1 /* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkColor_DEFINED 9 #define SkColor_DEFINED 10 11 #include "SkScalar.h" 12 #include "SkPoint3.h" 13 #include "SkTypes.h" 14 15 /** \file SkColor.h 16 17 Types and macros for colors 18 */ 19 20 /** 8-bit type for an alpha value. 0xFF is 100% opaque, 0x00 is 100% transparent. 21 */ 22 typedef uint8_t SkAlpha; 23 /** 32 bit ARGB color value, not premultiplied. The color components are always in 24 a known order. This is different from SkPMColor, which has its bytes in a configuration 25 dependent order, to match the format of kARGB32 bitmaps. SkColor is the type used to 26 specify colors in SkPaint and in gradients. 27 */ 28 typedef uint32_t SkColor; 29 30 /** Return a SkColor value from 8 bit component values 31 */ 32 static inline SkColor SkColorSetARGBInline(U8CPU a, U8CPU r, U8CPU g, U8CPU b) 33 { 34 SkASSERT(a <= 255 && r <= 255 && g <= 255 && b <= 255); 35 36 return (a << 24) | (r << 16) | (g << 8) | (b << 0); 37 } 38 39 #define SkColorSetARGBMacro(a, r, g, b) \ 40 static_cast<SkColor>( \ 41 (static_cast<U8CPU>(a) << 24) | \ 42 (static_cast<U8CPU>(r) << 16) | \ 43 (static_cast<U8CPU>(g) << 8) | \ 44 (static_cast<U8CPU>(b) << 0)) 45 46 /** gcc will generate static initializers for code of this form: 47 * static const SkColor kMyColor = SkColorSetARGB(0xFF, 0x01, 0x02, 0x03) 48 * if SkColorSetARGB() is a static inline, but not if it's a macro. 49 */ 50 #if defined(NDEBUG) 51 #define SkColorSetARGB(a, r, g, b) SkColorSetARGBMacro(a, r, g, b) 52 #else 53 #define SkColorSetARGB(a, r, g, b) SkColorSetARGBInline(a, r, g, b) 54 #endif 55 56 /** Return a SkColor value from 8 bit component values, with an implied value 57 of 0xFF for alpha (fully opaque) 58 */ 59 #define SkColorSetRGB(r, g, b) SkColorSetARGB(0xFF, r, g, b) 60 61 /** return the alpha byte from a SkColor value */ 62 #define SkColorGetA(color) (((color) >> 24) & 0xFF) 63 /** return the red byte from a SkColor value */ 64 #define SkColorGetR(color) (((color) >> 16) & 0xFF) 65 /** return the green byte from a SkColor value */ 66 #define SkColorGetG(color) (((color) >> 8) & 0xFF) 67 /** return the blue byte from a SkColor value */ 68 #define SkColorGetB(color) (((color) >> 0) & 0xFF) 69 70 static inline SkColor SkColorSetA(SkColor c, U8CPU a) { 71 return (c & 0x00FFFFFF) | (a << 24); 72 } 73 74 // common colors 75 76 #define SK_AlphaTRANSPARENT 0x00 //!< transparent SkAlpha value 77 #define SK_AlphaOPAQUE 0xFF //!< opaque SkAlpha value 78 79 #define SK_ColorTRANSPARENT 0x00000000 //!< transparent SkColor value 80 81 #define SK_ColorBLACK 0xFF000000 //!< black SkColor value 82 #define SK_ColorDKGRAY 0xFF444444 //!< dark gray SkColor value 83 #define SK_ColorGRAY 0xFF888888 //!< gray SkColor value 84 #define SK_ColorLTGRAY 0xFFCCCCCC //!< light gray SkColor value 85 #define SK_ColorWHITE 0xFFFFFFFF //!< white SkColor value 86 87 #define SK_ColorRED 0xFFFF0000 //!< red SkColor value 88 #define SK_ColorGREEN 0xFF00FF00 //!< green SkColor value 89 #define SK_ColorBLUE 0xFF0000FF //!< blue SkColor value 90 #define SK_ColorYELLOW 0xFFFFFF00 //!< yellow SkColor value 91 #define SK_ColorCYAN 0xFF00FFFF //!< cyan SkColor value 92 #define SK_ColorMAGENTA 0xFFFF00FF //!< magenta SkColor value 93 94 //////////////////////////////////////////////////////////////////////// 95 96 /** Convert RGB components to HSV. 97 hsv[0] is Hue [0 .. 360) 98 hsv[1] is Saturation [0...1] 99 hsv[2] is Value [0...1] 100 @param red red component value [0..255] 101 @param green green component value [0..255] 102 @param blue blue component value [0..255] 103 @param hsv 3 element array which holds the resulting HSV components. 