HomeSort by relevance Sort by last modified time
    Searched defs:depth (Results 1 - 25 of 1911) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/clang/test/SemaCXX/
constexpr-depth.cpp 1 // RUN: %clang_cc1 -std=c++11 -fsyntax-only -verify %s -DMAX=128 -fconstexpr-depth 128
2 // RUN: %clang_cc1 -std=c++11 -fsyntax-only -verify %s -DMAX=2 -fconstexpr-depth 2
3 // RUN: %clang -std=c++11 -fsyntax-only -Xclang -verify %s -DMAX=10 -fconstexpr-depth=10
5 constexpr int depth(int n) { return n > 1 ? depth(n-1) : 0; } // expected-note {{exceeded maximum depth}} expected-note +{{}} function
7 constexpr int kBad = depth(MAX + 1); // expected-error {{must be initialized by a constant expression}} expected-note {{in call to 'depth(}}
8 constexpr int kGood = depth(MAX);
  /external/clang/test/CodeGen/
PR4611-bitfield-layout.c 6 unsigned int type:3, pack_id:16, depth:13; member in struct:object_entry
  /external/mesa3d/src/gallium/include/state_tracker/
xlib_sw_winsys.h 18 int depth; member in struct:xlib_drawable
  /external/swiftshader/src/D3D9/
Direct3DVolumeTexture9.hpp 31 Direct3DVolumeTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
72 const unsigned int depth; member in class:D3D9::Direct3DVolumeTexture9
Direct3DVolume9.hpp 33 Direct3DVolume9(Direct3DDevice9 *device, Direct3DVolumeTexture9 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, unsigned long usage);
54 static unsigned int memoryUsage(int width, int height, int depth, D3DFORMAT format);
61 const int depth; member in class:D3D9::Direct3DVolume9
  /external/compiler-rt/test/asan/TestCases/
heavy_uar_test.cc 27 void RecursiveFunctionWithStackFrame(int depth) {
28 if (depth <= 0) return;
30 x[0] = depth;
32 RecursiveFunctionWithStackFrame<kFrameSize>(depth - 1);
43 int depth = argc >= 3 ? atoi(argv[2]) : 500; local
45 RecursiveFunctionWithStackFrame<10>(depth);
46 RecursiveFunctionWithStackFrame<100>(depth);
47 RecursiveFunctionWithStackFrame<500>(depth);
48 RecursiveFunctionWithStackFrame<1024>(depth);
49 RecursiveFunctionWithStackFrame<2000>(depth);
    [all...]
  /frameworks/rs/driver/
rsdFrameBuffer.cpp 35 DrvAllocation *depth = nullptr; local
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
39 if (depth->uploadDeferred) {
44 fbo->setDepthTarget(depth);
  /libcore/dalvik/src/main/java/dalvik/system/profiler/
PortableThreadSampler.java 27 private int depth; field in class:PortableThreadSampler
29 @Override public void setDepth(int depth) {
30 this.depth = depth;
38 if (stackFrames.length > depth) {
39 stackFrames = Arrays.copyOfRange(stackFrames, 0, depth);
DalvikThreadSampler.java 24 private int depth; field in class:DalvikThreadSampler
27 * Reusable storage for sampling sized for the specified depth.
