Home | History | Annotate | Download | only in core
      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkRecordOpts.h"
      9 
     10 #include "SkRecordPattern.h"
     11 #include "SkRecords.h"
     12 #include "SkTDArray.h"
     13 
     14 using namespace SkRecords;
     15 
     16 // Most of the optimizations in this file are pattern-based.  These are all defined as structs with:
     17 //   - a Match typedef
     18 //   - a bool onMatch(SkRceord*, Match*, int begin, int end) method,
     19 //     which returns true if it made changes and false if not.
     20 
     21 // Run a pattern-based optimization once across the SkRecord, returning true if it made any changes.
     22 // It looks for spans which match Pass::Match, and when found calls onMatch() with that pattern,
     23 // record, and [begin,end) span of the commands that matched.
     24 template <typename Pass>
     25 static bool apply(Pass* pass, SkRecord* record) {
     26     typename Pass::Match match;
     27     bool changed = false;
     28     int begin, end = 0;
     29 
     30     while (match.search(record, &begin, &end)) {
     31         changed |= pass->onMatch(record, &match, begin, end);
     32     }
     33     return changed;
     34 }
     35 
     36 ///////////////////////////////////////////////////////////////////////////////////////////////////
     37 
     38 static void multiple_set_matrices(SkRecord* record) {
     39     struct {
     40         typedef Pattern<Is<SetMatrix>,
     41                         Greedy<Is<NoOp>>,
     42                         Is<SetMatrix> >
     43             Match;
     44 
     45         bool onMatch(SkRecord* record, Match* pattern, int begin, int end) {
     46             record->replace<NoOp>(begin);  // first SetMatrix
     47             return true;
     48         }
     49     } pass;
     50     while (apply(&pass, record));
     51 }
     52 
     53 ///////////////////////////////////////////////////////////////////////////////////////////////////
     54 
     55 #if 0   // experimental, but needs knowledge of previous matrix to operate correctly
     56 static void apply_matrix_to_draw_params(SkRecord* record) {
     57     struct {
     58         typedef Pattern<Is<SetMatrix>,
     59                         Greedy<Is<NoOp>>,
     60                         Is<SetMatrix> >
     61             Pattern;
     62 
     63         bool onMatch(SkRecord* record, Pattern* pattern, int begin, int end) {
     64             record->replace<NoOp>(begin);  // first SetMatrix
     65             return true;
     66         }
     67     } pass;
     68     // No need to loop, as we never "open up" opportunities for more of this type of optimization.
     69     apply(&pass, record);
     70 }
     71 #endif
     72 
     73 ///////////////////////////////////////////////////////////////////////////////////////////////////
     74 
     75 // Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps.
     76 struct SaveOnlyDrawsRestoreNooper {
     77     typedef Pattern<Is<Save>,
     78                     Greedy<Or<Is<NoOp>, IsDraw>>,
     79                     Is<Restore>>
     80         Match;
     81 
     82     bool onMatch(SkRecord* record, Match*, int begin, int end) {
     83         record->replace<NoOp>(begin);  // Save
     84         record->replace<NoOp>(end-1);  // Restore
     85         return true;
     86     }
     87 };
     88 
     89 static bool fold_opacity_layer_color_to_paint(const SkPaint* layerPaint,
     90                                               bool isSaveLayer,
     91                                               SkPaint* paint) {
     92     // We assume layerPaint is always from a saveLayer.  If isSaveLayer is
     93     // true, we assume paint is too.
     94 
     95     // The alpha folding can proceed if the filter layer paint does not have properties which cause
     96     // the resulting filter layer to be "blended" in complex ways to the parent layer. For example,
     97     // looper drawing unmodulated filter layer twice and then modulating the result produces
     98     // different image to drawing modulated filter layer twice.
     99     // TODO: most likely the looper and only some xfer modes are the hard constraints
    100     if (!paint->isSrcOver() || paint->getLooper()) {
    101         return false;
    102     }
    103 
    104     if (!isSaveLayer && paint->getImageFilter()) {
    105         // For normal draws, the paint color is used as one input for the color for the draw. Image
    106         // filter will operate on the result, and thus we can not change the input.
    107         // For layer saves, the image filter is applied to the layer contents. The layer is then
    108         // modulated with the paint color, so it's fine to proceed with the fold for saveLayer
    109         // paints with image filters.
