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      1 // This file is autogenerated by gn_to_bp.py.
      2 #ifndef SkUserConfig_DEFINED
      3 #define SkUserConfig_DEFINED
      4   #define GR_GL_CUSTOM_SETUP_HEADER "gl/GrGLConfig_chrome.h"
      5   #define SKIA_DLL
      6   #define SK_ALLOW_STATIC_GLOBAL_INITIALIZERS 0
      7   #define SK_BUILD_FOR_ANDROID_FRAMEWORK
      8   #define SK_CODEC_DECODES_RAW
      9   #define SK_DEFAULT_FONT_CACHE_LIMIT   (768 * 1024)
     10   #define SK_DEFAULT_GLOBAL_DISCARDABLE_MEMORY_POOL_SIZE (512 * 1024)
     11   #define SK_ENABLE_DISCRETE_GPU
     12   #define SK_GAMMA_APPLY_TO_A8
     13   #define SK_GAMMA_CONTRAST 0.0
     14   #define SK_GAMMA_EXPONENT 1.4
     15   #define SK_HAS_JPEG_LIBRARY
     16   #define SK_HAS_PNG_LIBRARY
     17   #define SK_HAS_WEBP_LIBRARY
     18   #define SK_IGNORE_ETC1_SUPPORT
     19   #define SK_IGNORE_GPU_DITHER
     20   #define SK_IGNORE_LINEONLY_AA_CONVEX_PATH_OPTS
     21   #define SK_INTERNAL
     22   #define SK_JUMPER
     23   #define SK_PDF_USE_SFNTLY
     24   #define SK_SUPPORT_LEGACY_BITMAP_SETPIXELREF
     25   #define SK_SUPPORT_LEGACY_CANVAS_HELPERS
     26   #define SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG
     27   #define SK_SUPPORT_LEGACY_DRAWFILTER
     28   #define SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
     29   #define SK_SUPPORT_LEGACY_GRADIENT_DITHERING
     30   #define SK_SUPPORT_LEGACY_SHADER_ISABITMAP
     31   #define SK_SUPPORT_LEGACY_UNBALANCED_PIXELREF_LOCKCOUNT
     32   #define SK_SUPPORT_PDF
     33   #define SK_USE_FREETYPE_EMBOLDEN
     34   #define SK_VULKAN
     35   #define SK_XML
     36 #endif//SkUserConfig_DEFINED
     37