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      1 
      2 /*
      3  * Copyright 2017 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #ifndef SkShadowUtils_DEFINED
      9 #define SkShadowUtils_DEFINED
     10 
     11 #include "SkColor.h"
     12 #include "SkScalar.h"
     13 #include "../private/SkShadowFlags.h"
     14 #include <functional>
     15 
     16 class SkCanvas;
     17 class SkPath;
     18 class SkResourceCache;
     19 
     20 class SkShadowUtils {
     21 public:
     22     /**
     23      * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc
     24      * light.
     25      *
     26      * @param canvas  The canvas on which to draw the shadows.
     27      * @param path  The occluder used to generate the shadows.
     28      * @param occluderHeight  The vertical offset of the occluder from the canvas. This is
     29      *  independent of the canvas's current matrix.
     30      * @param lightPos  The 3D position of the light relative to the canvas plane. This is
     31      *  independent of the canvas's current matrix.
     32      * @param lightRadius  The radius of the disc light.
     33      * @param ambientAlpha  The maximum alpha of the ambient shadow.
     34      * @param spotAlpha  The maxium alpha of the spot shadow.
     35      * @param color  The shadow color.
     36      * @param flags  Options controlling opaque occluder optimizations and shadow appearance. See
     37      *               SkShadowFlags.
     38      * @param cache  Used for testing purposes. Clients should pass nullptr (default).
     39      */
     40     static void DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight,
     41                            const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha,
     42                            SkScalar spotAlpha, SkColor color,
     43                            uint32_t flags = SkShadowFlags::kNone_ShadowFlag,
     44                            SkResourceCache* cache = nullptr);
     45 
     46    /**
     47     * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc
     48     * light. Takes a function to vary the z value based on the transformed x and y position.
     49     * This shadow will not be cached, as the assumption is that this will be used for animation.
     50     *
     51     * @param canvas  The canvas on which to draw the shadows.
     52     * @param path  The occluder used to generate the shadows.
     53     * @param heightFunc  A function which returns the vertical offset of the occluder from the
     54     *  canvas based on local x and y values (the current matrix is not applied).
     55     * @param lightPos  The 3D position of the light relative to the canvas plane. This is
     56     *  independent of the canvas's current matrix.
     57     * @param lightRadius  The radius of the disc light.
     58     * @param ambientAlpha  The maximum alpha of the ambient shadow.
     59     * @param spotAlpha  The maxium alpha of the spot shadow.
     60     * @param color  The shadow color.
     61     * @param flags  Options controlling opaque occluder optimizations and shadow appearance. See
     62     *               SkShadowFlags.
     63     */
     64     static void DrawUncachedShadow(SkCanvas* canvas, const SkPath& path,
     65                                    std::function<SkScalar(SkScalar, SkScalar)> heightFunc,
     66                                    const SkPoint3& lightPos, SkScalar lightRadius,
     67                                    SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color,
     68                                    uint32_t flags = SkShadowFlags::kNone_ShadowFlag);
     69 };
     70 
     71 #endif
     72