    110         return false;
    111     }
    112 
    113     if (paint->getColorFilter()) {
    114         // Filter input depends on the paint color.
    115 
    116         // Here we could filter the color if we knew the draw is going to be uniform color.  This
    117         // should be detectable as drawPath/drawRect/.. without a shader being uniform, while
    118         // drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't
    119         // give the type out easily, so just do not optimize that at the moment.
    120         return false;
    121     }
    122 
    123     if (layerPaint) {
    124         const uint32_t layerColor = layerPaint->getColor();
    125         // The layer paint color must have only alpha component.
    126         if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) {
    127             return false;
    128         }
    129 
    130         // The layer paint can not have any effects.
    131         if (layerPaint->getPathEffect()  ||
    132             layerPaint->getShader()      ||
    133             !layerPaint->isSrcOver()     ||
    134             layerPaint->getMaskFilter()  ||
    135             layerPaint->getColorFilter() ||
    136             layerPaint->getRasterizer()  ||
    137             layerPaint->getLooper()      ||
    138             layerPaint->getImageFilter()) {
    139             return false;
    140         }
    141         paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor)));
    142     }
    143 
    144     return true;
    145 }
    146 
    147 // Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops.
    148 struct SaveNoDrawsRestoreNooper {
    149     // Greedy matches greedily, so we also have to exclude Save and Restore.
    150     // Nested SaveLayers need to be excluded, or we'll match their Restore!
    151     typedef Pattern<Is<Save>,
    152                     Greedy<Not<Or<Is<Save>,
    153                                   Is<SaveLayer>,
    154                                   Is<Restore>,
    155                                   IsDraw>>>,
    156                     Is<Restore>>
    157         Match;
    158 
    159     bool onMatch(SkRecord* record, Match*, int begin, int end) {
    160         // The entire span between Save and Restore (inclusively) does nothing.
    161         for (int i = begin; i < end; i++) {
    162             record->replace<NoOp>(i);
    163         }
    164         return true;
    165     }
    166 };
    167 void SkRecordNoopSaveRestores(SkRecord* record) {
    168     SaveOnlyDrawsRestoreNooper onlyDraws;
    169     SaveNoDrawsRestoreNooper noDraws;
    170 
    171     // Run until they stop changing things.
    172     while (apply(&onlyDraws, record) || apply(&noDraws, record));
    173 }
    174 
    175 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
    176 static bool effectively_srcover(const SkPaint* paint) {
    177     if (!paint || paint->isSrcOver()) {
    178         return true;
    179     }
    180     // src-mode with opaque and no effects (which might change opaqueness) is ok too.
    181     return !paint->getShader() && !paint->getColorFilter() && !paint->getImageFilter() &&
    182            0xFF == paint->getAlpha() && paint->getBlendMode() == SkBlendMode::kSrc;
    183 }
    184 
    185 // For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the
    186 // draw, and no-op the SaveLayer and Restore.
    187 struct SaveLayerDrawRestoreNooper {
    188     typedef Pattern<Is<SaveLayer>, IsDraw, Is<Restore>> Match;
    189 
    190     bool onMatch(SkRecord* record, Match* match, int begin, int end) {
    191         if (match->first<SaveLayer>()->backdrop) {
    192             // can't throw away the layer if we have a backdrop
    193             return false;
    194         }
    195 
    196         if (match->first<SaveLayer>()->saveLayerFlags & (1U << 31)) {
    197             // can't throw away the layer if the kDontClipToLayer_PrivateSaveLayerFlag is set
    198             return false;
    199         }
    200 
    201         // A SaveLayer's bounds field is just a hint, so we should be free to ignore it.
    202         SkPaint* layerPaint = match->first<SaveLayer>()->paint;
    203         SkPaint* drawPaint = match->second<SkPaint>();
    204 
    205         if (nullptr == layerPaint && effectively_srcover(drawPaint)) {
    206             // There wasn't really any point to this SaveLayer at all.
    207             return KillSaveLayerAndRestore(record, begin);
    208         }
    209 
    210         if (drawPaint == nullptr) {
    211             // We can just give the draw the SaveLayer's paint.
