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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /* Authors:  Keith Whitwell <keith (at) tungstengraphics.com>
     29  */
     30 
     31 #ifndef SP_CONTEXT_H
     32 #define SP_CONTEXT_H
     33 
     34 #include "pipe/p_context.h"
     35 
     36 #include "draw/draw_vertex.h"
     37 
     38 #include "sp_quad_pipe.h"
     39 
     40 
     41 /** Do polygon stipple in the draw module? */
     42 #define DO_PSTIPPLE_IN_DRAW_MODULE 0
     43 
     44 /** Do polygon stipple with the util module? */
     45 #define DO_PSTIPPLE_IN_HELPER_MODULE 1
     46 
     47 
     48 struct softpipe_vbuf_render;
     49 struct draw_context;
     50 struct draw_stage;
     51 struct softpipe_tile_cache;
     52 struct softpipe_tex_tile_cache;
     53 struct sp_fragment_shader;
     54 struct sp_vertex_shader;
     55 struct sp_velems_state;
     56 struct sp_so_state;
     57 
     58 struct softpipe_context {
     59    struct pipe_context pipe;  /**< base class */
     60 
     61    /** Constant state objects */
     62    struct pipe_blend_state *blend;
     63    struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
     64    struct pipe_depth_stencil_alpha_state *depth_stencil;
     65    struct pipe_rasterizer_state *rasterizer;
     66    struct sp_fragment_shader *fs;
     67    struct sp_fragment_shader_variant *fs_variant;
     68    struct sp_vertex_shader *vs;
     69    struct sp_geometry_shader *gs;
     70    struct sp_velems_state *velems;
     71    struct sp_so_state *so;
     72 
     73    /** Other rendering state */
     74    struct pipe_blend_color blend_color;
     75    struct pipe_blend_color blend_color_clamped;
     76    struct pipe_stencil_ref stencil_ref;
     77    struct pipe_clip_state clip;
     78    struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
     79    struct pipe_framebuffer_state framebuffer;
     80    struct pipe_poly_stipple poly_stipple;
     81    struct pipe_scissor_state scissor;
     82    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
     83 
     84    struct pipe_viewport_state viewport;
     85    struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
     86    struct pipe_index_buffer index_buffer;
     87 
     88    struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
     89    int num_so_targets;
     90 
     91    struct pipe_query_data_so_statistics so_stats;
     92    unsigned num_primitives_generated;
     93 
     94    unsigned num_samplers[PIPE_SHADER_TYPES];
     95    unsigned num_sampler_views[PIPE_SHADER_TYPES];
     96 
     97    unsigned num_vertex_buffers;
     98 
     99    unsigned dirty; /**< Mask of SP_NEW_x flags */
    100 
    101    /* Counter for occlusion queries.  Note this supports overlapping
    102     * queries.
    103     */
    104    uint64_t occlusion_count;
    105    unsigned active_query_count;
    106 
    107    /** Mapped vertex buffers */
    108    ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
    109 
    110    /** Mapped constant buffers */
    111    const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
    112    unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
    113 
    114    /** Vertex format */
    115    struct vertex_info vertex_info;
    116    struct vertex_info vertex_info_vbuf;
    117 
    118    /** Which vertex shader output slot contains point size */
    119    int psize_slot;
    120 
    121    /** The reduced version of the primitive supplied by the state tracker */
    122    unsigned reduced_api_prim;
    123 
    124    /** Derived information about which winding orders to cull */
    125    unsigned cull_mode;
    126 
    127    /**
    128     * The reduced primitive after unfilled triangles, wide-line decomposition,
    129     * etc, are taken into account.  This is the primitive type that's actually
    130     * rasterized.
    131     */
    132    unsigned reduced_prim;
    133 
    134    /** Derived from scissor and surface bounds: */
    135    struct pipe_scissor_state cliprect;
    136 
    137    unsigned line_stipple_counter;
    138 
    139    /** Conditional query object and mode */
    140    struct pipe_query *render_cond_query;
    141    uint render_cond_mode;
    142 
    143    /** Polygon stipple items */
    144    struct {
    145       struct pipe_resource *texture;
    146       struct pipe_sampler_state *sampler;
    147       struct pipe_sampler_view *sampler_view;
    148    } pstipple;
    149 
    150    /** Software quad rendering pipeline */
    151    struct {
    152       struct quad_stage *shade;
    153       struct quad_stage *depth_test;
    154       struct quad_stage *blend;
    155       struct quad_stage *pstipple;
    156       struct quad_stage *first; /**< points to one of the above stages */
    157    } quad;
    158 
    159    /** TGSI exec things */
    160    struct {
    161       struct sp_sampler_variant *samplers_list[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
    162    } tgsi;
    163 
    164    struct tgsi_exec_machine *fs_machine;
    165 
    166    /** The primitive drawing context */
    167    struct draw_context *draw;
    168 
    169    /** Draw module backend */
    170    struct vbuf_render *vbuf_backend;
    171    struct draw_stage *vbuf;
    172 
    173    boolean dirty_render_cache;
    174 
    175    struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
    176    struct softpipe_tile_cache *zsbuf_cache;
    177 
    178    unsigned tex_timestamp;
    179 
    180    /*
    181     * Texture caches for vertex, fragment, geometry stages.
    182     * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
    183     * for compute shaders.
    184     */
    185    struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SAMPLERS];
    186 
    187    unsigned dump_fs : 1;
    188    unsigned dump_gs : 1;
    189    unsigned no_rast : 1;
    190 };
    191 
    192 
    193 static INLINE struct softpipe_context *
    194 softpipe_context( struct pipe_context *pipe )
    195 {
    196    return (struct softpipe_context *)pipe;
    197 }
    198 
    199 void
    200 softpipe_reset_sampler_variants(struct softpipe_context *softpipe);
    201 
    202 struct pipe_context *
    203 softpipe_create_context( struct pipe_screen *, void *priv );
    204 
    205 struct pipe_resource *
    206 softpipe_user_buffer_create(struct pipe_screen *screen,
    207                             void *ptr,
    208                             unsigned bytes,
    209 			    unsigned bind_flags);
    210 
    211 #define SP_UNREFERENCED         0
    212 #define SP_REFERENCED_FOR_READ  (1 << 0)
    213 #define SP_REFERENCED_FOR_WRITE (1 << 1)
    214 
    215 unsigned int
    216 softpipe_is_resource_referenced( struct pipe_context *pipe,
    217                                  struct pipe_resource *texture,
    218                                  unsigned level, int layer);
    219 
    220 #endif /* SP_CONTEXT_H */
    221