1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef BASE_THREADING_THREAD_H_ 6 #define BASE_THREADING_THREAD_H_ 7 8 #include <stddef.h> 9 10 #include <memory> 11 #include <string> 12 13 #include "base/base_export.h" 14 #include "base/callback.h" 15 #include "base/macros.h" 16 #include "base/message_loop/message_loop.h" 17 #include "base/message_loop/timer_slack.h" 18 #include "base/single_thread_task_runner.h" 19 #include "base/synchronization/lock.h" 20 #include "base/synchronization/waitable_event.h" 21 #include "base/threading/platform_thread.h" 22 #include "build/build_config.h" 23 24 namespace base { 25 26 class MessagePump; 27 28 // A simple thread abstraction that establishes a MessageLoop on a new thread. 29 // The consumer uses the MessageLoop of the thread to cause code to execute on 30 // the thread. When this object is destroyed the thread is terminated. All 31 // pending tasks queued on the thread's message loop will run to completion 32 // before the thread is terminated. 33 // 34 // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread(). 35 // 36 // After the thread is stopped, the destruction sequence is: 37 // 38 // (1) Thread::CleanUp() 39 // (2) MessageLoop::~MessageLoop 40 // (3.b) MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop 41 class BASE_EXPORT Thread : PlatformThread::Delegate { 42 public: 43 struct BASE_EXPORT Options { 44 typedef Callback<std::unique_ptr<MessagePump>()> MessagePumpFactory; 45 46 Options(); 47 Options(MessageLoop::Type type, size_t size); 48 Options(const Options& other); 49 ~Options(); 50 51 // Specifies the type of message loop that will be allocated on the thread. 52 // This is ignored if message_pump_factory.is_null() is false. 53 MessageLoop::Type message_loop_type; 54 55 // Specifies timer slack for thread message loop. 56 TimerSlack timer_slack; 57 58 // Used to create the MessagePump for the MessageLoop. The callback is Run() 59 // on the thread. If message_pump_factory.is_null(), then a MessagePump 60 // appropriate for |message_loop_type| is created. Setting this forces the 61 // MessageLoop::Type to TYPE_CUSTOM. 62 MessagePumpFactory message_pump_factory; 63 64 // Specifies the maximum stack size that the thread is allowed to use. 65 // This does not necessarily correspond to the thread's initial stack size. 66 // A value of 0 indicates that the default maximum should be used. 67 size_t stack_size; 68 69 // Specifies the initial thread priority. 70 ThreadPriority priority; 71 }; 72 73 // Constructor. 74 // name is a display string to identify the thread. 75 explicit Thread(const std::string& name); 76 77 // Destroys the thread, stopping it if necessary. 78 // 79 // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or 80 // guarantee Stop() is explicitly called before the subclass is destroyed). 81 // This is required to avoid a data race between the destructor modifying the 82 // vtable, and the thread's ThreadMain calling the virtual method Run(). It 83 // also ensures that the CleanUp() virtual method is called on the subclass 84 // before it is destructed. 85 ~Thread() override; 86 87 #if defined(OS_WIN) 88 // Causes the thread to initialize COM. This must be called before calling 89 // Start() or StartWithOptions(). If |use_mta| is false, the thread is also 90 // started with a TYPE_UI message loop. It is an error to call 91 // init_com_with_mta(false) and then StartWithOptions() with any message loop 92 // type other than TYPE_UI. 93 void init_com_with_mta(bool use_mta) { 94 DCHECK(!message_loop_); 95 com_status_ = use_mta ? MTA : STA; 96 } 97 #endif 98 99 // Starts the thread. Returns true if the thread was successfully started; 100 // otherwise, returns false. Upon successful return, the message_loop() 101 // getter will return non-null. 102 // 103 // Note: This function can't be called on Windows with the loader lock held; 104 // i.e. during a DllMain, global object construction or destruction, atexit() 105 // callback. 106 bool Start(); 107 108 // Starts the thread. Behaves exactly like Start in addition to allow to 109 // override the default options. 110 // 111 // Note: This function can't be called on Windows with the loader lock held; 112 // i.e. during a DllMain, global object construction or destruction, atexit() 113 // callback. 114 bool StartWithOptions(const Options& options); 115 116 // Starts the thread and wait for the thread to start and run initialization 117 // before returning. It's same as calling Start() and then 118 // WaitUntilThreadStarted(). 119 // Note that using this (instead of Start() or StartWithOptions() causes 120 // jank on the calling thread, should be used only in testing code. 121 bool StartAndWaitForTesting(); 122 123 // Blocks until the thread starts running. Called within StartAndWait(). 