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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /**
     29  * \file
     30  * Vertex buffer drawing stage.
     31  *
     32  * \author Keith Whitwell <keith (at) tungstengraphics.com>
     33  * \author Jose Fonseca <jrfonsec (at) tungstengraphics.com>
     34  */
     35 
     36 #ifndef DRAW_VBUF_H_
     37 #define DRAW_VBUF_H_
     38 
     39 
     40 #include "pipe/p_compiler.h"
     41 
     42 
     43 struct pipe_rasterizer_state;
     44 struct draw_context;
     45 struct vertex_info;
     46 
     47 
     48 /**
     49  * Interface for hardware vertex buffer rendering.
     50  */
     51 struct vbuf_render {
     52 
     53    /**
     54     * Driver limits.  May be tuned lower to improve cache hits on
     55     * index list.
     56     */
     57    unsigned max_indices;
     58    unsigned max_vertex_buffer_bytes;
     59 
     60    /**
     61     * Query if the hardware driver needs assistance for a particular
     62     * combination of rasterizer state and primitive.
     63     *
     64     * Currently optional.
     65     */
     66    boolean (*need_pipeline)(const struct vbuf_render *render,
     67                             const struct pipe_rasterizer_state *rasterizer,
     68                             unsigned int prim );
     69 
     70 
     71    /**
     72     * Get the hardware vertex format.
     73     *
     74     * XXX: have this in draw_context instead?
     75     */
     76    const struct vertex_info *(*get_vertex_info)( struct vbuf_render * );
     77 
     78    /**
     79     * Request a destination for vertices.
     80     * Hardware renderers will use ttm memory, others will just malloc
     81     * something.
     82     */
     83    boolean (*allocate_vertices)( struct vbuf_render *,
     84                                  ushort vertex_size,
     85                                  ushort nr_vertices );
     86 
     87    void *(*map_vertices)( struct vbuf_render * );
     88    void (*unmap_vertices)( struct vbuf_render *,
     89                            ushort min_index,
     90                            ushort max_index );
     91 
     92    /**
     93     * Notify the renderer of the current primitive when it changes.
     94     * Must succeed for TRIANGLES, LINES and POINTS.  Other prims at
     95     * the discretion of the driver, for the benefit of the passthrough
     96     * path.
     97     */
     98    void (*set_primitive)( struct vbuf_render *, unsigned prim );
     99 
    100    /**
    101     * Draw indexed primitives.  Note that indices are ushort.  The driver
    102     * must complete this call, if necessary splitting the index list itself.
    103     */
    104    void (*draw_elements)( struct vbuf_render *,
    105                           const ushort *indices,
    106                           uint nr_indices );
    107 
    108    /* Draw non-indexed primitives.
    109     */
    110    void (*draw_arrays)( struct vbuf_render *,
    111 			unsigned start,
    112 			uint nr );
    113 
    114    /**
    115     * Called when vbuf is done with this set of vertices:
    116     */
    117    void (*release_vertices)( struct vbuf_render * );
    118 
    119    void (*destroy)( struct vbuf_render * );
    120 
    121 
    122    /**
    123     * Called after writing data to the stream out buffers
    124     */
    125    void (*set_stream_output_info)( struct vbuf_render *vbufr,
    126                                    unsigned primitive_count,
    127                                    unsigned vertices_count,
    128                                    unsigned primitive_generated );
    129 };
    130 
    131 
    132 
    133 struct draw_stage *
    134 draw_vbuf_stage( struct draw_context *draw,
    135                  struct vbuf_render *render );
    136 
    137 
    138 #endif /*DRAW_VBUF_H_*/
    139