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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eight.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
29 glAttachShader(program, fragmentShader);
33 glDeleteShader(fragmentShader);
attach_shader_nine.cpp 26 GLuint fragmentShader = 0;
28 glAttachShader(program, fragmentShader);
32 glDeleteShader(fragmentShader);
attach_shader_six.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
30 glAttachShader(program, fragmentShader);
attach_shader_ten.cpp 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
29 glAttachShader(program, fragmentShader);
42 glDeleteShader(fragmentShader);
color_one.cpp 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
47 glAttachShader(gProgram, fragmentShader);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererTenShaderTest.java 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
36 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwelveShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
36 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwoShaderTest.java 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
RendererOneShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
67 GLES20.glAttachShader(mProgram, fragmentShader);
RendererThreeShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
70 GLES20.glAttachShader(mProgram, fragmentShader);
  /frameworks/native/cmds/flatland/
GLHelper.h 34 const char* fragmentShader[MAX_SHADER_LINES];
  /cts/tests/vr/src/android/vr/cts/
RendererProtectedTexturesTest.java 54 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
57 GLES20.glAttachShader(mProgram, fragmentShader);
  /external/skia/bench/
GLBench.cpp 109 GrGLuint fragmentShader = CompileShader(context, fshader, GR_GL_FRAGMENT_SHADER);
114 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader));
126 GR_GL_CALL(gl, DeleteShader(fragmentShader));
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
RectangleRenderable.java 76 final String fragmentShader = ShaderHelper.getRectangleFragmentShader();
81 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader);
CameraPreviewRenderable.java 88 final String fragmentShader = ShaderHelper.getCameraPreviewFragmentShader();
93 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader);
ConeRenderable.java 85 final String fragmentShader = ShaderHelper.getAugmentedRealityFragmentShader();
90 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader);
RingRenderable.java 111 final String fragmentShader = ShaderHelper.getAugmentedRealityFragmentShader();
116 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java 96 int fragmentShader = MyGLRenderer.loadShader(
102 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
Triangle.java 88 int fragmentShader = MyGLRenderer.loadShader(
93 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 64 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL)
66 , fragmentShader (fragmentShader_)
72 const FragmentShader* fragmentShader;
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlShader.java 58 private int fragmentShader;
63 fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
69 GLES20.glAttachShader(program, fragmentShader);
134 if (fragmentShader != -1) {
135 GLES20.glDeleteShader(fragmentShader);
136 fragmentShader = -1;
  /frameworks/native/libs/gui/tests/
GLTest.cpp 295 GLuint vertexShader, fragmentShader;
304 &fragmentShader));
312 glAttachShader(program, fragmentShader);
334 glDeleteShader(fragmentShader);
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Square.java 103 int fragmentShader = SimpleGLRenderer.loadShader(
109 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
Triangle.java 93 int fragmentShader = SimpleGLRenderer.loadShader(
98 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
  /cts/tests/openglperf2/jni/graphics/
GLUtils.cpp 161 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource);
162 if (!fragmentShader) {
169 glAttachShader(program, fragmentShader);

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