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    Searched defs:RenderTarget (Results 1 - 15 of 15) sorted by null

  /external/deqp/framework/common/
tcuRenderTarget.cpp 29 RenderTarget::RenderTarget (void)
39 RenderTarget::RenderTarget (int width, int height, const PixelFormat& format, int depthBits, int stencilBits, int numSamples)
tcuRenderTarget.hpp 35 class RenderTarget
38 RenderTarget (void);
39 RenderTarget (int width, int height, const PixelFormat& pixelFormat, int depthBits, int stencilBits, int numSamples);
40 ~RenderTarget (void) {}
  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 36 class RenderTarget
44 RenderTarget (const MultisamplePixelBufferAccess& colorMultisampleBuffer,
112 DrawCommand (const RenderState& state_, const RenderTarget& renderTarget_, const Program& program_, int numVertexAttribs_, const VertexAttrib* vertexAttribs_, const PrimitiveList& primitives_)
114 , renderTarget (renderTarget_)
123 const RenderTarget& renderTarget;
rrRenderer.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fRasterizationTests.cpp 101 enum RenderTarget
117 BaseRenderingCase (Context& context, const char* name, const char* desc, RenderTarget target, int numSamples, int renderSize);
137 const RenderTarget m_renderTarget;
148 BaseRenderingCase::BaseRenderingCase (Context& context, const char* name, const char* desc, RenderTarget target, int numSamples, int renderSize)
426 BaseTriangleCase (Context& context, const char* name, const char* desc, glw::GLenum primitiveDrawType, BaseRenderingCase::RenderTarget renderTarget, int numSamples);
439 BaseTriangleCase::BaseTriangleCase (Context& context, const char* name, const char* desc, glw::GLenum primitiveDrawType, BaseRenderingCase::RenderTarget renderTarget, int numSamples)
440 : BaseRenderingCase (context, name, desc, renderTarget, numSamples, DEFAULT_RENDER_SIZE)
502 BaseLineCase (Context& context, const char* name, const char* desc, glw::GLenum primitiveDrawType, PrimitiveWideness wideness, BaseRenderingCase::RenderTarget renderTarget, int numSamples)
    [all...]
  /external/deqp/modules/gles31/functional/
es31fMultisampleShaderRenderCase.hpp 60 enum RenderTarget
74 MultisampleRenderCase (Context& context, const char* name, const char* desc, int numSamples, RenderTarget target, int renderSize, int flags = 0);
108 const RenderTarget m_renderTarget;
  /external/skia/src/gpu/
GrPipeline.h 125 // Make the renderTarget's GrOpList (if it exists) be dependent on any
215 typedef GrPendingIOResource<GrRenderTarget, kWrite_GrIOType> RenderTarget;
219 RenderTarget fRenderTarget;
  /external/swiftshader/src/D3D9/
Capabilities.hpp 45 struct RenderTarget
197 struct RenderTarget
345 struct RenderTarget
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1.h 109 D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
    [all...]
d3d11_1.h 95 D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
    [all...]
d3d11.h     [all...]
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
MffContext.java 280 RenderTarget.setEGLConfigChooser(redSize,
RenderTarget.java 38 public final class RenderTarget {
52 /** Stores the RenderTarget that is focused on the current thread. */
53 private static ThreadLocal<RenderTarget> mCurrentTarget = new ThreadLocal<RenderTarget>();
86 public static RenderTarget newTarget(int width, int height) {
92 RenderTarget result = new RenderTarget(eglDisplay, eglContext, eglSurface, 0, true, true);
97 public static RenderTarget currentTarget() {
103 public RenderTarget forTexture(TextureSource texture, int width, int height) {
115 return new RenderTarget(mDisplay, mContext, surface(), fbo, false, false)
    [all...]
CameraStreamer.java 109 EGLContext context = RenderTarget.currentContext();
117 EGLContext context = RenderTarget.currentContext();
214 ImageShader copyShader = shaderForContext(RenderTarget.currentContext());
288 protected HashMap<SurfaceTexture, RenderTarget> mClientRenderTargets
289 = new HashMap<SurfaceTexture, RenderTarget>();
335 EGLContext clientContext = RenderTarget.currentContext();
383 RenderTarget clientTarget = renderTargetFor(clientTexture);
394 protected RenderTarget renderTargetFor(SurfaceTexture surfaceTex) {
395 RenderTarget target = mClientRenderTargets.get(surfaceTex);
397 target = RenderTarget.currentTarget().forSurfaceTexture(surfaceTex)
    [all...]
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/decoder/
MediaDecoder.java 29 import androidx.media.filterfw.RenderTarget;
95 private RenderTarget mRenderTarget;
305 RenderTarget.focusNone();
396 private RenderTarget getRenderTarget() {
398 mRenderTarget = RenderTarget.newTarget(1, 1);

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