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    Searched defs:game_queue_family (Results 1 - 2 of 2) sorted by null

  /external/vulkan-validation-layers/demos/smoke/
Shell.cpp 212 int game_queue_family = -1, present_queue_family = -1; local
218 if (game_queue_family < 0 &&
220 game_queue_family = i;
226 if (game_queue_family >= 0 && present_queue_family >= 0)
230 if (game_queue_family >= 0 && present_queue_family >= 0) {
232 ctx_.game_queue_family = game_queue_family;
247 vk::GetDeviceQueue(ctx_.dev, ctx_.game_queue_family, 0, &ctx_.game_queue);
286 queue_info[0].queueFamilyIndex = ctx_.game_queue_family;
290 if (ctx_.game_queue_family != ctx_.present_queue_family)
    [all...]
Shell.h 50 uint32_t game_queue_family; member in struct:Shell::Context

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