31 @Override public void setDepth(int depth) {
32 this.depth = depth;
33 this.mutableStackTraceElements = new StackTraceElement[depth+1][];
40 int count = VMStack.fillStackTraceElements(thread, mutableStackTraceElements[depth]);
44 if (count < depth) {
45 System.arraycopy(mutableStackTraceElements[depth], 0,
  /device/linaro/bootloader/edk2/EmbeddedPkg/Library/FdtLib/
fdt_wip.c 99 int depth = 0; local
101 while ((offset >= 0) && (depth >= 0))
102 offset = fdt_next_node(fdt, offset, &depth);
  /external/ImageMagick/MagickWand/
wandcli.c 83 size_t depth = MAGICKCORE_QUANTUM_DEPTH;
84 const char *quantum = GetMagickQuantumDepth(&depth);
85 if (depth != MAGICKCORE_QUANTUM_DEPTH)
81 size_t depth = MAGICKCORE_QUANTUM_DEPTH; local
  /external/ImageMagick/coders/
plasma.c 140 depth,
204 for (depth=1; ; depth++)
206 if (PlasmaImage(image,&segment_info,0,depth,exception) != MagickFalse)
208 status=SetImageProgress(image,LoadImageTag,(MagickOffsetType) depth,
138 depth, local
psd-private.h 39 depth, member in struct:_PSDInfo
  /external/deqp/framework/opengl/
gluPixelTransfer.cpp 96 int depth = src.getDepth(); local
100 gl.texImage3D(target, level, internalFormat, width, height, depth, 0, format.format, format.dataType, src.getDataPtr());
135 int depth = src.getDepth(); local
139 gl.texSubImage3D(target, level, x, y, z, width, height, depth, format.format, format.dataType, src.getDataPtr());
  /external/dtc/libfdt/
fdt_wip.c 120 int depth = 0; local
122 while ((offset >= 0) && (depth >= 0))
123 offset = fdt_next_node(fdt, offset, &depth);
  /external/expat/examples/
elements.c 53 int depth = 0; local
57 XML_SetUserData(parser, &depth);
  /external/gemmlowp/public/
gemmlowp.h 29 // We pack depth*(rows+cols) and compute depth*rows*cols.
53 int depth = lhs.cols(); local
55 if (rows == 0 || cols == 0 || depth == 0) {
  /external/javassist/src/main/javassist/runtime/
Cflow.java 26 private static class Depth {
27 private int depth; field in class:Cflow.Depth
28 Depth() { depth = 0; }
29 int get() { return depth; }
30 void inc() { ++depth; }
31 void dec() { --depth; }
35 return new Depth();
41 public void enter() { ((Depth)get()).inc(); }
46 public void exit() { ((Depth)get()).dec();
    [all...]
  /external/libdrm/tests/planetest/
bo.h 13 uint32_t depth; member in struct:sp_bo
26 uint32_t depth, uint32_t format, uint32_t flags);
  /external/libunwind/tests/
Gtest-exc.c 46 int depth = 13; variable
66 for (i = 0; i < depth + 2; ++i)
113 if (n == depth)
141 depth = atol (argv[1]);
142 if (depth < 1)
144 fprintf (stderr, "Usage: %s depth\n"
145 " depth must be >= 1\n", argv[0]);
150 result = a (depth);
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_transfer.h 16 uint16_t depth; member in struct:nv50_m2mf_rect
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_layout.c 59 * | Depth Buffer (16-bit) | 4 | 4 | 4 | 4 | 8 |
60 * | Depth Buffer (other) | 4 | 4 | 4 | 4 | 4 |
104 * | Depth Buffer | 2 | 2 | 2 | 4 | 4 |
148 GLuint depth = mt->depth0; /* number of array layers. */ local
183 height, depth);
  /external/swiftshader/src/Main/
FrameBufferX11.cpp 56 int depth = libX11->XDefaultDepth(x_display, screen); local
66 x_image = libX11->XShmCreateImage(x_display, visual, depth, ZPixmap, 0, &shminfo, width, height);
92 x_image = libX11->XCreateImage(x_display, visual, depth, ZPixmap, 0, buffer, width, height, 32, width * 4);
  /external/swiftshader/src/OpenGL/compiler/
AnalyzeCallDepth.cpp 170 unsigned int depth = main->analyzeCallDepth(this); local
171 if(depth != UINT_MAX) ++depth;
178 if(globalDepth > depth)
180 depth = globalDepth;
189 return depth;
  /frameworks/compile/mclinker/lib/LD/
Diagnostic.cpp 41 unsigned int depth = 0; local
43 if (depth == 0 && *pBegin == pVal)
45 if (depth != 0 && *pBegin == '}')
46 --depth;
61 ++depth;

Completed in 1414 milliseconds

1 2 3 4 5 6 7 8 91011>>