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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 //
     18 // Provide access to read-only assets.
     19 //
     20 
     21 #define LOG_TAG "asset"
     22 #define ATRACE_TAG ATRACE_TAG_RESOURCES
     23 //#define LOG_NDEBUG 0
     24 
     25 #include <androidfw/Asset.h>
     26 #include <androidfw/AssetDir.h>
     27 #include <androidfw/AssetManager.h>
     28 #include <androidfw/misc.h>
     29 #include <androidfw/ResourceTypes.h>
     30 #include <androidfw/ZipFileRO.h>
     31 #include <utils/Atomic.h>
     32 #include <utils/Log.h>
     33 #include <utils/String8.h>
     34 #include <utils/String8.h>
     35 #include <utils/threads.h>
     36 #include <utils/Timers.h>
     37 #include <utils/Trace.h>
     38 #ifndef _WIN32
     39 #include <sys/file.h>
     40 #endif
     41 
     42 #include <assert.h>
     43 #include <dirent.h>
     44 #include <errno.h>
     45 #include <string.h> // strerror
     46 #include <strings.h>
     47 
     48 #ifndef TEMP_FAILURE_RETRY
     49 /* Used to retry syscalls that can return EINTR. */
     50 #define TEMP_FAILURE_RETRY(exp) ({         \
     51     typeof (exp) _rc;                      \
     52     do {                                   \
     53         _rc = (exp);                       \
     54     } while (_rc == -1 && errno == EINTR); \
     55     _rc; })
     56 #endif
     57 
     58 using namespace android;
     59 
     60 static const bool kIsDebug = false;
     61 
     62 static const char* kAssetsRoot = "assets";
     63 static const char* kAppZipName = NULL; //"classes.jar";
     64 static const char* kSystemAssets = "framework/framework-res.apk";
     65 static const char* kResourceCache = "resource-cache";
     66 
     67 static const char* kExcludeExtension = ".EXCLUDE";
     68 
     69 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
     70 
     71 static volatile int32_t gCount = 0;
     72 
     73 const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
     74 const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
     75 const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
     76 const char* AssetManager::OVERLAY_THEME_DIR_PROPERTY = "ro.boot.vendor.overlay.theme";
     77 const char* AssetManager::TARGET_PACKAGE_NAME = "android";
     78 const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
     79 const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
     80 
     81 namespace {
     82 
     83 String8 idmapPathForPackagePath(const String8& pkgPath) {
     84     const char* root = getenv("ANDROID_DATA");
     85     LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
     86     String8 path(root);
     87     path.appendPath(kResourceCache);
     88 
     89     char buf[256]; // 256 chars should be enough for anyone...
     90     strncpy(buf, pkgPath.string(), 255);
     91     buf[255] = '\0';
     92     char* filename = buf;
     93     while (*filename && *filename == '/') {
     94         ++filename;
     95     }
     96     char* p = filename;
     97     while (*p) {
     98         if (*p == '/') {
     99             *p = '@';
    100         }
    101         ++p;
    102     }
    103     path.appendPath(filename);
    104     path.append("@idmap");
    105 
    106     return path;
    107 }
    108 
    109 /*
    110  * Like strdup(), but uses C++ "new" operator instead of malloc.
    111  */
    112 static char* strdupNew(const char* str) {
    113     char* newStr;
    114     int len;
    115 
    116     if (str == NULL)
    117         return NULL;
    118 
    119     len = strlen(str);
    120     newStr = new char[len+1];
    121     memcpy(newStr, str, len+1);
    122 
    123     return newStr;
    124 }
    125 
    126 } // namespace
    127 
    128 /*
    129  * ===========================================================================
    130  *      AssetManager
    131  * ===========================================================================
    132  */
    133 
    134 int32_t AssetManager::getGlobalCount() {
    135     return gCount;
    136 }
    137 
    138 AssetManager::AssetManager() :
    139         mLocale(NULL), mResources(NULL), mConfig(new ResTable_config) {
    140     int count = android_atomic_inc(&gCount) + 1;
    141     if (kIsDebug) {
    142         ALOGI("Creating AssetManager %p #%d\n", this, count);
    143     }
    144     memset(mConfig, 0, sizeof(ResTable_config));
    145 }
    146 
    147 AssetManager::~AssetManager() {
    148     int count = android_atomic_dec(&gCount);
    149     if (kIsDebug) {
    150         ALOGI("Destroying AssetManager in %p #%d\n", this, count);
    151     }
    152 
    153     delete mConfig;
    154     delete mResources;
    155 
    156     // don't have a String class yet, so make sure we clean up
    157     delete[] mLocale;
    158 }
    159 
    160 bool AssetManager::addAssetPath(
    161         const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset) {
    162     AutoMutex _l(mLock);
    163 
    164     asset_path ap;
    165 
    166     String8 realPath(path);
    167     if (kAppZipName) {
    168         realPath.appendPath(kAppZipName);
    169     }
    170     ap.type = ::getFileType(realPath.string());
    171     if (ap.type == kFileTypeRegular) {
    172         ap.path = realPath;
    173     } else {
    174         ap.path = path;
    175         ap.type = ::getFileType(path.string());
    176         if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
    177             ALOGW("Asset path %s is neither a directory nor file (type=%d).",
    178                  path.string(), (int)ap.type);
    179             return false;
    180         }
    181     }
    182 
    183     // Skip if we have it already.
