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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_PATCH_H
     18 #define ANDROID_HWUI_PATCH_H
     19 
     20 #include <sys/types.h>
     21 
     22 #include <GLES2/gl2.h>
     23 
     24 #include <androidfw/ResourceTypes.h>
     25 
     26 #include "Rect.h"
     27 #include "UvMapper.h"
     28 
     29 #include <vector>
     30 
     31 namespace android {
     32 namespace uirenderer {
     33 
     34 struct TextureVertex;
     35 
     36 ///////////////////////////////////////////////////////////////////////////////
     37 // 9-patch structures
     38 ///////////////////////////////////////////////////////////////////////////////
     39 
     40 class Patch {
     41 public:
     42     Patch(const float bitmapWidth, const float bitmapHeight,
     43             float width, float height,
     44             const UvMapper& mapper, const Res_png_9patch* patch);
     45 
     46     /**
     47      * Returns the size of this patch's mesh in bytes.
     48      */
     49     uint32_t getSize() const;
     50 
     51     std::unique_ptr<TextureVertex[]> vertices;
     52     uint32_t verticesCount = 0;
     53     uint32_t indexCount = 0;
     54     bool hasEmptyQuads = false;
     55     std::vector<Rect> quads;
     56 
     57     GLintptr positionOffset = 0;
     58     GLintptr textureOffset = 0;
     59 
     60 private:
     61     void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
     62             float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
     63             float width, float bitmapWidth, uint32_t& quadCount);
     64     void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
     65             float u1, float v1, float u2, float v2, uint32_t& quadCount);
     66 
     67     const uint32_t* mColors;
     68     UvMapper mUvMapper;
     69 }; // struct Patch
     70 
     71 }; // namespace uirenderer
     72 }; // namespace android
     73 
     74 #endif // ANDROID_HWUI_PATCH_H
     75