/external/swiftshader/src/OpenGL/libEGL/ |
Surface.h | 74 Image *depthStencil;
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_blit.c | 69 const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; 90 if (mask & depthStencil) { 148 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | 264 if (mask & depthStencil) { 291 if ((mask & depthStencil) == depthStencil &&
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/external/swiftshader/src/OpenGL/libGL/ |
Device.hpp | 99 Image *depthStencil;
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Device.cpp | 37 depthStencil = 0; 169 if(depthStencil) 171 depthStencil->release(); 172 depthStencil = 0; 209 if(!depthStencil) 215 sw::SliceRect clearRect = depthStencil->getRect(); 222 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 227 if(!depthStencil) 232 sw::SliceRect clearRect = depthStencil->getRect(); 239 depthStencil->clearStencil(stencil, mask, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()) [all...] |
Context.cpp | 286 Image *depthStencil = surface->getDepthStencil(); 289 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); 299 if(depthStencil) 301 depthStencil->release(); [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.cpp | 410 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()); 420 if(depthStencil) // Copy entirely, internally // FIXME: Check
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Context.cpp | 302 egl::Image *depthStencil = surface->getDepthStencil(); 305 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); 315 if(depthStencil) 317 depthStencil->release(); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.cpp | 583 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()); 593 if(depthStencil) // Copy entirely, internally // FIXME: Check
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Context.cpp | 287 egl::Image *depthStencil = surface->getDepthStencil(); 290 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); 300 if(depthStencil) 302 depthStencil->release(); [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DDevice9.hpp | 288 Direct3DSurface9 *depthStencil;
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Direct3DDevice9.cpp | 67 depthStencil = 0; 198 if(depthStencil) 200 depthStencil->unbind(); 201 depthStencil = 0; 351 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) 359 depthStencil->GetDesc(&description); 438 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 443 depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ |
vktRenderPassTests.cpp | 782 const tcu::ScopedLogSection depthStencilAttachmentSection (log, "DepthStencil", "DepthStencil"); 928 stream << "stencil: " << value.depthStencil.stencil; 934 stream << "depth: " << value.depthStencil.depth; [all...] |
/development/ndk/platforms/android-24/include/vulkan/ |
vulkan.h | [all...] |
/external/vulkan-validation-layers/include/vulkan/ |
vulkan.h | [all...] |
vulkan.hpp | [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-arm/usr/include/vulkan/ |
vulkan.h | [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-arm64/usr/include/vulkan/ |
vulkan.h | [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-mips/usr/include/vulkan/ |
vulkan.h | [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-mips64/usr/include/vulkan/ |
vulkan.h | [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-x86/usr/include/vulkan/ |
vulkan.h | [all...] |
/prebuilts/ndk/r11/platforms/android-24/arch-x86_64/usr/include/vulkan/ |
vulkan.h | [all...] |
/prebuilts/ndk/r13/sources/third_party/vulkan/src/include/vulkan/ |
vulkan.h | [all...] |
/frameworks/native/vulkan/include/vulkan/ |
vulkan.h | [all...] |