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    Searched defs:glslVersion (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/glshared/
glsBufferTestUtil.cpp 425 const glu::GLSLVersion glslVersion = glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330;
427 DE_ASSERT(glu::isGLSLVersionSupported(ctxType, glslVersion));
430 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n"
440 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n"
663 const glu::GLSLVersion glslVersion = glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330;
665 DE_ASSERT(glu::isGLSLVersionSupported(ctxType, glslVersion));
668 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n"
678 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n
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glsAttributeLocationTests.cpp 257 const glu::GLSLVersion contextGLSLVersion = glu::getContextTypeGLSLVersion(renderCtx.getType());
258 const glu::GLSLVersion glslVersion = (attributeAliasing && glu::glslVersionIsES(contextGLSLVersion) ? glu::GLSL_VERSION_100_ES : contextGLSLVersion);
259 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion);
264 parameters["VERSION"] = glu::getGLSLVersionDeclaration(glslVersion);
288 const glu::GLSLVersion contextGLSLVersion = glu::getContextTypeGLSLVersion(renderCtx.getType());
289 const glu::GLSLVersion glslVersion = (attributeAliasing && glu::glslVersionIsES(contextGLSLVersion) ? glu::GLSL_VERSION_100_ES : contextGLSLVersion);
291 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion);
295 parameters["VERSION"] = glu::getGLSLVersionDeclaration(glslVersion);
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glsTextureBufferCase.cpp 365 string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion)
370 parameters["VERSION_HEADER"] = glu::getGLSLVersionDeclaration(glslVersion);
375 parameters["HIGHP"] = (glslVersion == glu::GLSL_VERSION_330 ? "" : "highp");
376 parameters["TEXTURE_BUFFER_EXT"] = (glslVersion == glu::GLSL_VERSION_330 ? "" : "#extension GL_EXT_texture_buffer : enable\n");
387 const glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(renderContext.getType());
389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion);
390 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion);
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