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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrVkBackendContext_DEFINED
      9 #define GrVkBackendContext_DEFINED
     10 
     11 #include "SkRefCnt.h"
     12 
     13 #include "vk/GrVkDefines.h"
     14 
     15 struct GrVkInterface;
     16 
     17 enum GrVkExtensionFlags {
     18     kEXT_debug_report_GrVkExtensionFlag    = 0x0001,
     19     kNV_glsl_shader_GrVkExtensionFlag      = 0x0002,
     20     kKHR_surface_GrVkExtensionFlag         = 0x0004,
     21     kKHR_swapchain_GrVkExtensionFlag       = 0x0008,
     22     kKHR_win32_surface_GrVkExtensionFlag   = 0x0010,
     23     kKHR_android_surface_GrVkExtensionFlag = 0x0020,
     24     kKHR_xcb_surface_GrVkExtensionFlag     = 0x0040,
     25 };
     26 
     27 enum GrVkFeatureFlags {
     28     kGeometryShader_GrVkFeatureFlag    = 0x0001,
     29     kDualSrcBlend_GrVkFeatureFlag      = 0x0002,
     30     kSampleRateShading_GrVkFeatureFlag = 0x0004,
     31 };
     32 
     33 // The BackendContext contains all of the base Vulkan objects needed by the GrVkGpu. The assumption
     34 // is that the client will set these up and pass them to the GrVkGpu constructor. The VkDevice
     35 // created must support at least one graphics queue, which is passed in as well.
     36 // The QueueFamilyIndex must match the family of the given queue. It is needed for CommandPool
     37 // creation, and any GrBackendObjects handed to us (e.g., for wrapped textures) need to be created
     38 // in or transitioned to that family.
     39 struct GrVkBackendContext : public SkRefCnt {
     40     VkInstance                 fInstance;
     41     VkPhysicalDevice           fPhysicalDevice;
     42     VkDevice                   fDevice;
     43     VkQueue                    fQueue;
     44     uint32_t                   fGraphicsQueueIndex;
     45     uint32_t                   fMinAPIVersion;
     46     uint32_t                   fExtensions;
     47     uint32_t                   fFeatures;
     48     sk_sp<const GrVkInterface> fInterface;
     49 
     50     using CanPresentFn = std::function<bool(VkInstance, VkPhysicalDevice,
     51                                             uint32_t queueFamilyIndex)>;
     52 
     53     // Helper function to create the default Vulkan objects needed by the GrVkGpu object
     54     // If presentQueueIndex is non-NULL, will try to set up presentQueue as part of device
     55     // creation using the platform-specific canPresent() function.
     56     static const GrVkBackendContext* Create(uint32_t* presentQueueIndex = nullptr,
     57                                             CanPresentFn = CanPresentFn());
     58 
     59     ~GrVkBackendContext() override;
     60 };
     61 
     62 #endif
     63