    184     for (size_t i=0; i<mAssetPaths.size(); i++) {
    185         if (mAssetPaths[i].path == ap.path) {
    186             if (cookie) {
    187                 *cookie = static_cast<int32_t>(i+1);
    188             }
    189             return true;
    190         }
    191     }
    192 
    193     ALOGV("In %p Asset %s path: %s", this,
    194          ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
    195 
    196     ap.isSystemAsset = isSystemAsset;
    197     mAssetPaths.add(ap);
    198 
    199     // new paths are always added at the end
    200     if (cookie) {
    201         *cookie = static_cast<int32_t>(mAssetPaths.size());
    202     }
    203 
    204 #ifdef __ANDROID__
    205     // Load overlays, if any
    206     asset_path oap;
    207     for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
    208         oap.isSystemAsset = isSystemAsset;
    209         mAssetPaths.add(oap);
    210     }
    211 #endif
    212 
    213     if (mResources != NULL) {
    214         appendPathToResTable(ap, appAsLib);
    215     }
    216 
    217     return true;
    218 }
    219 
    220 bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
    221 {
    222     const String8 idmapPath = idmapPathForPackagePath(packagePath);
    223 
    224     AutoMutex _l(mLock);
    225 
    226     for (size_t i = 0; i < mAssetPaths.size(); ++i) {
    227         if (mAssetPaths[i].idmap == idmapPath) {
    228            *cookie = static_cast<int32_t>(i + 1);
    229             return true;
    230          }
    231      }
    232 
    233     Asset* idmap = NULL;
    234     if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
    235         ALOGW("failed to open idmap file %s\n", idmapPath.string());
    236         return false;
    237     }
    238 
    239     String8 targetPath;
    240     String8 overlayPath;
    241     if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
    242                 NULL, NULL, NULL, &targetPath, &overlayPath)) {
    243         ALOGW("failed to read idmap file %s\n", idmapPath.string());
    244         delete idmap;
    245         return false;
    246     }
    247     delete idmap;
    248 
    249     if (overlayPath != packagePath) {
    250         ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
    251                 idmapPath.string(), packagePath.string(), overlayPath.string());
    252         return false;
    253     }
    254     if (access(targetPath.string(), R_OK) != 0) {
    255         ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno));
    256         return false;
    257     }
    258     if (access(idmapPath.string(), R_OK) != 0) {
    259         ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno));
    260         return false;
    261     }
    262     if (access(overlayPath.string(), R_OK) != 0) {
    263         ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno));
    264         return false;
    265     }
    266 
    267     asset_path oap;
    268     oap.path = overlayPath;
    269     oap.type = ::getFileType(overlayPath.string());
    270     oap.idmap = idmapPath;
    271 #if 0
    272     ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
    273             targetPath.string(), overlayPath.string(), idmapPath.string());
    274 #endif
    275     mAssetPaths.add(oap);
    276     *cookie = static_cast<int32_t>(mAssetPaths.size());
    277 
    278     if (mResources != NULL) {
    279         appendPathToResTable(oap);
    280     }
    281 
    282     return true;
    283  }
    284 
    285 bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
    286         uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
    287 {
    288     AutoMutex _l(mLock);
    289     const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
    290     Asset* assets[2] = {NULL, NULL};
    291     bool ret = false;
    292     {
    293         ResTable tables[2];
    294 
    295         for (int i = 0; i < 2; ++i) {
    296             asset_path ap;
    297             ap.type = kFileTypeRegular;
    298             ap.path = paths[i];
    299             assets[i] = openNonAssetInPathLocked("resources.arsc",
    300                     Asset::ACCESS_BUFFER, ap);
    301             if (assets[i] == NULL) {
    302                 ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
    303                 goto exit;
    304             }
    305             if (tables[i].add(assets[i]) != NO_ERROR) {
    306                 ALOGW("failed to add %s to resource table", paths[i].string());
    307                 goto exit;
    308             }
    309         }
    310         ret = tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
    311                 targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
    312     }
    313 
    314 exit:
    315     delete assets[0];
    316     delete assets[1];
    317     return ret;
    318 }
    319 
    320 bool AssetManager::addDefaultAssets()
    321 {
    322     const char* root = getenv("ANDROID_ROOT");
    323     LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
    324 
    325     String8 path(root);
    326     path.appendPath(kSystemAssets);
    327 
    328     return addAssetPath(path, NULL, false /* appAsLib */, true /* isSystemAsset */);
    329 }
    330 
    331 int32_t AssetManager::nextAssetPath(const int32_t cookie) const
    332 {
    333     AutoMutex _l(mLock);
    334     const size_t next = static_cast<size_t>(cookie) + 1;
    335     return next > mAssetPaths.size() ? -1 : next;
    336 }
    337 
    338 String8 AssetManager::getAssetPath(const int32_t cookie) const
    339 {
    340     AutoMutex _l(mLock);
    341     const size_t which = static_cast<size_t>(cookie) - 1;
    342     if (which < mAssetPaths.size()) {
    343         return mAssetPaths[which].path;
    344     }
    345     return String8();
    346 }
    347 
    348 void AssetManager::setLocaleLocked(const char* locale)
    349 {
    350     if (mLocale != NULL) {
    351         delete[] mLocale;
    352     }
    353 
    354     mLocale = strdupNew(locale);
    355     updateResourceParamsLocked();
    356 }
    357 
    358 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
    359 {
    360     AutoMutex _l(mLock);
    361     *mConfig = config;
    362     if (locale) {
    363         setLocaleLocked(locale);
    364     } else if (config.language[0] != 0) {
    365         char spec[RESTABLE_MAX_LOCALE_LEN];
    366         config.getBcp47Locale(spec);
    367         setLocaleLocked(spec);
    368     } else {
    369         updateResourceParamsLocked();
    370     }
    371 }
    372 
    373 void AssetManager::getConfiguration(ResTable_config* outConfig) const
    374 {
    375     AutoMutex _l(mLock);
    376     *outConfig = *mConfig;
    377 }
    378 
    379 /*
    380  * Open an asset.
    381  *
    382  * The data could be in any asset path. Each asset path could be:
    383  *  - A directory on disk.
    384  *  - A Zip archive, uncompressed or compressed.
    385  *
    386  * If the file is in a directory, it could have a .gz suffix, meaning it is compressed.
    387  *
    388  * We should probably reject requests for "illegal" filenames, e.g. those
    389  * with illegal characters or "../" backward relative paths.
    390  */
    391 Asset* AssetManager::open(const char* fileName, AccessMode mode)
    392 {
    393     AutoMutex _l(mLock);
    394 
    395     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    396 
    397     String8 assetName(kAssetsRoot);
    398     assetName.appendPath(fileName);
    399 
    400     /*
    401      * For each top-level asset path, search for the asset.
    402      */
    403 
    404     size_t i = mAssetPaths.size();
    405     while (i > 0) {
    406         i--;
    407         ALOGV("Looking for asset '%s' in '%s'\n",
    408                 assetName.string(), mAssetPaths.itemAt(i).path.string());
    409         Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
    410         if (pAsset != NULL) {
    411             return pAsset != kExcludedAsset ? pAsset : NULL;
    412         }
    413     }
    414 
    415     return NULL;
    416 }
    417 
    418 /*
    419  * Open a non-asset file as if it were an asset.
    420  *
    421  * The "fileName" is the partial path starting from the application name.
    422  */
    423 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
    424 {
    425     AutoMutex _l(mLock);
    426 
    427     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    428 
    429     /*
    430      * For each top-level asset path, search for the asset.
