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Searched
defs:game_queue_family
(Results
1 - 2
of
2
) sorted by null
/external/vulkan-validation-layers/demos/smoke/
Shell.cpp
212
int
game_queue_family
= -1, present_queue_family = -1;
local
218
if (
game_queue_family
< 0 &&
220
game_queue_family
= i;
226
if (
game_queue_family
>= 0 && present_queue_family >= 0)
230
if (
game_queue_family
>= 0 && present_queue_family >= 0) {
232
ctx_.
game_queue_family
=
game_queue_family
;
247
vk::GetDeviceQueue(ctx_.dev, ctx_.
game_queue_family
, 0, &ctx_.game_queue);
286
queue_info[0].queueFamilyIndex = ctx_.
game_queue_family
;
290
if (ctx_.
game_queue_family
!= ctx_.present_queue_family)
[
all
...]
Shell.h
50
uint32_t
game_queue_family
;
member in struct:Shell::Context
Completed in 61 milliseconds