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      1 // Copyright 2016 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_SNAPSHOT_DESERIALIZER_H_
      6 #define V8_SNAPSHOT_DESERIALIZER_H_
      7 
      8 #include "src/heap/heap.h"
      9 #include "src/objects.h"
     10 #include "src/snapshot/serializer-common.h"
     11 #include "src/snapshot/snapshot-source-sink.h"
     12 
     13 namespace v8 {
     14 namespace internal {
     15 
     16 // Used for platforms with embedded constant pools to trigger deserialization
     17 // of objects found in code.
     18 #if defined(V8_TARGET_ARCH_MIPS) || defined(V8_TARGET_ARCH_MIPS64) || \
     19     defined(V8_TARGET_ARCH_PPC) || defined(V8_TARGET_ARCH_S390) ||    \
     20     V8_EMBEDDED_CONSTANT_POOL
     21 #define V8_CODE_EMBEDS_OBJECT_POINTER 1
     22 #else
     23 #define V8_CODE_EMBEDS_OBJECT_POINTER 0
     24 #endif
     25 
     26 class Heap;
     27 
     28 // A Deserializer reads a snapshot and reconstructs the Object graph it defines.
     29 class Deserializer : public SerializerDeserializer {
     30  public:
     31   // Create a deserializer from a snapshot byte source.
     32   template <class Data>
     33   explicit Deserializer(Data* data, bool deserializing_user_code = false)
     34       : isolate_(NULL),
     35         source_(data->Payload()),
     36         magic_number_(data->GetMagicNumber()),
     37         next_map_index_(0),
     38         external_reference_table_(NULL),
     39         deserialized_large_objects_(0),
     40         deserializing_user_code_(deserializing_user_code),
     41         next_alignment_(kWordAligned) {
     42     DecodeReservation(data->Reservations());
     43   }
     44 
     45   ~Deserializer() override;
     46 
     47   // Deserialize the snapshot into an empty heap.
     48   void Deserialize(Isolate* isolate);
     49 
     50   // Deserialize a single object and the objects reachable from it.
     51   MaybeHandle<Object> DeserializePartial(Isolate* isolate,
     52                                          Handle<JSGlobalProxy> global_proxy);
     53 
     54   // Deserialize an object graph. Fail gracefully.
     55   MaybeHandle<HeapObject> DeserializeObject(Isolate* isolate);
     56 
     57   // Add an object to back an attached reference. The order to add objects must
     58   // mirror the order they are added in the serializer.
     59   void AddAttachedObject(Handle<HeapObject> attached_object) {
     60     attached_objects_.Add(attached_object);
     61   }
     62 
     63  private:
     64   void VisitPointers(Object** start, Object** end) override;
     65 
     66   void Synchronize(VisitorSynchronization::SyncTag tag) override;
     67 
     68   void VisitRuntimeEntry(RelocInfo* rinfo) override { UNREACHABLE(); }
     69 
     70   void Initialize(Isolate* isolate);
     71 
     72   bool deserializing_user_code() { return deserializing_user_code_; }
     73 
     74   void DecodeReservation(Vector<const SerializedData::Reservation> res);
     75 
     76   bool ReserveSpace();
     77 
     78   void UnalignedCopy(Object** dest, Object** src) {
     79     memcpy(dest, src, sizeof(*src));
     80   }
     81 
     82   void SetAlignment(byte data) {
     83     DCHECK_EQ(kWordAligned, next_alignment_);
     84     int alignment = data - (kAlignmentPrefix - 1);
     85     DCHECK_LE(kWordAligned, alignment);
     86     DCHECK_LE(alignment, kSimd128Unaligned);
     87     next_alignment_ = static_cast<AllocationAlignment>(alignment);
     88   }
     89 
     90   void DeserializeDeferredObjects();
     91   void DeserializeInternalFields();
     92 
     93   void FlushICacheForNewIsolate();
     94   void FlushICacheForNewCodeObjectsAndRecordEmbeddedObjects();
     95 
     96   void CommitPostProcessedObjects(Isolate* isolate);
     97 
     98   // Fills in some heap data in an area from start to end (non-inclusive).  The
     99   // space id is used for the write barrier.  The object_address is the address
    100   // of the object we are writing into, or NULL if we are not writing into an
    101   // object, i.e. if we are writing a series of tagged values that are not on
    102   // the heap. Return false if the object content has been deferred.
    103   bool ReadData(Object** start, Object** end, int space,
    104                 Address object_address);
    105   void ReadObject(int space_number, Object** write_back);
    106   Address Allocate(int space_index, int size);
    107 
    108   // Special handling for serialized code like hooking up internalized strings.
    109   HeapObject* PostProcessNewObject(HeapObject* obj, int space);
    110 
    111   // This returns the address of an object that has been described in the
    112   // snapshot by chunk index and offset.
    113   HeapObject* GetBackReferencedObject(int space);
    114 
    115   Object** CopyInNativesSource(Vector<const char> source_vector,
    116                                Object** current);
    117 
    118   // Cached current isolate.
    119   Isolate* isolate_;
    120 
    121   // Objects from the attached object descriptions in the serialized user code.
    122   List<Handle<HeapObject> > attached_objects_;
    123 
    124   SnapshotByteSource source_;
    125   uint32_t magic_number_;
    126 
    127   // The address of the next object that will be allocated in each space.
    128   // Each space has a number of chunks reserved by the GC, with each chunk
    129   // fitting into a page. Deserialized objects are allocated into the
    130   // current chunk of the target space by bumping up high water mark.
    131   Heap::Reservation reservations_[kNumberOfSpaces];
    132   uint32_t current_chunk_[kNumberOfPreallocatedSpaces];
    133   Address high_water_[kNumberOfPreallocatedSpaces];
    134   int next_map_index_;
    135   List<Address> allocated_maps_;
    136 
    137   ExternalReferenceTable* external_reference_table_;
    138 
    139   List<HeapObject*> deserialized_large_objects_;
    140   List<Code*> new_code_objects_;
    141   List<Handle<String> > new_internalized_strings_;
    142   List<Handle<Script> > new_scripts_;
    143 
    144   bool deserializing_user_code_;
    145 
    146   AllocationAlignment next_alignment_;
    147 
    148   DISALLOW_COPY_AND_ASSIGN(Deserializer);
    149 };
    150 
    151 }  // namespace internal
    152 }  // namespace v8
    153 
    154 #endif  // V8_SNAPSHOT_DESERIALIZER_H_
    155