    431      */
    432 
    433     size_t i = mAssetPaths.size();
    434     while (i > 0) {
    435         i--;
    436         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
    437         Asset* pAsset = openNonAssetInPathLocked(
    438             fileName, mode, mAssetPaths.itemAt(i));
    439         if (pAsset != NULL) {
    440             if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
    441             return pAsset != kExcludedAsset ? pAsset : NULL;
    442         }
    443     }
    444 
    445     return NULL;
    446 }
    447 
    448 Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
    449 {
    450     const size_t which = static_cast<size_t>(cookie) - 1;
    451 
    452     AutoMutex _l(mLock);
    453 
    454     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    455 
    456     if (which < mAssetPaths.size()) {
    457         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
    458                 mAssetPaths.itemAt(which).path.string());
    459         Asset* pAsset = openNonAssetInPathLocked(
    460             fileName, mode, mAssetPaths.itemAt(which));
    461         if (pAsset != NULL) {
    462             return pAsset != kExcludedAsset ? pAsset : NULL;
    463         }
    464     }
    465 
    466     return NULL;
    467 }
    468 
    469 /*
    470  * Get the type of a file in the asset namespace.
    471  *
    472  * This currently only works for regular files.  All others (including
    473  * directories) will return kFileTypeNonexistent.
    474  */
    475 FileType AssetManager::getFileType(const char* fileName)
    476 {
    477     Asset* pAsset = NULL;
    478 
    479     /*
    480      * Open the asset.  This is less efficient than simply finding the
    481      * file, but it's not too bad (we don't uncompress or mmap data until
    482      * the first read() call).
    483      */
    484     pAsset = open(fileName, Asset::ACCESS_STREAMING);
    485     delete pAsset;
    486 
    487     if (pAsset == NULL) {
    488         return kFileTypeNonexistent;
    489     } else {
    490         return kFileTypeRegular;
    491     }
    492 }
    493 
    494 bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const {
    495     // skip those ap's that correspond to system overlays
    496     if (ap.isSystemOverlay) {
    497         return true;
    498     }
    499 
    500     Asset* ass = NULL;
    501     ResTable* sharedRes = NULL;
    502     bool shared = true;
    503     bool onlyEmptyResources = true;
    504     ATRACE_NAME(ap.path.string());
    505     Asset* idmap = openIdmapLocked(ap);
    506     size_t nextEntryIdx = mResources->getTableCount();
    507     ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
    508     if (ap.type != kFileTypeDirectory) {
    509         if (nextEntryIdx == 0) {
    510             // The first item is typically the framework resources,
    511             // which we want to avoid parsing every time.
    512             sharedRes = const_cast<AssetManager*>(this)->
    513                 mZipSet.getZipResourceTable(ap.path);
    514             if (sharedRes != NULL) {
    515                 // skip ahead the number of system overlay packages preloaded
    516                 nextEntryIdx = sharedRes->getTableCount();
    517             }
    518         }
    519         if (sharedRes == NULL) {
    520             ass = const_cast<AssetManager*>(this)->
    521                 mZipSet.getZipResourceTableAsset(ap.path);
    522             if (ass == NULL) {
    523                 ALOGV("loading resource table %s\n", ap.path.string());
    524                 ass = const_cast<AssetManager*>(this)->
    525                     openNonAssetInPathLocked("resources.arsc",
    526                                              Asset::ACCESS_BUFFER,
    527                                              ap);
    528                 if (ass != NULL && ass != kExcludedAsset) {
    529                     ass = const_cast<AssetManager*>(this)->
    530                         mZipSet.setZipResourceTableAsset(ap.path, ass);
    531                 }
    532             }
    533 
    534             if (nextEntryIdx == 0 && ass != NULL) {
    535                 // If this is the first resource table in the asset
    536                 // manager, then we are going to cache it so that we
    537                 // can quickly copy it out for others.
    538                 ALOGV("Creating shared resources for %s", ap.path.string());
    539                 sharedRes = new ResTable();
    540                 sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
    541 #ifdef __ANDROID__
    542                 const char* data = getenv("ANDROID_DATA");
    543                 LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
    544                 String8 overlaysListPath(data);
    545                 overlaysListPath.appendPath(kResourceCache);
    546                 overlaysListPath.appendPath("overlays.list");
    547                 addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx);
    548 #endif
    549                 sharedRes = const_cast<AssetManager*>(this)->
    550                     mZipSet.setZipResourceTable(ap.path, sharedRes);
    551             }
    552         }
    553     } else {
    554         ALOGV("loading resource table %s\n", ap.path.string());
    555         ass = const_cast<AssetManager*>(this)->
    556             openNonAssetInPathLocked("resources.arsc",
    557                                      Asset::ACCESS_BUFFER,
    558                                      ap);
    559         shared = false;
    560     }
    561 
    562     if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
    563         ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
    564         if (sharedRes != NULL) {
    565             ALOGV("Copying existing resources for %s", ap.path.string());
    566             mResources->add(sharedRes, ap.isSystemAsset);
    567         } else {
    568             ALOGV("Parsing resources for %s", ap.path.string());
    569             mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib, ap.isSystemAsset);
    570         }
    571         onlyEmptyResources = false;
    572 
    573         if (!shared) {
    574             delete ass;
    575         }
    576     } else {
    577         ALOGV("Installing empty resources in to table %p\n", mResources);
    578         mResources->addEmpty(nextEntryIdx + 1);
    579     }
    580 
    581     if (idmap != NULL) {
    582         delete idmap;
    583     }
    584     return onlyEmptyResources;
    585 }
    586 
    587 const ResTable* AssetManager::getResTable(bool required) const
    588 {
    589     ResTable* rt = mResources;
    590     if (rt) {
    591         return rt;
    592     }
    593 
    594     // Iterate through all asset packages, collecting resources from each.
