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      1 /* Type definitions for the finite state machine for Bison.
      2 
      3    Copyright (C) 1984, 1989, 2000-2004, 2007, 2009-2012 Free Software
      4    Foundation, Inc.
      5 
      6    This file is part of Bison, the GNU Compiler Compiler.
      7 
      8    This program is free software: you can redistribute it and/or modify
      9    it under the terms of the GNU General Public License as published by
     10    the Free Software Foundation, either version 3 of the License, or
     11    (at your option) any later version.
     12 
     13    This program is distributed in the hope that it will be useful,
     14    but WITHOUT ANY WARRANTY; without even the implied warranty of
     15    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     16    GNU General Public License for more details.
     17 
     18    You should have received a copy of the GNU General Public License
     19    along with this program.  If not, see <http://www.gnu.org/licenses/>.  */
     20 
     21 
     22 /* These type definitions are used to represent a nondeterministic
     23    finite state machine that parses the specified grammar.  This
     24    information is generated by the function generate_states in the
     25    file LR0.
     26 
     27    Each state of the machine is described by a set of items --
     28    particular positions in particular rules -- that are the possible
     29    places where parsing could continue when the machine is in this
     30    state.  These symbols at these items are the allowable inputs that
     31    can follow now.
     32 
     33    A core represents one state.  States are numbered in the NUMBER
     34    field.  When generate_states is finished, the starting state is
     35    state 0 and NSTATES is the number of states.  (FIXME: This sentence
     36    is no longer true: A transition to a state whose state number is
     37    NSTATES indicates termination.)  All the cores are chained together
     38    and FIRST_STATE points to the first one (state 0).
     39 
     40    For each state there is a particular symbol which must have been
     41    the last thing accepted to reach that state.  It is the
     42    ACCESSING_SYMBOL of the core.
     43 
     44    Each core contains a vector of NITEMS items which are the indices
     45    in the RITEM vector of the items that are selected in this state.
     46 
     47    The two types of actions are shifts/gotos (push the lookahead token
     48    and read another/goto to the state designated by a nterm) and
     49    reductions (combine the last n things on the stack via a rule,
     50    replace them with the symbol that the rule derives, and leave the
     51    lookahead token alone).  When the states are generated, these
     52    actions are represented in two other lists.
     53 
     54    Each transition structure describes the possible transitions out
     55    of one state, the state whose number is in the number field.  Each
     56    contains a vector of numbers of the states that transitions can go
     57    to.  The accessing_symbol fields of those states' cores say what
     58    kind of input leads to them.
     59 
     60    A transition to state zero should be ignored: conflict resolution
     61    deletes transitions by having them point to zero.
     62 
     63    Each reductions structure describes the possible reductions at the
     64    state whose number is in the number field.  rules is an array of
     65    num rules.  lookahead_tokens is an array of bitsets, one per rule.
     66 
     67    Conflict resolution can decide that certain tokens in certain
     68    states should explicitly be errors (for implementing %nonassoc).
     69    For each state, the tokens that are errors for this reason are
     70    recorded in an errs structure, which holds the token numbers.
     71 
     72    There is at least one goto transition present in state zero.  It
     73    leads to a next-to-final state whose accessing_symbol is the
     74    grammar's start symbol.  The next-to-final state has one shift to
     75    the final state, whose accessing_symbol is zero (end of input).
     76    The final state has one shift, which goes to the termination state.
     77    The reason for the extra state at the end is to placate the
     78    parser's strategy of making all decisions one token ahead of its
     79    actions.  */
     80 
     81 #ifndef STATE_H_
     82 # define STATE_H_
     83 
     84 # include <bitset.h>
     85 
     86 # include "gram.h"
     87 # include "symtab.h"
     88 
     89 
     90 /*-------------------.
     91 | Numbering states.  |
     92 `-------------------*/
     93 
     94 typedef int state_number;
     95 # define STATE_NUMBER_MAXIMUM INT_MAX
     96 
     97 /* Be ready to map a state_number to an int.  */
     98 static inline int
     99 state_number_as_int (state_number s)
    100 {
    101   return s;
    102 }
    103 
    104 
    105 typedef struct state state;
    106 
    107 /*--------------.
