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    Searched defs:SkPictureShader (Results 1 - 2 of 2) sorted by null

  /external/skia/src/core/
SkPictureShader.h 18 * An SkPictureShader can be used to draw SkPicture-based patterns.
23 class SkPictureShader : public SkShader {
29 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
36 SkPictureShader(SkReadBuffer&);
43 SkPictureShader(sk_sp<SkPicture>, TileMode, TileMode, const SkMatrix*, const SkRect*);
56 const SkPictureShader&, const ContextRec&, sk_sp<SkShader> bitmapShader, SkArenaAlloc*);
SkPictureShader.cpp 8 #include "SkPictureShader.h"
100 SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
109 sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
114 return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile));
117 sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) {
143 return SkPictureShader::Make(picture, mx, my, &lm, &tile);
146 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
162 sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, const SkMatrix* localM,
248 bool SkPictureShader::onAppendStages(SkRasterPipeline* p, SkColorSpace* cs, SkArenaAlloc* alloc
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