    595 
    596     AutoMutex _l(mLock);
    597 
    598     if (mResources != NULL) {
    599         return mResources;
    600     }
    601 
    602     if (required) {
    603         LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    604     }
    605 
    606     mResources = new ResTable();
    607     updateResourceParamsLocked();
    608 
    609     bool onlyEmptyResources = true;
    610     const size_t N = mAssetPaths.size();
    611     for (size_t i=0; i<N; i++) {
    612         bool empty = appendPathToResTable(mAssetPaths.itemAt(i));
    613         onlyEmptyResources = onlyEmptyResources && empty;
    614     }
    615 
    616     if (required && onlyEmptyResources) {
    617         ALOGW("Unable to find resources file resources.arsc");
    618         delete mResources;
    619         mResources = NULL;
    620     }
    621 
    622     return mResources;
    623 }
    624 
    625 void AssetManager::updateResourceParamsLocked() const
    626 {
    627     ATRACE_CALL();
    628     ResTable* res = mResources;
    629     if (!res) {
    630         return;
    631     }
    632 
    633     if (mLocale) {
    634         mConfig->setBcp47Locale(mLocale);
    635     } else {
    636         mConfig->clearLocale();
    637     }
    638 
    639     res->setParameters(mConfig);
    640 }
    641 
    642 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
    643 {
    644     Asset* ass = NULL;
    645     if (ap.idmap.size() != 0) {
    646         ass = const_cast<AssetManager*>(this)->
    647             openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
    648         if (ass) {
    649             ALOGV("loading idmap %s\n", ap.idmap.string());
    650         } else {
    651             ALOGW("failed to load idmap %s\n", ap.idmap.string());
    652         }
    653     }
    654     return ass;
    655 }
    656 
    657 void AssetManager::addSystemOverlays(const char* pathOverlaysList,
    658         const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
    659 {
    660     FILE* fin = fopen(pathOverlaysList, "r");
    661     if (fin == NULL) {
    662         return;
    663     }
    664 
    665 #ifndef _WIN32
    666     if (TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_SH)) != 0) {
    667         fclose(fin);
    668         return;
    669     }
    670 #endif
    671     char buf[1024];
    672     while (fgets(buf, sizeof(buf), fin)) {
    673         // format of each line:
    674         //   <path to apk><space><path to idmap><newline>
    675         char* space = strchr(buf, ' ');
    676         char* newline = strchr(buf, '\n');
    677         asset_path oap;
    678 
    679         if (space == NULL || newline == NULL || newline < space) {
    680             continue;
    681         }
    682 
    683         oap.path = String8(buf, space - buf);
    684         oap.type = kFileTypeRegular;
    685         oap.idmap = String8(space + 1, newline - space - 1);
    686         oap.isSystemOverlay = true;
    687 
    688         Asset* oass = const_cast<AssetManager*>(this)->
    689             openNonAssetInPathLocked("resources.arsc",
    690                     Asset::ACCESS_BUFFER,
    691                     oap);
    692 
    693         if (oass != NULL) {
    694             Asset* oidmap = openIdmapLocked(oap);
    695             offset++;
    696             sharedRes->add(oass, oidmap, offset + 1, false);
    697             const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
    698             const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
    699             delete oidmap;
    700         }
    701     }
    702 
    703 #ifndef _WIN32
    704     TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_UN));
    705 #endif
    706     fclose(fin);
    707 }
    708 
    709 const ResTable& AssetManager::getResources(bool required) const
    710 {
    711     const ResTable* rt = getResTable(required);
    712     return *rt;
    713 }
    714 
    715 bool AssetManager::isUpToDate()
    716 {
    717     AutoMutex _l(mLock);
    718     return mZipSet.isUpToDate();
    719 }
    720 
    721 void AssetManager::getLocales(Vector<String8>* locales, bool includeSystemLocales) const
    722 {
    723     ResTable* res = mResources;
    724     if (res != NULL) {
    725         res->getLocales(locales, includeSystemLocales, true /* mergeEquivalentLangs */);
    726     }
    727 }
    728 
    729 /*
    730  * Open a non-asset file as if it were an asset, searching for it in the
    731  * specified app.
    732  *
    733  * Pass in a NULL values for "appName" if the common app directory should
    734  * be used.
    735  */
    736 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
    737     const asset_path& ap)
    738 {
    739     Asset* pAsset = NULL;
    740 
    741     /* look at the filesystem on disk */
    742     if (ap.type == kFileTypeDirectory) {
    743         String8 path(ap.path);
    744         path.appendPath(fileName);
    745 
    746         pAsset = openAssetFromFileLocked(path, mode);
    747 
    748         if (pAsset == NULL) {
    749             /* try again, this time with ".gz" */
    750             path.append(".gz");
    751             pAsset = openAssetFromFileLocked(path, mode);
    752         }
    753 
    754         if (pAsset != NULL) {
    755             //printf("FOUND NA '%s' on disk\n", fileName);
    756             pAsset->setAssetSource(path);
    757         }
    758 
    759     /* look inside the zip file */
    760     } else {
    761         String8 path(fileName);
    762 
    763         /* check the appropriate Zip file */
    764         ZipFileRO* pZip = getZipFileLocked(ap);
    765         if (pZip != NULL) {
    766             //printf("GOT zip, checking NA '%s'\n", (const char*) path);
    767             ZipEntryRO entry = pZip->findEntryByName(path.string());
    768             if (entry != NULL) {
    769                 //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
    770                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
    771                 pZip->releaseEntry(entry);
    772             }
    773         }
    774 
    775         if (pAsset != NULL) {
    776             /* create a "source" name, for debug/display */
    777             pAsset->setAssetSource(
    778                     createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
    779                                                 String8(fileName)));
    780         }
    781     }
    782 
    783     return pAsset;
    784 }
    785 
    786 /*
    787  * Create a "source name" for a file from a Zip archive.
    788  */
    789 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
    790     const String8& dirName, const String8& fileName)
    791 {
    792     String8 sourceName("zip:");
    793     sourceName.append(zipFileName);
    794     sourceName.append(":");
    795     if (dirName.length() > 0) {
    796         sourceName.appendPath(dirName);
    797     }
    798     sourceName.appendPath(fileName);
    799     return sourceName;
    800 }
    801 
    802 /*
    803  * Create a path to a loose asset (asset-base/app/rootDir).
    804  */
    805 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
    806 {
    807     String8 path(ap.path);
    808     if (rootDir != NULL) path.appendPath(rootDir);
    809     return path;
    810 }
    811 
    812 /*
    813  * Return a pointer to one of our open Zip archives.  Returns NULL if no
    814  * matching Zip file exists.
    815  */
    816 ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
    817 {
    818     ALOGV("getZipFileLocked() in %p\n", this);
    819 
    820     return mZipSet.getZip(ap.path);
    821 }
    822 
    823 /*
    824  * Try to open an asset from a file on disk.
    825  *
    826  * If the file is compressed with gzip, we seek to the start of the
    827  * deflated data and pass that in (just like we would for a Zip archive).
    828  *
    829  * For uncompressed data, we may already have an mmap()ed version sitting
    830  * around.  If so, we want to hand that to the Asset instead.
    831  *
    832  * This returns NULL if the file doesn't exist, couldn't be opened, or
    833  * claims to be a ".gz" but isn't.
