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    Searched defs:depthStencil (Results 1 - 23 of 23) sorted by null

  /external/swiftshader/src/OpenGL/libEGL/
Surface.h 74 Image *depthStencil;
  /external/mesa3d/src/mesa/state_tracker/
st_cb_blit.c 69 const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
90 if (mask & depthStencil) {
148 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
264 if (mask & depthStencil) {
291 if ((mask & depthStencil) == depthStencil &&
  /external/swiftshader/src/OpenGL/libGL/
Device.hpp 99 Image *depthStencil;
Device.cpp 37 depthStencil = 0;
169 if(depthStencil)
171 depthStencil->release();
172 depthStencil = 0;
209 if(!depthStencil)
215 sw::SliceRect clearRect = depthStencil->getRect();
222 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
227 if(!depthStencil)
232 sw::SliceRect clearRect = depthStencil->getRect();
239 depthStencil->clearStencil(stencil, mask, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height())
    [all...]
Context.cpp 286 Image *depthStencil = surface->getDepthStencil();
289 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil);
299 if(depthStencil)
301 depthStencil->release();
    [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.cpp 410 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat());
420 if(depthStencil) // Copy entirely, internally // FIXME: Check
Context.cpp 302 egl::Image *depthStencil = surface->getDepthStencil();
305 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil);
315 if(depthStencil)
317 depthStencil->release();
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 583 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat());
593 if(depthStencil) // Copy entirely, internally // FIXME: Check
Context.cpp 287 egl::Image *depthStencil = surface->getDepthStencil();
290 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil);
300 if(depthStencil)
302 depthStencil->release();
    [all...]
  /external/swiftshader/src/D3D9/
Direct3DDevice9.hpp 288 Direct3DSurface9 *depthStencil;
Direct3DDevice9.cpp 67 depthStencil = 0;
198 if(depthStencil)
200 depthStencil->unbind();
201 depthStencil = 0;
351 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil)
359 depthStencil->GetDesc(&description);
438 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
443 depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
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  /external/deqp/external/vulkancts/modules/vulkan/
vktRenderPassTests.cpp 782 const tcu::ScopedLogSection depthStencilAttachmentSection (log, "DepthStencil", "DepthStencil");
928 stream << "stencil: " << value.depthStencil.stencil;
934 stream << "depth: " << value.depthStencil.depth;
    [all...]
  /development/ndk/platforms/android-24/include/vulkan/
vulkan.h     [all...]
  /external/vulkan-validation-layers/include/vulkan/
vulkan.h     [all...]
vulkan.hpp     [all...]
  /prebuilts/ndk/r11/platforms/android-24/arch-arm/usr/include/vulkan/
vulkan.h     [all...]
  /prebuilts/ndk/r11/platforms/android-24/arch-arm64/usr/include/vulkan/
vulkan.h     [all...]
  /prebuilts/ndk/r11/platforms/android-24/arch-mips/usr/include/vulkan/
vulkan.h     [all...]
  /prebuilts/ndk/r11/platforms/android-24/arch-mips64/usr/include/vulkan/
vulkan.h     [all...]
  /prebuilts/ndk/r11/platforms/android-24/arch-x86/usr/include/vulkan/
vulkan.h     [all...]
  /prebuilts/ndk/r11/platforms/android-24/arch-x86_64/usr/include/vulkan/
vulkan.h     [all...]
  /prebuilts/ndk/r13/sources/third_party/vulkan/src/include/vulkan/
vulkan.h     [all...]
  /frameworks/native/vulkan/include/vulkan/
vulkan.h     [all...]

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