/external/clang/test/SemaCXX/ |
constexpr-depth.cpp | 1 // RUN: %clang_cc1 -std=c++11 -fsyntax-only -verify %s -DMAX=128 -fconstexpr-depth 128 2 // RUN: %clang_cc1 -std=c++11 -fsyntax-only -verify %s -DMAX=2 -fconstexpr-depth 2 3 // RUN: %clang -std=c++11 -fsyntax-only -Xclang -verify %s -DMAX=10 -fconstexpr-depth=10 5 constexpr int depth(int n) { return n > 1 ? depth(n-1) : 0; } // expected-note {{exceeded maximum depth}} expected-note +{{}} function 7 constexpr int kBad = depth(MAX + 1); // expected-error {{must be initialized by a constant expression}} expected-note {{in call to 'depth(}} 8 constexpr int kGood = depth(MAX);
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/external/clang/test/CodeGen/ |
PR4611-bitfield-layout.c | 6 unsigned int type:3, pack_id:16, depth:13; member in struct:object_entry
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/external/mesa3d/src/gallium/include/state_tracker/ |
xlib_sw_winsys.h | 18 int depth; member in struct:xlib_drawable
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/external/swiftshader/src/D3D9/ |
Direct3DVolumeTexture9.hpp | 31 Direct3DVolumeTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 72 const unsigned int depth; member in class:D3D9::Direct3DVolumeTexture9
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Direct3DVolume9.hpp | 33 Direct3DVolume9(Direct3DDevice9 *device, Direct3DVolumeTexture9 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, unsigned long usage); 54 static unsigned int memoryUsage(int width, int height, int depth, D3DFORMAT format); 61 const int depth; member in class:D3D9::Direct3DVolume9
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/external/compiler-rt/test/asan/TestCases/ |
heavy_uar_test.cc | 27 void RecursiveFunctionWithStackFrame(int depth) { 28 if (depth <= 0) return; 30 x[0] = depth; 32 RecursiveFunctionWithStackFrame<kFrameSize>(depth - 1); 43 int depth = argc >= 3 ? atoi(argv[2]) : 500; local 45 RecursiveFunctionWithStackFrame<10>(depth); 46 RecursiveFunctionWithStackFrame<100>(depth); 47 RecursiveFunctionWithStackFrame<500>(depth); 48 RecursiveFunctionWithStackFrame<1024>(depth); 49 RecursiveFunctionWithStackFrame<2000>(depth); [all...] |
/frameworks/rs/driver/ |
rsdFrameBuffer.cpp | 35 DrvAllocation *depth = nullptr; local 37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv; 39 if (depth->uploadDeferred) { 44 fbo->setDepthTarget(depth);
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/libcore/dalvik/src/main/java/dalvik/system/profiler/ |
PortableThreadSampler.java | 27 private int depth; field in class:PortableThreadSampler 29 @Override public void setDepth(int depth) { 30 this.depth = depth; 38 if (stackFrames.length > depth) { 39 stackFrames = Arrays.copyOfRange(stackFrames, 0, depth);
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DalvikThreadSampler.java | 24 private int depth; field in class:DalvikThreadSampler 27 * Reusable storage for sampling sized for the specified depth. 31 @Override public void setDepth(int depth) { 32 this.depth = depth; 33 this.mutableStackTraceElements = new StackTraceElement[depth+1][]; 40 int count = VMStack.fillStackTraceElements(thread, mutableStackTraceElements[depth]); 44 if (count < depth) { 45 System.arraycopy(mutableStackTraceElements[depth], 0,
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/device/linaro/bootloader/edk2/EmbeddedPkg/Library/FdtLib/ |
fdt_wip.c | 99 int depth = 0;
local 101 while ((offset >= 0) && (depth >= 0))
102 offset = fdt_next_node(fdt, offset, &depth);
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/external/ImageMagick/MagickWand/ |
wandcli.c | 83 size_t depth = MAGICKCORE_QUANTUM_DEPTH; 84 const char *quantum = GetMagickQuantumDepth(&depth); 85 if (depth != MAGICKCORE_QUANTUM_DEPTH) 81 size_t depth = MAGICKCORE_QUANTUM_DEPTH; local