    108 | Transitions.  |
    109 `--------------*/
    110 
    111 typedef struct
    112 {
    113   int num;
    114   state *states[1];
    115 } transitions;
    116 
    117 
    118 /* What is the symbol labelling the transition to
    119    TRANSITIONS->states[Num]?  Can be a token (amongst which the error
    120    token), or non terminals in case of gotos.  */
    121 
    122 #define TRANSITION_SYMBOL(Transitions, Num) \
    123   (Transitions->states[Num]->accessing_symbol)
    124 
    125 /* Is the TRANSITIONS->states[Num] a shift? (as opposed to gotos).  */
    126 
    127 #define TRANSITION_IS_SHIFT(Transitions, Num) \
    128   (ISTOKEN (TRANSITION_SYMBOL (Transitions, Num)))
    129 
    130 /* Is the TRANSITIONS->states[Num] a goto?. */
    131 
    132 #define TRANSITION_IS_GOTO(Transitions, Num) \
    133   (!TRANSITION_IS_SHIFT (Transitions, Num))
    134 
    135 /* Is the TRANSITIONS->states[Num] labelled by the error token?  */
    136 
    137 #define TRANSITION_IS_ERROR(Transitions, Num) \
    138   (TRANSITION_SYMBOL (Transitions, Num) == errtoken->number)
    139 
    140 /* When resolving a SR conflicts, if the reduction wins, the shift is
    141    disabled.  */
    142 
    143 #define TRANSITION_DISABLE(Transitions, Num) \
    144   (Transitions->states[Num] = NULL)
    145 
    146 #define TRANSITION_IS_DISABLED(Transitions, Num) \
    147   (Transitions->states[Num] == NULL)
    148 
    149 
    150 /* Iterate over each transition over a token (shifts).  */
    151 #define FOR_EACH_SHIFT(Transitions, Iter)			\
    152   for (Iter = 0;						\
    153        Iter < Transitions->num					\
    154 	 && (TRANSITION_IS_DISABLED (Transitions, Iter)		\
    155 	     || TRANSITION_IS_SHIFT (Transitions, Iter));	\
    156        ++Iter)							\
    157     if (!TRANSITION_IS_DISABLED (Transitions, Iter))
    158 
    159 
    160 /* Return the state such SHIFTS contain a shift/goto to it on SYM.
    161    Abort if none found.  */
    162 struct state *transitions_to (transitions *shifts, symbol_number sym);
    163 
    164 
    165 /*-------.
    166 | Errs.  |
    167 `-------*/
    168 
    169 typedef struct
    170 {
    171   int num;
    172   symbol *symbols[1];
    173 } errs;
    174 
    175 errs *errs_new (int num, symbol **tokens);
    176 
    177 
    178 /*-------------.
    179 | Reductions.  |
    180 `-------------*/
    181 
    182 typedef struct
    183 {
    184   int num;
    185   bitset *lookahead_tokens;
    186   /* Sorted ascendingly on rule number.  */
    187   rule *rules[1];
    188 } reductions;
    189 
    190 
    191 
    192 /*---------.
    193 | states.  |
    194 `---------*/
    195 
    196 struct state_list;
    197 
    198 struct state
    199 {
    200   state_number number;
    201   symbol_number accessing_symbol;
    202   transitions *transitions;
    203   reductions *reductions;
    204   errs *errs;
    205 
    206   /* When an includer (such as ielr.c) needs to store states in a list, the
    207      includer can define struct state_list as the list node structure and can
    208      store in this member a reference to the node containing each state.  */
    209   struct state_list *state_list;
    210 
    211   /* If non-zero, then no lookahead sets on reduce actions are needed to
    212      decide what to do in state S.  */
    213   char consistent;
    214 
    215   /* If some conflicts were solved thanks to precedence/associativity,
    216      a human readable description of the resolution.  */
    217   const char *solved_conflicts;
    218   const char *solved_conflicts_xml;
    219 
    220   /* Its items.  Must be last, since ITEMS can be arbitrarily large.  Sorted
    221      ascendingly on item index in RITEM, which is sorted on rule number.  */
    222   size_t nitems;
    223   item_number items[1];
    224 };
    225 
    226 extern state_number nstates;
    227 extern state *final_state;
    228 
    229 /* Create a new state with ACCESSING_SYMBOL for those items.  */
    230 state *state_new (symbol_number accessing_symbol,
    231 		  size_t core_size, item_number *core);
    232 state *state_new_isocore (state const *s);
    233 
    234 /* Set the transitions of STATE.  */
    235 void state_transitions_set (state *s, int num, state **trans);
    236 
    237 /* Set the reductions of STATE.  */
    238 void state_reductions_set (state *s, int num, rule **reds);
    239 
    240 int state_reduction_find (state *s, rule *r);
    241 
    242 /* Set the errs of STATE.  */
    243 void state_errs_set (state *s, int num, symbol **errors);
    244 
    245 /* Print on OUT all the lookahead tokens such that this STATE wants to
    246    reduce R.  */
    247 void state_rule_lookahead_tokens_print (state *s, rule *r, FILE *out);
    248 void state_rule_lookahead_tokens_print_xml (state *s, rule *r,
    249 					    FILE *out, int level);
    250 
    251 /* Create/destroy the states hash table.  */
    252 void state_hash_new (void);
    253 void state_hash_free (void);
    254 
    255 /* Find the state associated to the CORE, and return it.  If it does
    256    not exist yet, return NULL.  */
    257 state *state_hash_lookup (size_t core_size, item_number *core);
    258 
    259 /* Insert STATE in the state hash table.  */
    260 void state_hash_insert (state *s);
    261 
    262 /* Remove unreachable states, renumber remaining states, update NSTATES, and
    263    write to OLD_TO_NEW a mapping of old state numbers to new state numbers such
    264    that the old value of NSTATES is written as the new state number for removed
    265    states.  The size of OLD_TO_NEW must be the old value of NSTATES.  */
    266 void state_remove_unreachable_states (state_number old_to_new[]);
    267 
    268 /* All the states, indexed by the state number.  */
    269 extern state **states;
    270 
    271 /* Free all the states.  */
    272 void states_free (void);
    273 
    274 #endif /* !STATE_H_ */
    275