39 Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment); 40 ~Program(); 45 /* Binds this program to the GLES context */ 65 // Name of the OpenGL program and shaders
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/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceDefinition.cpp | 2 * drawElements Quality Program OpenGL ES 3.1 Module 21 * \brief Program interface 409 Program::Program (void) 430 Program::~Program (void) 432 // delete shader struct types, need to be done by the program since shaders might share struct types 455 Shader* Program::addShader (glu::ShaderType type, glu::GLSLVersion version) 470 void Program::setSeparable (bool separable) 475 bool Program::isSeparable (void) cons [all...] |
/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Lib/unittest/test/ |
test_break.py | 199 class Program(unittest.TestProgram):
209 p = Program(False)
222 p = Program(True)
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/external/fonttools/Lib/fontTools/ttLib/tables/ |
ttProgram.py | 203 class Program(object): 281 raise tt_instructions_error("Syntax error in TT program (%s)" % assembly[pos-5:pos+15]) 307 raise tt_instructions_error("Syntax error in TT program (%s)" % assembly[pos:pos+15]) 456 p = Program()
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/external/llvm/tools/bugpoint/ |
BugDriver.h | 51 Module *Program; // The raw program, linked together 53 AbstractInterpreter *Interpreter; // How to run the program 110 /// miscompiles Program as input. It tries to reduce the testcase to 111 /// something that smaller that still miscompiles the program. 133 Module *getProgram() const { return Program; } 138 Module *OldProgram = Program; 139 Program = M; 153 /// setNewProgram - If we reduce or update the program somehow, call this 155 /// the specified one as the current program [all...] |
/external/skia/src/sksl/ir/ |
SkSLProgram.h | 25 * Represents a fully-digested program, ready for code generation. 27 struct Program { 36 // if true, this program requires the render target height uniform to be defined 39 // if true, this program must be recompiled if the flipY setting changes. If false, the 40 // program will compile to the same code regardless of the flipY setting. 59 Program(Kind kind,
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/external/swiftshader/third_party/LLVM/tools/bugpoint/ |
BugDriver.h | 50 Module *Program; // The raw program, linked together
52 AbstractInterpreter *Interpreter; // How to run the program
109 /// miscompiles Program as input. It tries to reduce the testcase to
110 /// something that smaller that still miscompiles the program.
138 Module *getProgram() const { return Program; }
143 Module *OldProgram = Program;
144 Program = M;
158 /// setNewProgram - If we reduce or update the program somehow, call this
160 /// the specified one as the current program. [all...] |
/prebuilts/gdb/darwin-x86/lib/python2.7/unittest/test/ |
test_break.py | 210 class Program(unittest.TestProgram): 220 p = Program(False) 233 p = Program(True)
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/prebuilts/gdb/linux-x86/lib/python2.7/unittest/test/ |
test_break.py | 210 class Program(unittest.TestProgram): 220 p = Program(False) 233 p = Program(True)
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/unittest/test/ |
test_break.py | 210 class Program(unittest.TestProgram): 220 p = Program(False) 233 p = Program(True)
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/unittest/test/ |
test_break.py | 210 class Program(unittest.TestProgram): 220 p = Program(False) 233 p = Program(True)
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineReferenceRenderer.hpp | 197 class Program 200 virtual ~Program (void) { } 202 virtual rr::Program getReferenceProgram (void) const = 0; 205 class CoordinateCaptureProgram : public Program 217 virtual rr::Program getReferenceProgram (void) const 219 return rr::Program(&m_vertexShader, &m_fragmentShader); 231 const rr::Program* const program); 263 const rr::Program* m_program;
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