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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_INCLUDE_HARDWARE_VR_H
     18 #define ANDROID_INCLUDE_HARDWARE_VR_H
     19 
     20 #include <stdbool.h>
     21 #include <sys/cdefs.h>
     22 #include <hardware/hardware.h>
     23 
     24 __BEGIN_DECLS
     25 
     26 #define VR_HARDWARE_MODULE_ID "vr"
     27 
     28 #define VR_MODULE_API_VERSION_1_0 HARDWARE_MODULE_API_VERSION(1, 0)
     29 
     30 /**
     31  * Implement this HAL to receive callbacks when a virtual reality (VR)
     32  * application is being used.  VR applications characteristically have a number
     33  * of special display and performance requirements, including:
     34  * - Low sensor latency - Total end-to-end latency from the IMU, accelerometer,
     35  *   and gyro to an application-visible callback must be extremely low (<5ms
     36  *   typically).  This is required for HIFI sensor support.
     37  * - Low display latency - Total end-to-end latency from the GPU draw calls to
     38  *   the actual display update must be as low as possible.  This is achieved by
     39  *   using SurfaceFlinger in a single-buffered mode, and assuring that draw calls
     40  *   are synchronized with the display scanout correctly.  This behavior is
     41  *   exposed via an EGL extension to applications.  See below for the EGL
     42  *   extensions needed for this.
     43  * - Low-persistence display - Display persistence settings must be set as low as
     44  *   possible while still maintaining a reasonable brightness.  For a typical
     45  *   display running at 60Hz, pixels should be illuminated for <=3.5ms to be
     46  *   considered low-persistence.  This avoids ghosting during movements in a VR
     47  *   setting, and should be enabled from the lights.h HAL when
     48  *   BRIGHTNESS_MODE_LOW_PERSISTENCE is set.
     49  * - Consistent performance of the GPU and CPU - When given a mixed GPU/CPU
     50  *   workload for a VR application with bursts of work at regular intervals
     51  *   several times a frame, the CPU scheduling should ensure that the application
     52  *   render thread work is run consistently within 1ms of when scheduled, and
     53  *   completed before the end of the draw window.  To this end, a single CPU core
     54  *   must be reserved for solely for the currently running VR application's render
     55  *   thread while in VR mode, and made available in the "top-app" cpuset.
     56  *   Likewise, an appropriate CPU, GPU, and bus clockrate must be maintained to
     57  *   ensure that the rendering workload finishes within the time allotted to
     58  *   render each frame when the POWER_HINT_SUSTAINED_PERFORMANCE flag has been
     59  *   set in the power.h HAL while in VR mode when the device is not being
     60  *   thermally throttled.
     61  * - Required EGL extensions must be present - Any GPU settings required to allow
     62  *   the above capabilities are required, including the EGL extensions:
     63  *   EGL_ANDROID_create_native_client_buffer, EGL_ANDROID_front_buffer_auto_refresh,
     64  *   EGL_EXT_protected_content, EGL_KHR_mutable_render_buffer,
     65  *   EGL_KHR_reusable_sync, and EGL_KHR_wait_sync.
     66  * - Accurate thermal reporting - Accurate thermal temperatures and limits must be
     67  *   reported in the thermal.h HAL.  Specifically, the current skin temperature
     68  *   must accurately be reported for DEVICE_TEMPERATURE_SKIN and the
     69  *   vr_throttling_threshold reported for this device must accurately report the
     70  *   temperature limit above which the device's thermal governor throttles the
     71  *   CPU, GPU, and/or bus clockrates below the minimum necessary for consistent
     72  *   performance (see previous bullet point).
     73  *
     74  * In general, vendors implementing this HAL are expected to use set_vr_mode as a
     75  * hint to enable VR-specific performance tuning needed for any of the above
     76  * requirements, and to turn on any device features optimal for VR display
     77  * modes.  The set_vr_mode call may simply do nothing if no optimizations are
     78  * available or necessary to meet the above requirements.
     79  *
     80  * No methods in this HAL will be called concurrently from the Android framework.
     81  */
     82 typedef struct vr_module {
     83     /**
     84      * Common methods of the  module.  This *must* be the first member of
     85      * vr_module as users of this structure may cast a hw_module_t to a
     86      * vr_module pointer in contexts where it's known that the hw_module_t
     87      * references a vr_module.
     88      */
     89     struct hw_module_t common;
     90 
     91     /**
     92      * Convenience method for the HAL implementation to set up any state needed
     93      * at runtime startup.  This is called once from the VrManagerService during
     94      * its boot phase.  No methods from this HAL will be called before init.
     95      */
     96     void (*init)(struct vr_module *module);
     97 
     98     /**
     99      * Set the VR mode state.  Possible states of the enabled parameter are:
    100      * false - VR mode is disabled, turn off all VR-specific settings.
    101      * true - VR mode is enabled, turn on all VR-specific settings.
    102      *
    103      * This is called whenever the the Android system enters or leaves VR mode.
    104      * This will typically occur when the user switches to or from a VR application
    105      * that is doing stereoscopic rendering.
    106      */
    107     void (*set_vr_mode)(struct vr_module *module, bool enabled);
    108 
    109     /* Reserved for future use. Must be NULL. */
    110     void* reserved[8 - 2];
    111 } vr_module_t;
    112 
    113 __END_DECLS
    114 
    115 #endif /* ANDROID_INCLUDE_HARDWARE_VR_H */
    116