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      1 /*
      2  * Copyright (c) 2016-2017, The Linux Foundation. All rights reserved.
      3  * Not a Contribution.
      4  *
      5  * Copyright 2015 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  */
     19 
     20 #include "EGLImageBuffer.h"
     21 #include <cutils/native_handle.h>
     22 #include <gralloc_priv.h>
     23 #include <ui/GraphicBuffer.h>
     24 #include <map>
     25 #include "EGLImageWrapper.h"
     26 #include "glengine.h"
     27 #define EGL_PROTECTED_CONTENT_EXT 0x32C0
     28 
     29 //-----------------------------------------------------------------------------
     30 EGLImageKHR create_eglImage(android::sp<android::GraphicBuffer> graphicBuffer)
     31 //-----------------------------------------------------------------------------
     32 {
     33   bool isProtected = (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
     34   EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
     35                     isProtected ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
     36                     isProtected ? EGL_TRUE : EGL_NONE, EGL_NONE};
     37 
     38   EGLImageKHR eglImage = eglCreateImageKHR(
     39       eglGetCurrentDisplay(), (EGLContext)EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
     40       (EGLClientBuffer)(graphicBuffer->getNativeBuffer()), attrs);
     41 
     42   return eglImage;
     43 }
     44 
     45 //-----------------------------------------------------------------------------
     46 EGLImageBuffer::EGLImageBuffer(android::sp<android::GraphicBuffer> graphicBuffer)
     47 //-----------------------------------------------------------------------------
     48 {
     49   // this->graphicBuffer = graphicBuffer;
     50   this->eglImageID = create_eglImage(graphicBuffer);
     51   this->width = graphicBuffer->getWidth();
     52   this->height = graphicBuffer->getHeight();
     53 
     54   textureID = 0;
     55   renderbufferID = 0;
     56   framebufferID = 0;
     57 }
     58 
     59 //-----------------------------------------------------------------------------
     60 EGLImageBuffer::~EGLImageBuffer()
     61 //-----------------------------------------------------------------------------
     62 {
     63   if (textureID != 0) {
     64     GL(glDeleteTextures(1, &textureID));
     65     textureID = 0;
     66   }
     67 
     68   if (renderbufferID != 0) {
     69     GL(glDeleteRenderbuffers(1, &renderbufferID));
     70     renderbufferID = 0;
     71   }
     72 
     73   if (framebufferID != 0) {
     74     GL(glDeleteFramebuffers(1, &framebufferID));
     75     framebufferID = 0;
     76   }
     77 
     78   // Delete the eglImage
     79   if (eglImageID != 0)
     80   {
     81       eglDestroyImageKHR(eglGetCurrentDisplay(), eglImageID);
     82       eglImageID = 0;
     83   }
     84 }
     85 
     86 //-----------------------------------------------------------------------------
     87 int EGLImageBuffer::getWidth()
     88 //-----------------------------------------------------------------------------
     89 {
     90   return width;
     91 }
     92 
     93 //-----------------------------------------------------------------------------
     94 int EGLImageBuffer::getHeight()
     95 //-----------------------------------------------------------------------------
     96 {
     97   return height;
     98 }
     99 
    100 //-----------------------------------------------------------------------------
    101 unsigned int EGLImageBuffer::getTexture()
    102 //-----------------------------------------------------------------------------
    103 {
    104   if (textureID == 0) {
    105     bindAsTexture();
    106   }
    107 
    108   return textureID;
    109 }
    110 
    111 //-----------------------------------------------------------------------------
    112 unsigned int EGLImageBuffer::getFramebuffer()
    113 //-----------------------------------------------------------------------------
    114 {
    115   if (framebufferID == 0) {
    116     bindAsFramebuffer();
    117   }
    118 
    119   return framebufferID;
    120 }
    121 
    122 //-----------------------------------------------------------------------------
    123 void EGLImageBuffer::bindAsTexture()
    124 //-----------------------------------------------------------------------------
    125 {
    126   if (textureID == 0) {
    127     GL(glGenTextures(1, &textureID));
    128     int target = 0x8D65;
    129     GL(glBindTexture(target, textureID));
    130     GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
    131     GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
    132     GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
    133     GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
    134 
    135     GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID));
    136   }
    137 
    138   GL(glBindTexture(0x8D65, textureID));
    139 }
    140 
    141 //-----------------------------------------------------------------------------
    142 void EGLImageBuffer::bindAsFramebuffer()
    143 //-----------------------------------------------------------------------------
    144 {
    145   if (renderbufferID == 0) {
    146     GL(glGenFramebuffers(1, &framebufferID));
    147     GL(glGenRenderbuffers(1, &renderbufferID));
    148 
    149     GL(glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID));
    150     GL(glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, eglImageID));
    151 
    152     GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID));
    153     GL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
    154                                  renderbufferID));
    155     GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER);
    156     if (result != GL_FRAMEBUFFER_COMPLETE) {
    157       ALOGI("%s Framebuffer Invalid***************", __FUNCTION__);
    158     }
    159   }
    160 
    161   GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID));
    162 }
    163