OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:fragmentShader
(Results
1 - 25
of
62
) sorted by null
1
2
3
/cts/tests/tests/opengl/libopengltest/
attach_shader_eight.cpp
26
GLuint
fragmentShader
= glCreateShader(GL_FRAGMENT_SHADER);
29
glAttachShader(program,
fragmentShader
);
33
glDeleteShader(
fragmentShader
);
attach_shader_nine.cpp
26
GLuint
fragmentShader
= 0;
28
glAttachShader(program,
fragmentShader
);
32
glDeleteShader(
fragmentShader
);
attach_shader_six.cpp
26
GLuint
fragmentShader
= glCreateShader(GL_FRAGMENT_SHADER);
30
glAttachShader(program,
fragmentShader
);
attach_shader_ten.cpp
27
GLuint
fragmentShader
= loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
29
glAttachShader(program,
fragmentShader
);
42
glDeleteShader(
fragmentShader
);
color_one.cpp
40
GLuint
fragmentShader
= loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
47
glAttachShader(gProgram,
fragmentShader
);
/cts/tests/tests/opengl/src/android/opengl/cts/
RendererTenShaderTest.java
33
int
fragmentShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
36
GLES20.glAttachShader(mProgram,
fragmentShader
);
RendererTwelveShaderTest.java
34
int
fragmentShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
36
GLES20.glAttachShader(mProgram,
fragmentShader
);
RendererTwoShaderTest.java
44
int
fragmentShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
RendererOneShaderTest.java
64
int
fragmentShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
67
GLES20.glAttachShader(mProgram,
fragmentShader
);
RendererThreeShaderTest.java
64
int
fragmentShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
70
GLES20.glAttachShader(mProgram,
fragmentShader
);
/frameworks/native/cmds/flatland/
GLHelper.h
34
const char*
fragmentShader
[MAX_SHADER_LINES];
/cts/tests/vr/src/android/vr/cts/
RendererProtectedTexturesTest.java
54
int
fragmentShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
57
GLES20.glAttachShader(mProgram,
fragmentShader
);
/external/skia/bench/
GLBench.cpp
109
GrGLuint
fragmentShader
= CompileShader(context, fshader, GR_GL_FRAGMENT_SHADER);
114
GR_GL_CALL(gl, AttachShader(shaderProgram,
fragmentShader
));
126
GR_GL_CALL(gl, DeleteShader(
fragmentShader
));
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
RectangleRenderable.java
76
final String
fragmentShader
= ShaderHelper.getRectangleFragmentShader();
81
ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER,
fragmentShader
);
CameraPreviewRenderable.java
88
final String
fragmentShader
= ShaderHelper.getCameraPreviewFragmentShader();
93
ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER,
fragmentShader
);
ConeRenderable.java
85
final String
fragmentShader
= ShaderHelper.getAugmentedRealityFragmentShader();
90
ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER,
fragmentShader
);
RingRenderable.java
111
final String
fragmentShader
= ShaderHelper.getAugmentedRealityFragmentShader();
116
ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER,
fragmentShader
);
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java
96
int
fragmentShader
= MyGLRenderer.loadShader(
102
GLES20.glAttachShader(mProgram,
fragmentShader
); // add the fragment shader to program
Triangle.java
88
int
fragmentShader
= MyGLRenderer.loadShader(
93
GLES20.glAttachShader(mProgram,
fragmentShader
); // add the fragment shader to program
/external/deqp/framework/referencerenderer/
rrRenderer.hpp
64
Program (const VertexShader* vertexShader_, const
FragmentShader
* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL)
66
,
fragmentShader
(fragmentShader_)
72
const
FragmentShader
*
fragmentShader
;
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlShader.java
58
private int
fragmentShader
;
63
fragmentShader
= compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
69
GLES20.glAttachShader(program,
fragmentShader
);
134
if (
fragmentShader
!= -1) {
135
GLES20.glDeleteShader(
fragmentShader
);
136
fragmentShader
= -1;
/frameworks/native/libs/gui/tests/
GLTest.cpp
295
GLuint vertexShader,
fragmentShader
;
304
&
fragmentShader
));
312
glAttachShader(program,
fragmentShader
);
334
glDeleteShader(
fragmentShader
);
/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Square.java
103
int
fragmentShader
= SimpleGLRenderer.loadShader(
109
GLES20.glAttachShader(mProgram,
fragmentShader
); // add the fragment shader to program
Triangle.java
93
int
fragmentShader
= SimpleGLRenderer.loadShader(
98
GLES20.glAttachShader(mProgram,
fragmentShader
); // add the fragment shader to program
/cts/tests/openglperf2/jni/graphics/
GLUtils.cpp
161
GLuint
fragmentShader
= loadShader(GL_FRAGMENT_SHADER, fragmentSource);
162
if (!
fragmentShader
) {
169
glAttachShader(program,
fragmentShader
);
Completed in 1105 milliseconds
1
2
3