Home | History | Annotate | Download | only in gd3d1x
      1 /**************************************************************************
      2  *
      3  * Copyright 2010 Luca Barbieri
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial
     15  * portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  **************************************************************************/
     26 
     27 #include "d3d1x_private.h"
     28 
     29 unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT] =
     30 {
     31 	PIPE_BLENDFACTOR_ONE, /* absent in D3D11, but apparently accepted */
     32 	PIPE_BLENDFACTOR_ZERO,
     33 	PIPE_BLENDFACTOR_ONE,
     34 	PIPE_BLENDFACTOR_SRC_COLOR,
     35 	PIPE_BLENDFACTOR_INV_SRC_COLOR,
     36 	PIPE_BLENDFACTOR_SRC_ALPHA,
     37 	PIPE_BLENDFACTOR_INV_SRC_ALPHA,
     38 	PIPE_BLENDFACTOR_DST_ALPHA,
     39 	PIPE_BLENDFACTOR_INV_DST_ALPHA,
     40 	PIPE_BLENDFACTOR_DST_COLOR,
     41 	PIPE_BLENDFACTOR_INV_DST_COLOR,
     42 	PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
     43 	0, /* absent in D3D11 */
     44 	0, /* absent in D3D11 */
     45 	PIPE_BLENDFACTOR_CONST_COLOR,
     46 	PIPE_BLENDFACTOR_INV_CONST_COLOR,
     47 	PIPE_BLENDFACTOR_SRC1_COLOR,
     48 	PIPE_BLENDFACTOR_INV_SRC1_COLOR,
     49 	PIPE_BLENDFACTOR_SRC1_ALPHA,
     50 	PIPE_BLENDFACTOR_INV_SRC1_ALPHA
     51 };
     52 
     53 unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT] =
     54 {
     55 	PIPE_USAGE_DEFAULT,
     56 	PIPE_USAGE_IMMUTABLE,
     57 	PIPE_USAGE_DYNAMIC,
     58 	PIPE_USAGE_STAGING
     59 };
     60 
     61 unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT] =
     62 {
     63 	PIPE_STENCIL_OP_KEEP,
     64 	PIPE_STENCIL_OP_KEEP,
     65 	PIPE_STENCIL_OP_ZERO,
     66 	PIPE_STENCIL_OP_REPLACE,
     67 	PIPE_STENCIL_OP_INCR,
     68 	PIPE_STENCIL_OP_DECR,
     69 	PIPE_STENCIL_OP_INVERT,
     70 	PIPE_STENCIL_OP_INCR_WRAP,
     71 	PIPE_STENCIL_OP_DECR_WRAP,
     72 };
     73 
     74 unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT] =
     75 {
     76 	PIPE_TEX_WRAP_REPEAT,
     77 	PIPE_TEX_WRAP_REPEAT,
     78 	PIPE_TEX_WRAP_MIRROR_REPEAT,
     79 	PIPE_TEX_WRAP_CLAMP_TO_EDGE,
     80 	PIPE_TEX_WRAP_CLAMP_TO_BORDER,
     81 	PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
     82 };
     83 
     84 unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT] =
     85 {
     86 	PIPE_QUERY_GPU_FINISHED,
     87 	PIPE_QUERY_OCCLUSION_COUNTER,
     88 	PIPE_QUERY_TIMESTAMP,
     89 	PIPE_QUERY_TIMESTAMP_DISJOINT,
     90 	PIPE_QUERY_PIPELINE_STATISTICS,
     91 	PIPE_QUERY_OCCLUSION_PREDICATE,
     92 	PIPE_QUERY_SO_STATISTICS,
     93 	PIPE_QUERY_SO_OVERFLOW_PREDICATE,
     94 	/* per-stream SO queries */
     95 	PIPE_QUERY_TYPES,
     96 	PIPE_QUERY_TYPES,
     97 	PIPE_QUERY_TYPES,
     98 	PIPE_QUERY_TYPES,
     99 	PIPE_QUERY_TYPES,
    100 	PIPE_QUERY_TYPES,
    101 	PIPE_QUERY_TYPES,
    102 	PIPE_QUERY_TYPES,
    103 };
    104 
    105 unsigned d3d11_query_size[D3D11_QUERY_COUNT] =
    106 {
    107 		sizeof(BOOL),
    108 		sizeof(UINT64),
    109 		sizeof(UINT64),
    110 		sizeof(D3D11_QUERY_DATA_TIMESTAMP_DISJOINT),
    111 		sizeof(D3D11_QUERY_DATA_PIPELINE_STATISTICS),
    112 		sizeof(BOOL),
    113 		sizeof(D3D11_QUERY_DATA_SO_STATISTICS),
    114 		sizeof(BOOL),
    115 		0,
    116 		0,
    117 		0,
    118 		0,
    119 		0,
    120 		0,
    121 		0,
    122 		0
    123 };
    124