1 // This file is autogenerated by gn_to_bp.py. 2 #ifndef SkUserConfig_DEFINED 3 #define SkUserConfig_DEFINED 4 #define GR_GL_CUSTOM_SETUP_HEADER "gl/GrGLConfig_chrome.h" 5 #define SKIA_DLL 6 #define SK_ALLOW_STATIC_GLOBAL_INITIALIZERS 0 7 #define SK_BUILD_FOR_ANDROID_FRAMEWORK 8 #define SK_CODEC_DECODES_RAW 9 #define SK_DEFAULT_FONT_CACHE_LIMIT (768 * 1024) 10 #define SK_DEFAULT_GLOBAL_DISCARDABLE_MEMORY_POOL_SIZE (512 * 1024) 11 #define SK_ENABLE_DISCRETE_GPU 12 #define SK_GAMMA_APPLY_TO_A8 13 #define SK_GAMMA_CONTRAST 0.0 14 #define SK_GAMMA_EXPONENT 1.4 15 #define SK_HAS_JPEG_LIBRARY 16 #define SK_HAS_PNG_LIBRARY 17 #define SK_HAS_WEBP_LIBRARY 18 #define SK_IGNORE_ETC1_SUPPORT 19 #define SK_IGNORE_GPU_DITHER 20 #define SK_IGNORE_LINEONLY_AA_CONVEX_PATH_OPTS 21 #define SK_INTERNAL 22 #define SK_JUMPER 23 #define SK_PDF_USE_SFNTLY 24 #define SK_SUPPORT_LEGACY_BITMAP_SETPIXELREF 25 #define SK_SUPPORT_LEGACY_CANVAS_HELPERS 26 #define SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG 27 #define SK_SUPPORT_LEGACY_DRAWFILTER 28 #define SK_SUPPORT_LEGACY_EMBOSSMASKFILTER 29 #define SK_SUPPORT_LEGACY_GRADIENT_DITHERING 30 #define SK_SUPPORT_LEGACY_SHADER_ISABITMAP 31 #define SK_SUPPORT_LEGACY_UNBALANCED_PIXELREF_LOCKCOUNT 32 #define SK_SUPPORT_PDF 33 #define SK_USE_FREETYPE_EMBOLDEN 34 #define SK_VULKAN 35 #define SK_XML 36 #endif//SkUserConfig_DEFINED 37