    834  */
    835 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
    836     AccessMode mode)
    837 {
    838     Asset* pAsset = NULL;
    839 
    840     if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
    841         //printf("TRYING '%s'\n", (const char*) pathName);
    842         pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
    843     } else {
    844         //printf("TRYING '%s'\n", (const char*) pathName);
    845         pAsset = Asset::createFromFile(pathName.string(), mode);
    846     }
    847 
    848     return pAsset;
    849 }
    850 
    851 /*
    852  * Given an entry in a Zip archive, create a new Asset object.
    853  *
    854  * If the entry is uncompressed, we may want to create or share a
    855  * slice of shared memory.
    856  */
    857 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
    858     const ZipEntryRO entry, AccessMode mode, const String8& entryName)
    859 {
    860     Asset* pAsset = NULL;
    861 
    862     // TODO: look for previously-created shared memory slice?
    863     uint16_t method;
    864     uint32_t uncompressedLen;
    865 
    866     //printf("USING Zip '%s'\n", pEntry->getFileName());
    867 
    868     if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
    869             NULL, NULL))
    870     {
    871         ALOGW("getEntryInfo failed\n");
    872         return NULL;
    873     }
    874 
    875     FileMap* dataMap = pZipFile->createEntryFileMap(entry);
    876     if (dataMap == NULL) {
    877         ALOGW("create map from entry failed\n");
    878         return NULL;
    879     }
    880 
    881     if (method == ZipFileRO::kCompressStored) {
    882         pAsset = Asset::createFromUncompressedMap(dataMap, mode);
    883         ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
    884                 dataMap->getFileName(), mode, pAsset);
    885     } else {
    886         pAsset = Asset::createFromCompressedMap(dataMap,
    887             static_cast<size_t>(uncompressedLen), mode);
    888         ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
    889                 dataMap->getFileName(), mode, pAsset);
    890     }
    891     if (pAsset == NULL) {
    892         /* unexpected */
    893         ALOGW("create from segment failed\n");
    894     }
    895 
    896     return pAsset;
    897 }
    898 
    899 /*
    900  * Open a directory in the asset namespace.
    901  *
    902  * An "asset directory" is simply the combination of all asset paths' "assets/" directories.
    903  *
    904  * Pass in "" for the root dir.
    905  */
    906 AssetDir* AssetManager::openDir(const char* dirName)
    907 {
    908     AutoMutex _l(mLock);
    909 
    910     AssetDir* pDir = NULL;
    911     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
    912 
    913     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    914     assert(dirName != NULL);
    915 
    916     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
    917 
    918     pDir = new AssetDir;
    919 
    920     /*
    921      * Scan the various directories, merging what we find into a single
    922      * vector.  We want to scan them in reverse priority order so that
    923      * the ".EXCLUDE" processing works correctly.  Also, if we decide we
    924      * want to remember where the file is coming from, we'll get the right
    925      * version.
    926      *
    927      * We start with Zip archives, then do loose files.
    928      */
    929     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
    930 
    931     size_t i = mAssetPaths.size();
    932     while (i > 0) {
    933         i--;
    934         const asset_path& ap = mAssetPaths.itemAt(i);
    935         if (ap.type == kFileTypeRegular) {
    936             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
    937             scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
    938         } else {
    939             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
    940             scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
    941         }
    942     }
    943 
    944 #if 0
    945     printf("FILE LIST:\n");
    946     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
    947         printf(" %d: (%d) '%s'\n", i,
    948             pMergedInfo->itemAt(i).getFileType(),
    949             (const char*) pMergedInfo->itemAt(i).getFileName());
    950     }
    951 #endif
    952 
    953     pDir->setFileList(pMergedInfo);
    954     return pDir;
    955 }
    956 
    957 /*
    958  * Open a directory in the non-asset namespace.
    959  *
    960  * An "asset directory" is simply the combination of all asset paths' "assets/" directories.
    961  *
    962  * Pass in "" for the root dir.
    963  */
    964 AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
    965 {
    966     AutoMutex _l(mLock);
    967 
    968     AssetDir* pDir = NULL;
    969     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
    970 
    971     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    972     assert(dirName != NULL);
    973 
    974     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
    975 
    976     pDir = new AssetDir;
    977 
    978     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
    979 
    980     const size_t which = static_cast<size_t>(cookie) - 1;
    981 
    982     if (which < mAssetPaths.size()) {
    983         const asset_path& ap = mAssetPaths.itemAt(which);
    984         if (ap.type == kFileTypeRegular) {
    985             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
    986             scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
    987         } else {
    988             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
    989             scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
    990         }
    991     }
    992 
    993 #if 0
    994     printf("FILE LIST:\n");
    995     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
    996         printf(" %d: (%d) '%s'\n", i,
    997             pMergedInfo->itemAt(i).getFileType(),
    998             (const char*) pMergedInfo->itemAt(i).getFileName());
    999     }
   1000 #endif
   1001 
   1002     pDir->setFileList(pMergedInfo);
   1003     return pDir;
   1004 }
   1005 
   1006 /*
   1007  * Scan the contents of the specified directory and merge them into the
   1008  * "pMergedInfo" vector, removing previous entries if we find "exclude"
   1009  * directives.
   1010  *
   1011  * Returns "false" if we found nothing to contribute.
   1012  */
   1013 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1014     const asset_path& ap, const char* rootDir, const char* dirName)
   1015 {
   1016     assert(pMergedInfo != NULL);
   1017 
   1018     //printf("scanAndMergeDir: %s %s %s\n", ap.path.string(), rootDir, dirName);
   1019 
   1020     String8 path = createPathNameLocked(ap, rootDir);
   1021     if (dirName[0] != '\0')
   1022         path.appendPath(dirName);
   1023 
   1024     SortedVector<AssetDir::FileInfo>* pContents = scanDirLocked(path);
   1025     if (pContents == NULL)
   1026         return false;
   1027 
   1028     // if we wanted to do an incremental cache fill, we would do it here
   1029 
   1030     /*
   1031      * Process "exclude" directives.  If we find a filename that ends with
   1032      * ".EXCLUDE", we look for a matching entry in the "merged" set, and
   1033      * remove it if we find it.  We also delete the "exclude" entry.