124 // Note that calling this causes jank on the calling thread, must be used 125 // carefully for production code. 126 bool WaitUntilThreadStarted() const; 127 128 // Signals the thread to exit and returns once the thread has exited. After 129 // this method returns, the Thread object is completely reset and may be used 130 // as if it were newly constructed (i.e., Start may be called again). 131 // 132 // Stop may be called multiple times and is simply ignored if the thread is 133 // already stopped. 134 // 135 // NOTE: If you are a consumer of Thread, it is not necessary to call this 136 // before deleting your Thread objects, as the destructor will do it. 137 // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR. 138 void Stop(); 139 140 // Signals the thread to exit in the near future. 141 // 142 // WARNING: This function is not meant to be commonly used. Use at your own 143 // risk. Calling this function will cause message_loop() to become invalid in 144 // the near future. This function was created to workaround a specific 145 // deadlock on Windows with printer worker thread. In any other case, Stop() 146 // should be used. 147 // 148 // StopSoon should not be called multiple times as it is risky to do so. It 149 // could cause a timing issue in message_loop() access. Call Stop() to reset 150 // the thread object once it is known that the thread has quit. 151 void StopSoon(); 152 153 // Returns the message loop for this thread. Use the MessageLoop's 154 // PostTask methods to execute code on the thread. This only returns 155 // non-null after a successful call to Start. After Stop has been called, 156 // this will return nullptr. 157 // 158 // NOTE: You must not call this MessageLoop's Quit method directly. Use 159 // the Thread's Stop method instead. 160 // 161 MessageLoop* message_loop() const { return message_loop_; } 162 163 // Returns a TaskRunner for this thread. Use the TaskRunner's PostTask 164 // methods to execute code on the thread. Returns nullptr if the thread is not 165 // running (e.g. before Start or after Stop have been called). Callers can 166 // hold on to this even after the thread is gone; in this situation, attempts 167 // to PostTask() will fail. 168 scoped_refptr<SingleThreadTaskRunner> task_runner() const { 169 return message_loop_ ? message_loop_->task_runner() : nullptr; 170 } 171 172 // Returns the name of this thread (for display in debugger too). 173 const std::string& thread_name() const { return name_; } 174 175 // The native thread handle. 176 PlatformThreadHandle thread_handle() { return thread_; } 177 178 // Returns the thread ID. Should not be called before the first Start*() 179 // call. Keeps on returning the same ID even after a Stop() call. The next 180 // Start*() call renews the ID. 181 // 182 // WARNING: This function will block if the thread hasn't started yet. 183 // 184 PlatformThreadId GetThreadId() const; 185 186 // Returns true if the thread has been started, and not yet stopped. 187 bool IsRunning() const; 188 189 protected: 190 // Called just prior to starting the message loop 191 virtual void Init() {} 192 193 // Called to start the message loop 194 virtual void Run(MessageLoop* message_loop); 195 196 // Called just after the message loop ends 197 virtual void CleanUp() {} 198 199 static void SetThreadWasQuitProperly(bool flag); 200 static bool GetThreadWasQuitProperly(); 201 202 void set_message_loop(MessageLoop* message_loop) { 203 message_loop_ = message_loop; 204 } 205 206 private: 207 #if defined(OS_WIN) 208 enum ComStatus { 209 NONE, 210 STA, 211 MTA, 212 }; 213 #endif 214 215 // PlatformThread::Delegate methods: 216 void ThreadMain() override; 217 218 #if defined(OS_WIN) 219 // Whether this thread needs to initialize COM, and if so, in what mode. 220 ComStatus com_status_; 221 #endif 222 223 // If true, we're in the middle of stopping, and shouldn't access 224 // |message_loop_|. It may non-nullptr and invalid. 225 // Should be written on the thread that created this thread. Also read data 226 // could be wrong on other threads. 227 bool stopping_; 228 229 // True while inside of Run(). 230 bool running_; 231 mutable base::Lock running_lock_; // Protects |running_|. 232 233 // The thread's handle. 234 PlatformThreadHandle thread_; 235 mutable base::Lock thread_lock_; // Protects |thread_|. 236 237 // The thread's id once it has started. 238 PlatformThreadId id_; 239 mutable WaitableEvent id_event_; // Protects |id_|. 240 241 // The thread's message loop. Valid only while the thread is alive. Set 242 // by the created thread. 243 MessageLoop* message_loop_; 244 245 // Stores Options::timer_slack_ until the message loop has been bound to 246 // a thread. 247 TimerSlack message_loop_timer_slack_; 248 249 // The name of the thread. Used for debugging purposes. 250 std::string name_; 251 252 // Signaled when the created thread gets ready to use the message loop. 253 mutable WaitableEvent start_event_; 254 255 friend void ThreadQuitHelper(); 256 257 DISALLOW_COPY_AND_ASSIGN(Thread); 258 }; 259 260 } // namespace base 261 262 #endif // BASE_THREADING_THREAD_H_ 263