/external/deqp/framework/common/ |
tcuVectorType.hpp | 41 typedef Vector<float, 4> Vec4;
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/device/google/contexthub/firmware/os/algos/common/math/ |
vec.h | 21 * -) Vec4 structures for 4-dimensional vectors 24 * Note that the Vec3 and Vec4 utilties were ported from the Android 52 struct Vec4 { 153 // Initialize the Vec4 structure with the provided component values. 154 static inline void initVec4(struct Vec4 *v, float x, float y, float z,
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/prebuilts/ndk/r11/sources/android/ndk_helper/ |
vecmath.h | 36 class Vec4; 51 friend class Vec4; 255 friend class Vec4; 292 Vec3( const Vec4& vec ); 490 class Vec4 500 Vec4() 505 Vec4( const float fX, const float fY, const float fZ, const float fW ) 513 Vec4( const Vec4& vec ) 521 Vec4( const Vec3& vec, const float fW [all...] |
/prebuilts/ndk/r13/sources/android/ndk_helper/ |
vecmath.h | 36 class Vec4; 51 friend class Vec4; 255 friend class Vec4; 292 Vec3( const Vec4& vec ); 490 class Vec4 500 Vec4() 505 Vec4( const float fX, const float fY, const float fZ, const float fW ) 513 Vec4( const Vec4& vec ) 521 Vec4( const Vec3& vec, const float fW [all...] |
/external/deqp/modules/gles2/scripts/ |
genutil.py | 138 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)] 145 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)] 228 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x) 287 elif isinstance(val, Vec4): 288 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w) 299 elif isinstance(val, Vec4): 300 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w) 311 else: return Vec4(lst[0], lst[1], lst[2], lst[3]) 344 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0) 430 def toVec4(self): return Vec4(self.x, self.y, self.z, 0.0 [all...] |
/external/deqp/modules/gles3/scripts/ |
genutil.py | 148 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)] 155 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)] 241 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x) 319 elif isinstance(val, Vec4): 320 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w) 331 elif isinstance(val, Vec4): 332 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w) 369 else: return Vec4(lst[0], lst[1], lst[2], lst[3]) 408 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0) 519 def toVec4(self): return Vec4(self.x, self.y, self.z, 0.0 [all...] |
/external/deqp/modules/gles31/scripts/ |
genutil.py | 148 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)] 155 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)] 241 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x) 321 elif isinstance(val, Vec4): 322 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w) 333 elif isinstance(val, Vec4): 334 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w) 371 else: return Vec4(lst[0], lst[1], lst[2], lst[3]) 410 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0) 521 def toVec4(self): return Vec4(self.x, self.y, self.z, 0.0 [all...] |