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Searched
defs:isLinear
(Results
1 - 11
of
11
) sorted by null
/external/skia/src/gpu/vk/
GrVkImage.cpp
74
bool
isLinear
= VK_IMAGE_TILING_LINEAR == imageDesc.fImageTiling;
75
VkImageLayout initialLayout =
isLinear
? VK_IMAGE_LAYOUT_PREINITIALIZED
112
if (!GrVkMemory::AllocAndBindImageMemory(gpu, image,
isLinear
, &alloc)) {
128
bool
isLinear
= VK_IMAGE_TILING_LINEAR == info->fImageTiling;
129
GrVkMemory::FreeImageMemory(gpu,
isLinear
, info->fAlloc);
157
bool
isLinear
= (VK_IMAGE_TILING_LINEAR == fImageTiling);
158
GrVkMemory::FreeImageMemory(gpu,
isLinear
, fAlloc);
/external/skia/src/pathops/
SkPathOpsConic.h
69
bool hullIntersects(const SkDQuad& quad, bool*
isLinear
) const {
70
return fPts.hullIntersects(quad,
isLinear
);
73
bool hullIntersects(const SkDConic& conic, bool*
isLinear
) const {
74
return fPts.hullIntersects(conic.fPts,
isLinear
);
77
bool hullIntersects(const SkDCubic& cubic, bool*
isLinear
) const;
79
bool
isLinear
(int startIndex, int endIndex) const {
80
return fPts.
isLinear
(startIndex, endIndex);
SkPathOpsCubic.cpp
149
bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool*
isLinear
) const {
194
*
isLinear
= linear;
198
bool SkDCubic::hullIntersects(const SkDCubic& c2, bool*
isLinear
) const {
199
return hullIntersects(c2.fPts, c2.kPointCount,
isLinear
);
202
bool SkDCubic::hullIntersects(const SkDQuad& quad, bool*
isLinear
) const {
203
return hullIntersects(quad.fPts, quad.kPointCount,
isLinear
);
206
bool SkDCubic::hullIntersects(const SkDConic& conic, bool*
isLinear
) const {
208
return hullIntersects(conic.fPts,
isLinear
);
211
bool SkDCubic::
isLinear
(int startIndex, int endIndex) const {
213
return ((const SkDQuad *) this)->
isLinear
(0, 2)
[
all
...]
SkPathOpsQuad.cpp
43
bool SkDQuad::hullIntersects(const SkDQuad& q2, bool*
isLinear
) const {
77
*
isLinear
= linear;
81
bool SkDQuad::hullIntersects(const SkDConic& conic, bool*
isLinear
) const {
82
return conic.hullIntersects(*this,
isLinear
);
85
bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool*
isLinear
) const {
86
return cubic.hullIntersects(*this,
isLinear
);
175
bool SkDQuad::
isLinear
(int startIndex, int endIndex) const {
/frameworks/base/libs/hwui/
Texture.h
157
constexpr bool
isLinear
() const {
/external/skia/src/gpu/ops/
GrTessellatingPathRenderer.cpp
237
bool
isLinear
;
241
false, GrColor(), false, &
isLinear
);
247
info.fTolerance =
isLinear
? 0 : tol;
262
bool
isLinear
;
266
&
isLinear
);
/external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringTests.cpp
[
all
...]
/external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp
602
const bool
isLinear
= isLinearI != 0;
603
const deUint32 filter =
isLinear
? GL_LINEAR : GL_NEAREST;
606
isLinear
? "linear" : "nearest", "",
/external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp
[
all
...]
/external/skia/src/gpu/
GrTessellator.cpp
688
VertexList* contours, SkArenaAlloc& alloc, bool *
isLinear
) {
692
*
isLinear
= true;
716
*
isLinear
= false;
733
*
isLinear
= false;
740
*
isLinear
= false;
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/api/
vktApiCopiesAndBlittingTests.cpp
[
all
...]
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