1 2 /* 3 * Mesa 3-D graphics library 4 * Version: 3.5 5 * 6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 /* 27 * Intel x86 assembly code by Josh Vanderhoof 28 */ 29 30 #include "main/glheader.h" 31 #include "main/context.h" 32 #include "math/m_xform.h" 33 34 #include "x86_xform.h" 35 #include "common_x86_asm.h" 36 37 #ifdef USE_X86_ASM 38 #ifdef USE_3DNOW_ASM 39 #include "3dnow.h" 40 #endif 41 #ifdef USE_SSE_ASM 42 #include "sse.h" 43 #endif 44 #endif 45 46 #ifdef DEBUG_MATH 47 #include "math/m_debug.h" 48 #endif 49 50 51 #ifdef USE_X86_ASM 52 DECLARE_XFORM_GROUP( x86, 2 ) 53 DECLARE_XFORM_GROUP( x86, 3 ) 54 DECLARE_XFORM_GROUP( x86, 4 ) 55 56 57 extern GLvector4f * _ASMAPI 58 _mesa_x86_cliptest_points4( GLvector4f *clip_vec, 59 GLvector4f *proj_vec, 60 GLubyte clipMask[], 61 GLubyte *orMask, 62 GLubyte *andMask, 63 GLboolean viewport_z_clip ); 64 65 extern GLvector4f * _ASMAPI 66 _mesa_x86_cliptest_points4_np( GLvector4f *clip_vec, 67 GLvector4f *proj_vec, 68 GLubyte clipMask[], 69 GLubyte *orMask, 70 GLubyte *andMask, 71 GLboolean viewport_z_clip ); 72 73 extern void _ASMAPI 74 _mesa_v16_x86_cliptest_points4( GLfloat *first_vert, 75 GLfloat *last_vert, 76 GLubyte *or_mask, 77 GLubyte *and_mask, 78 GLubyte *clip_mask, 79 GLboolean viewport_z_clip ); 80 81 extern void _ASMAPI 82 _mesa_v16_x86_general_xform( GLfloat *dest, 83 const GLfloat *m, 84 const GLfloat *src, 85 GLuint src_stride, 86 GLuint count ); 87 #endif 88 89 90 #ifdef USE_X86_ASM 91 static void _mesa_init_x86_transform_asm( void ) 92 { 93 ASSIGN_XFORM_GROUP( x86, 2 ); 94 ASSIGN_XFORM_GROUP( x86, 3 ); 95 ASSIGN_XFORM_GROUP( x86, 4 ); 96 97 _mesa_clip_tab[4] = _mesa_x86_cliptest_points4; 98 _mesa_clip_np_tab[4] = _mesa_x86_cliptest_points4_np; 99 100 #ifdef DEBUG_MATH 101 _math_test_all_transform_functions( "x86" ); 102 _math_test_all_cliptest_functions( "x86" ); 103 #endif 104 } 105 #endif 106 107 108 void _mesa_init_all_x86_transform_asm( void ) 109 { 110 _mesa_get_x86_features(); 111 112 #ifdef USE_X86_ASM 113 if ( _mesa_x86_cpu_features ) { 114 _mesa_init_x86_transform_asm(); 115 } 116 117 if (cpu_has_3dnow) { 118 _mesa_init_3dnow_transform_asm(); 119 } 120 121 if ( cpu_has_xmm ) { 122 _mesa_init_sse_transform_asm(); 123 } 124 125 #endif 126 } 127