   1034      */
   1035     int i, count, exclExtLen;
   1036 
   1037     count = pContents->size();
   1038     exclExtLen = strlen(kExcludeExtension);
   1039     for (i = 0; i < count; i++) {
   1040         const char* name;
   1041         int nameLen;
   1042 
   1043         name = pContents->itemAt(i).getFileName().string();
   1044         nameLen = strlen(name);
   1045         if (nameLen > exclExtLen &&
   1046             strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
   1047         {
   1048             String8 match(name, nameLen - exclExtLen);
   1049             int matchIdx;
   1050 
   1051             matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
   1052             if (matchIdx > 0) {
   1053                 ALOGV("Excluding '%s' [%s]\n",
   1054                     pMergedInfo->itemAt(matchIdx).getFileName().string(),
   1055                     pMergedInfo->itemAt(matchIdx).getSourceName().string());
   1056                 pMergedInfo->removeAt(matchIdx);
   1057             } else {
   1058                 //printf("+++ no match on '%s'\n", (const char*) match);
   1059             }
   1060 
   1061             ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
   1062             pContents->removeAt(i);
   1063             i--;        // adjust "for" loop
   1064             count--;    //  and loop limit
   1065         }
   1066     }
   1067 
   1068     mergeInfoLocked(pMergedInfo, pContents);
   1069 
   1070     delete pContents;
   1071 
   1072     return true;
   1073 }
   1074 
   1075 /*
   1076  * Scan the contents of the specified directory, and stuff what we find
   1077  * into a newly-allocated vector.
   1078  *
   1079  * Files ending in ".gz" will have their extensions removed.
   1080  *
   1081  * We should probably think about skipping files with "illegal" names,
   1082  * e.g. illegal characters (/\:) or excessive length.
   1083  *
   1084  * Returns NULL if the specified directory doesn't exist.
   1085  */
   1086 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
   1087 {
   1088     SortedVector<AssetDir::FileInfo>* pContents = NULL;
   1089     DIR* dir;
   1090     struct dirent* entry;
   1091     FileType fileType;
   1092 
   1093     ALOGV("Scanning dir '%s'\n", path.string());
   1094 
   1095     dir = opendir(path.string());
   1096     if (dir == NULL)
   1097         return NULL;
   1098 
   1099     pContents = new SortedVector<AssetDir::FileInfo>;
   1100 
   1101     while (1) {
   1102         entry = readdir(dir);
   1103         if (entry == NULL)
   1104             break;
   1105 
   1106         if (strcmp(entry->d_name, ".") == 0 ||
   1107             strcmp(entry->d_name, "..") == 0)
   1108             continue;
   1109 
   1110 #ifdef _DIRENT_HAVE_D_TYPE
   1111         if (entry->d_type == DT_REG)
   1112             fileType = kFileTypeRegular;
   1113         else if (entry->d_type == DT_DIR)
   1114             fileType = kFileTypeDirectory;
   1115         else
   1116             fileType = kFileTypeUnknown;
   1117 #else
   1118         // stat the file
   1119         fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
   1120 #endif
   1121 
   1122         if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
   1123             continue;
   1124 
   1125         AssetDir::FileInfo info;
   1126         info.set(String8(entry->d_name), fileType);
   1127         if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
   1128             info.setFileName(info.getFileName().getBasePath());
   1129         info.setSourceName(path.appendPathCopy(info.getFileName()));
   1130         pContents->add(info);
   1131     }
   1132 
   1133     closedir(dir);
   1134     return pContents;
   1135 }
   1136 
   1137 /*
   1138  * Scan the contents out of the specified Zip archive, and merge what we
   1139  * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
   1140  * we return immediately.
   1141  *
   1142  * Returns "false" if we found nothing to contribute.
   1143  */
   1144 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1145     const asset_path& ap, const char* rootDir, const char* baseDirName)
   1146 {
   1147     ZipFileRO* pZip;
   1148     Vector<String8> dirs;
   1149     AssetDir::FileInfo info;
   1150     SortedVector<AssetDir::FileInfo> contents;
   1151     String8 sourceName, zipName, dirName;
   1152 
   1153     pZip = mZipSet.getZip(ap.path);
   1154     if (pZip == NULL) {
   1155         ALOGW("Failure opening zip %s\n", ap.path.string());
   1156         return false;
   1157     }
   1158 
   1159     zipName = ZipSet::getPathName(ap.path.string());
   1160 
   1161     /* convert "sounds" to "rootDir/sounds" */
   1162     if (rootDir != NULL) dirName = rootDir;
   1163     dirName.appendPath(baseDirName);
   1164 
   1165     /*
   1166      * Scan through the list of files, looking for a match.  The files in
   1167      * the Zip table of contents are not in sorted order, so we have to
   1168      * process the entire list.  We're looking for a string that begins
   1169      * with the characters in "dirName", is followed by a '/', and has no
   1170      * subsequent '/' in the stuff that follows.
   1171      *
   1172      * What makes this especially fun is that directories are not stored
   1173      * explicitly in Zip archives, so we have to infer them from context.
   1174      * When we see "sounds/foo.wav" we have to leave a note to ourselves
   1175      * to insert a directory called "sounds" into the list.  We store
   1176      * these in temporary vector so that we only return each one once.
   1177      *
   1178      * Name comparisons are case-sensitive to match UNIX filesystem
   1179      * semantics.
   1180      */
   1181     int dirNameLen = dirName.length();
   1182     void *iterationCookie;
   1183     if (!pZip->startIteration(&iterationCookie, dirName.string(), NULL)) {
   1184         ALOGW("ZipFileRO::startIteration returned false");
   1185         return false;
   1186     }
   1187 
   1188     ZipEntryRO entry;
   1189     while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
   1190         char nameBuf[256];
   1191 
   1192         if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
   1193             // TODO: fix this if we expect to have long names
   1194             ALOGE("ARGH: name too long?\n");
   1195             continue;
   1196         }
   1197         //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
   1198         if (dirNameLen == 0 || nameBuf[dirNameLen] == '/')
   1199         {
   1200             const char* cp;
   1201             const char* nextSlash;
   1202 
   1203             cp = nameBuf + dirNameLen;
   1204             if (dirNameLen != 0)
   1205                 cp++;       // advance past the '/'
   1206 
   1207             nextSlash = strchr(cp, '/');
   1208 //xxx this may break if there are bare directory entries
   1209             if (nextSlash == NULL) {
   1210                 /* this is a file in the requested directory */
   1211 
   1212                 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
   1213 
   1214                 info.setSourceName(
   1215                     createZipSourceNameLocked(zipName, dirName, info.getFileName()));
   1216 
   1217                 contents.add(info);
   1218                 //printf("FOUND: file '%s'\n", info.getFileName().string());
   1219             } else {
   1220                 /* this is a subdir; add it if we don't already have it*/
   1221                 String8 subdirName(cp, nextSlash - cp);
   1222                 size_t j;
   1223                 size_t N = dirs.size();
   1224 
   1225                 for (j = 0; j < N; j++) {
   1226                     if (subdirName == dirs[j]) {
   1227                         break;
   1228                     }
   1229                 }
   1230                 if (j == N) {
   1231                     dirs.add(subdirName);
   1232                 }
   1233 
   1234                 //printf("FOUND: dir '%s'\n", subdirName.string());
   1235             }
   1236         }
   1237     }
   1238 
   1239     pZip->endIteration(iterationCookie);
   1240 
   1241     /*
   1242      * Add the set of unique directories.