104 */ 105 SK_API void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3]); 106 107 /** Convert the argb color to its HSV components. 108 hsv[0] is Hue [0 .. 360) 109 hsv[1] is Saturation [0...1] 110 hsv[2] is Value [0...1] 111 @param color the argb color to convert. Note: the alpha component is ignored. 112 @param hsv 3 element array which holds the resulting HSV components. 113 */ 114 static inline void SkColorToHSV(SkColor color, SkScalar hsv[3]) { 115 SkRGBToHSV(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color), hsv); 116 } 117 118 /** Convert HSV components to an ARGB color. The alpha component is passed through unchanged. 119 hsv[0] is Hue [0 .. 360) 120 hsv[1] is Saturation [0...1] 121 hsv[2] is Value [0...1] 122 If hsv values are out of range, they are pinned. 123 @param alpha the alpha component of the returned argb color. 124 @param hsv 3 element array which holds the input HSV components. 125 @return the resulting argb color 126 */ 127 SK_API SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3]); 128 129 /** Convert HSV components to an ARGB color. The alpha component set to 0xFF. 130 hsv[0] is Hue [0 .. 360) 131 hsv[1] is Saturation [0...1] 132 hsv[2] is Value [0...1] 133 If hsv values are out of range, they are pinned. 134 @param hsv 3 element array which holds the input HSV components. 135 @return the resulting argb color 136 */ 137 static inline SkColor SkHSVToColor(const SkScalar hsv[3]) { 138 return SkHSVToColor(0xFF, hsv); 139 } 140 141 //////////////////////////////////////////////////////////////////////// 142 143 /** 32 bit ARGB color value, premultiplied. The byte order for this value is 144 configuration dependent, matching the format of kARGB32 bitmaps. This is different 145 from SkColor, which is nonpremultiplied, and is always in the same byte order. 146 */ 147 typedef uint32_t SkPMColor; 148 149 /** Return a SkPMColor value from unpremultiplied 8 bit component values 150 */ 151 SK_API SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b); 152 /** Return a SkPMColor value from a SkColor value. This is done by multiplying the color 153 components by the color's alpha, and by arranging the bytes in a configuration 154 dependent order, to match the format of kARGB32 bitmaps. 155 */ 156 SK_API SkPMColor SkPreMultiplyColor(SkColor c); 157 158 /** Define a function pointer type for combining two premultiplied colors 159 */ 160 typedef SkPMColor (*SkXfermodeProc)(SkPMColor src, SkPMColor dst); 161 162 /////////////////////////////////////////////////////////////////////////////////////////////////// 163 164 struct SkPM4f; 165 166 /* 167 * The float values are 0...1 unpremultiplied 168 */ 169 struct SkColor4f { 170 float fR; 171 float fG; 172 float fB; 173 float fA; 174 175 bool operator==(const SkColor4f& other) const { 176 return fA == other.fA && fR == other.fR && fG == other.fG && fB == other.fB; 177 } 178 bool operator!=(const SkColor4f& other) const { 179 return !(*this == other); 180 } 181 182 const float* vec() const { return &fR; } 183 float* vec() { return &fR; } 184 185 static SkColor4f Pin(float r, float g, float b, float a); 186 /** Convert to SkColor4f, assuming SkColor is sRGB */ 187 static SkColor4f FromColor(SkColor); 188 static SkColor4f FromColor3f(SkColor3f, float a); 189 190 SkColor toSkColor() const; 191 192 SkColor4f pin() const { 193 return Pin(fR, fG, fB, fA); 194 } 195 196 SkPM4f premul() const; 197 }; 198 199 #endif 200