    212             // TODO(mtklein): figure out how to do this clearly
    213             return false;
    214         }
    215 
    216         if (!fold_opacity_layer_color_to_paint(layerPaint, false /*isSaveLayer*/, drawPaint)) {
    217             return false;
    218         }
    219 
    220         return KillSaveLayerAndRestore(record, begin);
    221     }
    222 
    223     static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
    224         record->replace<NoOp>(saveLayerIndex);    // SaveLayer
    225         record->replace<NoOp>(saveLayerIndex+2);  // Restore
    226         return true;
    227     }
    228 };
    229 void SkRecordNoopSaveLayerDrawRestores(SkRecord* record) {
    230     SaveLayerDrawRestoreNooper pass;
    231     apply(&pass, record);
    232 }
    233 #endif
    234 
    235 /* For SVG generated:
    236   SaveLayer (non-opaque, typically for CSS opacity)
    237     Save
    238       ClipRect
    239       SaveLayer (typically for SVG filter)
    240       Restore
    241     Restore
    242   Restore
    243 */
    244 struct SvgOpacityAndFilterLayerMergePass {
    245     typedef Pattern<Is<SaveLayer>, Is<Save>, Is<ClipRect>, Is<SaveLayer>,
    246                     Is<Restore>, Is<Restore>, Is<Restore>> Match;
    247 
    248     bool onMatch(SkRecord* record, Match* match, int begin, int end) {
    249         if (match->first<SaveLayer>()->backdrop) {
    250             // can't throw away the layer if we have a backdrop
    251             return false;
    252         }
    253 
    254         SkPaint* opacityPaint = match->first<SaveLayer>()->paint;
    255         if (nullptr == opacityPaint) {
    256             // There wasn't really any point to this SaveLayer at all.
    257             return KillSaveLayerAndRestore(record, begin);
    258         }
    259 
    260         // This layer typically contains a filter, but this should work for layers with for other
    261         // purposes too.
    262         SkPaint* filterLayerPaint = match->fourth<SaveLayer>()->paint;
    263         if (filterLayerPaint == nullptr) {
    264             // We can just give the inner SaveLayer the paint of the outer SaveLayer.
    265             // TODO(mtklein): figure out how to do this clearly
    266             return false;
    267         }
    268 
    269         if (!fold_opacity_layer_color_to_paint(opacityPaint, true /*isSaveLayer*/,
    270                                                filterLayerPaint)) {
    271             return false;
    272         }
    273 
    274         return KillSaveLayerAndRestore(record, begin);
    275     }
    276 
    277     static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
    278         record->replace<NoOp>(saveLayerIndex);     // SaveLayer
    279         record->replace<NoOp>(saveLayerIndex + 6); // Restore
    280         return true;
    281     }
    282 };
    283 
    284 void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord* record) {
    285     SvgOpacityAndFilterLayerMergePass pass;
    286     apply(&pass, record);
    287 }
    288 
    289 ///////////////////////////////////////////////////////////////////////////////////////////////////
    290 
    291 void SkRecordOptimize(SkRecord* record) {
    292     // This might be useful  as a first pass in the future if we want to weed
    293     // out junk for other optimization passes.  Right now, nothing needs it,
    294     // and the bounding box hierarchy will do the work of skipping no-op
    295     // Save-NoDraw-Restore sequences better than we can here.
    296     // As there is a known problem with this peephole and drawAnnotation, disable this.
    297     // If we want to enable this we must first fix this bug:
    298     //     https://bugs.chromium.org/p/skia/issues/detail?id=5548
    299 //    SkRecordNoopSaveRestores(record);
    300 
    301     // Turn off this optimization completely for Android framework
    302     // because it makes the following Android CTS test fail:
    303     // android.uirendering.cts.testclasses.LayerTests#testSaveLayerClippedWithAlpha
    304 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
    305     SkRecordNoopSaveLayerDrawRestores(record);
    306 #endif
    307     SkRecordMergeSvgOpacityAndFilterLayers(record);
    308 
    309     record->defrag();
    310 }
    311 
    312 void SkRecordOptimize2(SkRecord* record) {
    313     multiple_set_matrices(record);
    314     SkRecordNoopSaveRestores(record);
    315     // See why we turn this off in SkRecordOptimize above.
    316 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
    317     SkRecordNoopSaveLayerDrawRestores(record);
    318 #endif
    319     SkRecordMergeSvgOpacityAndFilterLayers(record);
    320 
    321     record->defrag();
    322 }
    323