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    Searched defs:getRenderTarget (Results 1 - 25 of 29) sorted by null

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  /external/deqp/modules/gles2/
tes2Context.cpp 73 const tcu::RenderTarget& Context::getRenderTarget (void) const
75 return m_renderCtx->getRenderTarget();
  /external/deqp/modules/gles3/
tes3Context.cpp 70 const tcu::RenderTarget& Context::getRenderTarget (void) const
72 return m_renderCtx->getRenderTarget();
  /external/deqp/framework/opengl/
gluDummyRenderContext.hpp 54 virtual const tcu::RenderTarget& getRenderTarget (void) const { return m_renderTarget; }
gluES3PlusWrapperContext.hpp 60 virtual const tcu::RenderTarget& getRenderTarget (void) const { return m_context->getRenderTarget(); }
gluFboRenderContext.hpp 53 virtual const tcu::RenderTarget& getRenderTarget (void) const { return m_renderTarget; }
  /external/deqp/modules/gles31/
tes31Context.cpp 86 const tcu::RenderTarget& Context::getRenderTarget (void) const
88 return m_renderCtx->getRenderTarget();
  /frameworks/base/libs/hwui/
GlLayer.h 67 inline GLenum getRenderTarget() const {
  /external/deqp/framework/platform/null/
tcuNullRenderContext.hpp 61 virtual const tcu::RenderTarget& getRenderTarget (void) const { return m_renderTarget; }
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.hh 92 virtual const RenderTarget& getRenderTarget (void) const { return m_emptyTarget; }
112 virtual const RenderTarget& getRenderTarget (void) const { return m_renderTarget; }
  /external/deqp/framework/platform/win32/
tcuWGLContextFactory.cpp 72 const RenderTarget& getRenderTarget (void) const { return m_renderTarget; }
tcuWin32GLES3Platform.cpp 65 const RenderTarget& getRenderTarget (void) const { return m_renderTarget; }
  /external/swiftshader/src/OpenGL/libGL/
Surface.cpp 171 Image *Surface::getRenderTarget()
Framebuffer.cpp 126 Image *Framebuffer::getRenderTarget()
132 return colorbuffer->getRenderTarget();
151 return depthstencilbuffer->getRenderTarget();
Renderbuffer.cpp 98 Image *RenderbufferTexture2D::getRenderTarget()
100 return mTexture2D->getRenderTarget(GL_TEXTURE_2D, 0);
154 Image *RenderbufferTextureCubeMap::getRenderTarget()
156 return mTextureCubeMap->getRenderTarget(mTarget, 0);
215 Image *Renderbuffer::getRenderTarget()
217 return mInstance->getRenderTarget();
298 Image *RenderbufferStorage::getRenderTarget()
377 Image *Colorbuffer::getRenderTarget()
435 Image *DepthStencilbuffer::getRenderTarget()
Texture.cpp 419 Image *renderTarget = source->getRenderTarget();
462 Image *renderTarget = source->getRenderTarget();
613 Image *Texture2D::getRenderTarget(GLenum target, unsigned int level)
907 Image *renderTarget = source->getRenderTarget();
966 Image *renderTarget = source->getRenderTarget();
1029 Image *TextureCubeMap::getRenderTarget(GLenum target, unsigned int level)
  /external/deqp/framework/platform/osx/
tcuOSXPlatform.cpp 77 const tcu::RenderTarget& getRenderTarget (void) const { return m_renderTarget; }
  /external/swiftshader/src/OpenGL/libEGL/
Surface.cpp 128 egl::Image *Surface::getRenderTarget()
  /external/swiftshader/src/OpenGL/libGLES_CM/
Framebuffer.cpp 126 egl::Image *Framebuffer::getRenderTarget()
132 return colorbuffer->getRenderTarget();
146 return depthbuffer->getRenderTarget();
160 return stencilbuffer->getRenderTarget();
Renderbuffer.cpp 98 egl::Image *RenderbufferTexture2D::getRenderTarget()
100 return mTexture2D->getRenderTarget(GL_TEXTURE_2D, 0);
171 egl::Image *Renderbuffer::getRenderTarget()
173 return mInstance->getRenderTarget();
338 egl::Image *Colorbuffer::getRenderTarget()
414 egl::Image *DepthStencilbuffer::getRenderTarget()
Texture.cpp 220 egl::Image *image = getRenderTarget(target, level); // Increments reference count
511 image[0] = surface->getRenderTarget();
558 egl::Image *renderTarget = source->getRenderTarget();
601 egl::Image *renderTarget = source->getRenderTarget();
761 egl::Image *Texture2D::getRenderTarget(GLenum target, unsigned int level)
  /external/skia/src/gpu/
GrPipeline.h 166 GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
  /external/swiftshader/src/OpenGL/libGLESv2/
Framebuffer.cpp 170 egl::Image *Framebuffer::getRenderTarget(GLuint index)
176 return colorbuffer->getRenderTarget();
185 return getRenderTarget(context->getReadFramebufferColorIndex());
196 return depthbuffer->getRenderTarget();
210 return stencilbuffer->getRenderTarget();
Renderbuffer.cpp 98 egl::Image *RenderbufferTexture2D::getRenderTarget()
100 return mTexture2D->getRenderTarget(GL_TEXTURE_2D, mLevel);
170 egl::Image *RenderbufferTexture3D::getRenderTarget()
172 return mTexture3D->getRenderTarget(mTexture3D->getTarget(), mLevel);
243 egl::Image *RenderbufferTextureCubeMap::getRenderTarget()
245 return mTextureCubeMap->getRenderTarget(mTarget, mLevel);
316 egl::Image *Renderbuffer::getRenderTarget()
318 return mInstance->getRenderTarget();
508 egl::Image *Colorbuffer::getRenderTarget()
608 egl::Image *DepthStencilbuffer::getRenderTarget()
    [all...]
Texture.cpp 399 egl::Image *image = getRenderTarget(target, level); // Increments reference count
689 image[0] = surface->getRenderTarget();
737 egl::Image *renderTarget = source->getRenderTarget(0);
789 egl::Image *renderTarget = source->getRenderTarget(0);
957 egl::Image *Texture2D::getRenderTarget(GLenum target, unsigned int level)
1301 egl::Image *renderTarget = source->getRenderTarget(0);
1369 egl::Image *renderTarget = source->getRenderTarget(0);
1444 egl::Image *TextureCubeMap::getRenderTarget(GLenum target, unsigned int level)
    [all...]
  /external/deqp/framework/egl/
egluGLContextFactory.cpp 135 virtual const tcu::RenderTarget& getRenderTarget (void) const { return m_glRenderTarget; }

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