   1243      */
   1244     for (int i = 0; i < (int) dirs.size(); i++) {
   1245         info.set(dirs[i], kFileTypeDirectory);
   1246         info.setSourceName(
   1247             createZipSourceNameLocked(zipName, dirName, info.getFileName()));
   1248         contents.add(info);
   1249     }
   1250 
   1251     mergeInfoLocked(pMergedInfo, &contents);
   1252 
   1253     return true;
   1254 }
   1255 
   1256 
   1257 /*
   1258  * Merge two vectors of FileInfo.
   1259  *
   1260  * The merged contents will be stuffed into *pMergedInfo.
   1261  *
   1262  * If an entry for a file exists in both "pMergedInfo" and "pContents",
   1263  * we use the newer "pContents" entry.
   1264  */
   1265 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1266     const SortedVector<AssetDir::FileInfo>* pContents)
   1267 {
   1268     /*
   1269      * Merge what we found in this directory with what we found in
   1270      * other places.
   1271      *
   1272      * Two basic approaches:
   1273      * (1) Create a new array that holds the unique values of the two
   1274      *     arrays.
   1275      * (2) Take the elements from pContents and shove them into pMergedInfo.
   1276      *
   1277      * Because these are vectors of complex objects, moving elements around
   1278      * inside the vector requires constructing new objects and allocating
   1279      * storage for members.  With approach #1, we're always adding to the
   1280      * end, whereas with #2 we could be inserting multiple elements at the
   1281      * front of the vector.  Approach #1 requires a full copy of the
   1282      * contents of pMergedInfo, but approach #2 requires the same copy for
   1283      * every insertion at the front of pMergedInfo.
   1284      *
   1285      * (We should probably use a SortedVector interface that allows us to
   1286      * just stuff items in, trusting us to maintain the sort order.)
   1287      */
   1288     SortedVector<AssetDir::FileInfo>* pNewSorted;
   1289     int mergeMax, contMax;
   1290     int mergeIdx, contIdx;
   1291 
   1292     pNewSorted = new SortedVector<AssetDir::FileInfo>;
   1293     mergeMax = pMergedInfo->size();
   1294     contMax = pContents->size();
   1295     mergeIdx = contIdx = 0;
   1296 
   1297     while (mergeIdx < mergeMax || contIdx < contMax) {
   1298         if (mergeIdx == mergeMax) {
   1299             /* hit end of "merge" list, copy rest of "contents" */
   1300             pNewSorted->add(pContents->itemAt(contIdx));
   1301             contIdx++;
   1302         } else if (contIdx == contMax) {
   1303             /* hit end of "cont" list, copy rest of "merge" */
   1304             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
   1305             mergeIdx++;
   1306         } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
   1307         {
   1308             /* items are identical, add newer and advance both indices */
   1309             pNewSorted->add(pContents->itemAt(contIdx));
   1310             mergeIdx++;
   1311             contIdx++;
   1312         } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
   1313         {
   1314             /* "merge" is lower, add that one */
   1315             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
   1316             mergeIdx++;
   1317         } else {
   1318             /* "cont" is lower, add that one */
   1319             assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
   1320             pNewSorted->add(pContents->itemAt(contIdx));
   1321             contIdx++;
   1322         }
   1323     }
   1324 
   1325     /*
   1326      * Overwrite the "merged" list with the new stuff.
   1327      */
   1328     *pMergedInfo = *pNewSorted;
   1329     delete pNewSorted;
   1330 
   1331 #if 0       // for Vector, rather than SortedVector
   1332     int i, j;
   1333     for (i = pContents->size() -1; i >= 0; i--) {
   1334         bool add = true;
   1335 
   1336         for (j = pMergedInfo->size() -1; j >= 0; j--) {
   1337             /* case-sensitive comparisons, to behave like UNIX fs */
   1338             if (strcmp(pContents->itemAt(i).mFileName,
   1339                        pMergedInfo->itemAt(j).mFileName) == 0)
   1340             {
   1341                 /* match, don't add this entry */
   1342                 add = false;
   1343                 break;
   1344             }
   1345         }
   1346 
   1347         if (add)
   1348             pMergedInfo->add(pContents->itemAt(i));
   1349     }
   1350 #endif
   1351 }
   1352 
   1353 /*
   1354  * ===========================================================================
   1355  *      AssetManager::SharedZip
   1356  * ===========================================================================
   1357  */
   1358 
   1359 
   1360 Mutex AssetManager::SharedZip::gLock;
   1361 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
   1362 
   1363 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
   1364     : mPath(path), mZipFile(NULL), mModWhen(modWhen),
   1365       mResourceTableAsset(NULL), mResourceTable(NULL)
   1366 {
   1367     if (kIsDebug) {
   1368         ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
   1369     }
   1370     ALOGV("+++ opening zip '%s'\n", mPath.string());
   1371     mZipFile = ZipFileRO::open(mPath.string());
   1372     if (mZipFile == NULL) {
   1373         ALOGD("failed to open Zip archive '%s'\n", mPath.string());
   1374     }
   1375 }
   1376 
   1377 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
   1378         bool createIfNotPresent)
   1379 {
   1380     AutoMutex _l(gLock);
   1381     time_t modWhen = getFileModDate(path);
   1382     sp<SharedZip> zip = gOpen.valueFor(path).promote();
   1383     if (zip != NULL && zip->mModWhen == modWhen) {
   1384         return zip;
   1385     }
   1386     if (zip == NULL && !createIfNotPresent) {
   1387         return NULL;
   1388     }
   1389     zip = new SharedZip(path, modWhen);
   1390     gOpen.add(path, zip);
   1391     return zip;
   1392 
   1393 }
   1394 
   1395 ZipFileRO* AssetManager::SharedZip::getZip()
   1396 {
   1397     return mZipFile;
   1398 }
   1399 
   1400 Asset* AssetManager::SharedZip::getResourceTableAsset()
   1401 {
   1402     AutoMutex _l(gLock);
   1403     ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
   1404     return mResourceTableAsset;
   1405 }
   1406 
   1407 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
   1408 {
   1409     {
   1410         AutoMutex _l(gLock);
   1411         if (mResourceTableAsset == NULL) {
   1412             // This is not thread safe the first time it is called, so
   1413             // do it here with the global lock held.
