1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include <limits> 16 17 #include "util.h" 18 #include "preprocessor/numeric_lex.h" 19 20 bool atof_clamp(const char *str, float *value) 21 { 22 bool success = pp::numeric_lex_float(str, value); 23 if(!success) 24 *value = std::numeric_limits<float>::max(); 25 return success; 26 } 27 28 bool atoi_clamp(const char *str, int *value) 29 { 30 bool success = pp::numeric_lex_int(str, value); 31 if(!success) 32 *value = std::numeric_limits<int>::max(); 33 return success; 34 } 35