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/external/ImageMagick/coders/ |
plasma.c | 140 depth, 204 for (depth=1; ; depth++) 206 if (PlasmaImage(image,&segment_info,0,depth,exception) != MagickFalse) 208 status=SetImageProgress(image,LoadImageTag,(MagickOffsetType) depth, 138 depth, local
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psd-private.h | 39 depth, member in struct:_PSDInfo
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/external/deqp/framework/opengl/ |
gluPixelTransfer.cpp | 96 int depth = src.getDepth(); local 100 gl.texImage3D(target, level, internalFormat, width, height, depth, 0, format.format, format.dataType, src.getDataPtr()); 135 int depth = src.getDepth(); local 139 gl.texSubImage3D(target, level, x, y, z, width, height, depth, format.format, format.dataType, src.getDataPtr());
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/external/dtc/libfdt/ |
fdt_wip.c | 120 int depth = 0; local 122 while ((offset >= 0) && (depth >= 0)) 123 offset = fdt_next_node(fdt, offset, &depth);
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/external/expat/examples/ |
elements.c | 53 int depth = 0; local 57 XML_SetUserData(parser, &depth);
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/external/gemmlowp/public/ |
gemmlowp.h | 29 // We pack depth*(rows+cols) and compute depth*rows*cols. 53 int depth = lhs.cols(); local 55 if (rows == 0 || cols == 0 || depth == 0) {
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/external/javassist/src/main/javassist/runtime/ |
Cflow.java | 26 private static class Depth { 27 private int depth; field in class:Cflow.Depth 28 Depth() { depth = 0; } 29 int get() { return depth; } 30 void inc() { ++depth; } 31 void dec() { --depth; } 35 return new Depth(); 41 public void enter() { ((Depth)get()).inc(); } 46 public void exit() { ((Depth)get()).dec(); [all...] |
/external/libdrm/tests/planetest/ |
bo.h | 13 uint32_t depth; member in struct:sp_bo 26 uint32_t depth, uint32_t format, uint32_t flags);
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/external/libunwind/tests/ |
Gtest-exc.c | 46 int depth = 13; variable 66 for (i = 0; i < depth + 2; ++i) 113 if (n == depth) 141 depth = atol (argv[1]); 142 if (depth < 1) 144 fprintf (stderr, "Usage: %s depth\n" 145 " depth must be >= 1\n", argv[0]); 150 result = a (depth);
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_transfer.h | 16 uint16_t depth; member in struct:nv50_m2mf_rect
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_tex_layout.c | 59 * | Depth Buffer (16-bit) | 4 | 4 | 4 | 4 | 8 | 60 * | Depth Buffer (other) | 4 | 4 | 4 | 4 | 4 | 104 * | Depth Buffer | 2 | 2 | 2 | 4 | 4 | 148 GLuint depth = mt->depth0; /* number of array layers. */ local 183 height, depth);
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/external/swiftshader/src/Main/ |
FrameBufferX11.cpp | 56 int depth = libX11->XDefaultDepth(x_display, screen); local 66 x_image = libX11->XShmCreateImage(x_display, visual, depth, ZPixmap, 0, &shminfo, width, height); 92 x_image = libX11->XCreateImage(x_display, visual, depth, ZPixmap, 0, buffer, width, height, 32, width * 4);
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/external/swiftshader/src/OpenGL/compiler/ |
AnalyzeCallDepth.cpp | 170 unsigned int depth = main->analyzeCallDepth(this); local 171 if(depth != UINT_MAX) ++depth; 178 if(globalDepth > depth) 180 depth = globalDepth; 189 return depth;
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/frameworks/compile/mclinker/lib/LD/ |
Diagnostic.cpp | 41 unsigned int depth = 0; local 43 if (depth == 0 && *pBegin == pVal) 45 if (depth != 0 && *pBegin == '}') 46 --depth; 61 ++depth;
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