   1414             asset->getBuffer(true);
   1415             mResourceTableAsset = asset;
   1416             return asset;
   1417         }
   1418     }
   1419     delete asset;
   1420     return mResourceTableAsset;
   1421 }
   1422 
   1423 ResTable* AssetManager::SharedZip::getResourceTable()
   1424 {
   1425     ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
   1426     return mResourceTable;
   1427 }
   1428 
   1429 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
   1430 {
   1431     {
   1432         AutoMutex _l(gLock);
   1433         if (mResourceTable == NULL) {
   1434             mResourceTable = res;
   1435             return res;
   1436         }
   1437     }
   1438     delete res;
   1439     return mResourceTable;
   1440 }
   1441 
   1442 bool AssetManager::SharedZip::isUpToDate()
   1443 {
   1444     time_t modWhen = getFileModDate(mPath.string());
   1445     return mModWhen == modWhen;
   1446 }
   1447 
   1448 void AssetManager::SharedZip::addOverlay(const asset_path& ap)
   1449 {
   1450     mOverlays.add(ap);
   1451 }
   1452 
   1453 bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
   1454 {
   1455     if (idx >= mOverlays.size()) {
   1456         return false;
   1457     }
   1458     *out = mOverlays[idx];
   1459     return true;
   1460 }
   1461 
   1462 AssetManager::SharedZip::~SharedZip()
   1463 {
   1464     if (kIsDebug) {
   1465         ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
   1466     }
   1467     if (mResourceTable != NULL) {
   1468         delete mResourceTable;
   1469     }
   1470     if (mResourceTableAsset != NULL) {
   1471         delete mResourceTableAsset;
   1472     }
   1473     if (mZipFile != NULL) {
   1474         delete mZipFile;
   1475         ALOGV("Closed '%s'\n", mPath.string());
   1476     }
   1477 }
   1478 
   1479 /*
   1480  * ===========================================================================
   1481  *      AssetManager::ZipSet
   1482  * ===========================================================================
   1483  */
   1484 
   1485 /*
   1486  * Destructor.  Close any open archives.
   1487  */
   1488 AssetManager::ZipSet::~ZipSet(void)
   1489 {
   1490     size_t N = mZipFile.size();
   1491     for (size_t i = 0; i < N; i++)
   1492         closeZip(i);
   1493 }
   1494 
   1495 /*
   1496  * Close a Zip file and reset the entry.
   1497  */
   1498 void AssetManager::ZipSet::closeZip(int idx)
   1499 {
   1500     mZipFile.editItemAt(idx) = NULL;
   1501 }
   1502 
   1503 
   1504 /*
   1505  * Retrieve the appropriate Zip file from the set.
   1506  */
   1507 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
   1508 {
   1509     int idx = getIndex(path);
   1510     sp<SharedZip> zip = mZipFile[idx];
   1511     if (zip == NULL) {
   1512         zip = SharedZip::get(path);
   1513         mZipFile.editItemAt(idx) = zip;
   1514     }
   1515     return zip->getZip();
   1516 }
   1517 
   1518 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
   1519 {
   1520     int idx = getIndex(path);
   1521     sp<SharedZip> zip = mZipFile[idx];
   1522     if (zip == NULL) {
   1523         zip = SharedZip::get(path);
   1524         mZipFile.editItemAt(idx) = zip;
   1525     }
   1526     return zip->getResourceTableAsset();
   1527 }
   1528 
   1529 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
   1530                                                  Asset* asset)
   1531 {
   1532     int idx = getIndex(path);
   1533     sp<SharedZip> zip = mZipFile[idx];
   1534     // doesn't make sense to call before previously accessing.
   1535     return zip->setResourceTableAsset(asset);
   1536 }
   1537 
   1538 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
   1539 {
   1540     int idx = getIndex(path);
   1541     sp<SharedZip> zip = mZipFile[idx];
   1542     if (zip == NULL) {
   1543         zip = SharedZip::get(path);
   1544         mZipFile.editItemAt(idx) = zip;
   1545     }
   1546     return zip->getResourceTable();
   1547 }
   1548 
   1549 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
   1550                                                     ResTable* res)
   1551 {
   1552     int idx = getIndex(path);
   1553     sp<SharedZip> zip = mZipFile[idx];
   1554     // doesn't make sense to call before previously accessing.
   1555     return zip->setResourceTable(res);
   1556 }
   1557 
   1558 /*
   1559  * Generate the partial pathname for the specified archive.  The caller
   1560  * gets to prepend the asset root directory.
   1561  *
   1562  * Returns something like "common/en-US-noogle.jar".
   1563  */
   1564 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
   1565 {
   1566     return String8(zipPath);
   1567 }
   1568 
   1569 bool AssetManager::ZipSet::isUpToDate()
   1570 {
   1571     const size_t N = mZipFile.size();
   1572     for (size_t i=0; i<N; i++) {
   1573         if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
   1574             return false;
   1575         }
   1576     }
   1577     return true;
   1578 }
   1579 
   1580 void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
   1581 {
   1582     int idx = getIndex(path);
   1583     sp<SharedZip> zip = mZipFile[idx];
   1584     zip->addOverlay(overlay);
   1585 }
   1586 
   1587 bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
   1588 {
   1589     sp<SharedZip> zip = SharedZip::get(path, false);
   1590     if (zip == NULL) {
   1591         return false;
   1592     }
   1593     return zip->getOverlay(idx, out);
   1594 }
   1595 
   1596 /*
   1597  * Compute the zip file's index.
   1598  *
   1599  * "appName", "locale", and "vendor" should be set to NULL to indicate the
   1600  * default directory.
   1601  */
   1602 int AssetManager::ZipSet::getIndex(const String8& zip) const
   1603 {
   1604     const size_t N = mZipPath.size();
   1605     for (size_t i=0; i<N; i++) {
   1606         if (mZipPath[i] == zip) {
   1607             return i;
   1608         }
   1609     }
   1610 
   1611     mZipPath.add(zip);
   1612     mZipFile.add(NULL);
   1613 
   1614     return mZipPath.size()-1;
   1615 }
   1616