1 /************************************************************************** 2 * 3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #ifndef INTEL_MIPMAP_TREE_H 29 #define INTEL_MIPMAP_TREE_H 30 31 #include <assert.h> 32 33 #include "intel_regions.h" 34 #include "intel_resolve_map.h" 35 36 #ifdef __cplusplus 37 extern "C" { 38 #endif 39 40 /* A layer on top of the intel_regions code which adds: 41 * 42 * - Code to size and layout a region to hold a set of mipmaps. 43 * - Query to determine if a new image fits in an existing tree. 44 * - More refcounting 45 * - maybe able to remove refcounting from intel_region? 46 * - ? 47 * 48 * The fixed mipmap layout of intel hardware where one offset 49 * specifies the position of all images in a mipmap hierachy 50 * complicates the implementation of GL texture image commands, 51 * compared to hardware where each image is specified with an 52 * independent offset. 53 * 54 * In an ideal world, each texture object would be associated with a 55 * single bufmgr buffer or 2d intel_region, and all the images within 56 * the texture object would slot into the tree as they arrive. The 57 * reality can be a little messier, as images can arrive from the user 58 * with sizes that don't fit in the existing tree, or in an order 59 * where the tree layout cannot be guessed immediately. 60 * 61 * This structure encodes an idealized mipmap tree. The GL image 62 * commands build these where possible, otherwise store the images in 63 * temporary system buffers. 64 */ 65 66 struct intel_resolve_map; 67 struct intel_texture_image; 68 69 struct intel_miptree_map { 70 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */ 71 GLbitfield mode; 72 /** Region of interest for the map. */ 73 int x, y, w, h; 74 /** Possibly malloced temporary buffer for the mapping. */ 75 void *buffer; 76 /** Possible pointer to a BO temporary for the mapping. */ 77 drm_intel_bo *bo; 78 /** Pointer to the start of (map_x, map_y) returned by the mapping. */ 79 void *ptr; 80 /** Stride of the mapping. */ 81 int stride; 82 83 /** 84 * intel_mipmap_tree::singlesample_mt is temporary storage that persists 85 * only for the duration of the map. 86 */ 87 bool singlesample_mt_is_tmp; 88 }; 89 90 /** 91 * Describes the location of each texture image within a texture region. 92 */ 93 struct intel_mipmap_level 94 { 95 /** Offset to this miptree level, used in computing x_offset. */ 96 GLuint level_x; 97 /** Offset to this miptree level, used in computing y_offset. */ 98 GLuint level_y; 99 GLuint width; 100 GLuint height; 101 102 /** 103 * \brief Number of 2D slices in this miplevel. 104 * 105 * The exact semantics of depth varies according to the texture target: 106 * - For GL_TEXTURE_CUBE_MAP, depth is 6. 107 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is 108 * identical for all miplevels in the texture. 109 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its 110 * value, like width and height, varies with miplevel. 111 * - For other texture types, depth is 1. 112 */ 113 GLuint depth; 114 115 /** 116 * \brief List of 2D images in this mipmap level. 117 * 118 * This may be a list of cube faces, array slices in 2D array texture, or 119 * layers in a 3D texture. The list's length is \c depth. 120 */ 121 struct intel_mipmap_slice { 122 /** 123 * \name Offset to slice 124 * \{ 125 * 126 * Hardware formats are so diverse that that there is no unified way to 127 * compute the slice offsets, so we store them in this table. 128 * 129 * The (x, y) offset to slice \c s at level \c l relative the miptrees 130 * base address is 131 * \code 132 * x = mt->level[l].slice[s].x_offset 133 * y = mt->level[l].slice[s].y_offset 134 */ 135 GLuint x_offset; 136 GLuint y_offset; 137 /** \} */ 138 139 /** 140 * Mapping information. Persistent for the duration of 141 * intel_miptree_map/unmap on this slice. 142 */ 143 struct intel_miptree_map *map; 144 } *slice; 145 }; 146 147 /** 148 * Enum for keeping track of the different MSAA layouts supported by Gen7. 149 */ 150 enum intel_msaa_layout 151 { 152 /** 153 * Ordinary surface with no MSAA. 154 */ 155 INTEL_MSAA_LAYOUT_NONE, 156 157 /** 158 * Interleaved Multisample Surface. The additional samples are 159 * accommodated by scaling up the width and the height of the surface so 160 * that all the samples corresponding to a pixel are located at nearby 161 * memory locations. 162 */ 163 INTEL_MSAA_LAYOUT_IMS, 164 165 /** 166 * Uncompressed Multisample Surface. The surface is stored as a 2D array, 167 * with array slice n containing all pixel data for sample n. 168 */ 169 INTEL_MSAA_LAYOUT_UMS, 170 171 /** 172 * Compressed Multisample Surface. The surface is stored as in 173 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS 174 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer 175 * indicates the mapping from sample number to array slice. This allows 176 * the common case (where all samples constituting a pixel have the same 177 * color value) to be stored efficiently by just using a single array 178 * slice. 179 */ 180 INTEL_MSAA_LAYOUT_CMS, 181 }; 182 183 struct intel_mipmap_tree 184 { 185 /* Effectively the key: 186 */ 187 GLenum target; 188 189 /** 190 * Generally, this is just the same as the gl_texture_image->TexFormat or 191 * gl_renderbuffer->Format. 192 * 193 * However, for textures and renderbuffers with packed depth/stencil formats 194 * on hardware where we want or need to use separate stencil, there will be 195 * two miptrees for storing the data. If the depthstencil texture or rb is 196 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be 197 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be 198 * MESA_FORMAT_X8_Z24. 199 * 200 * For ETC1 textures, this is MESA_FORMAT_RGBX8888_REV if the hardware 201 * lacks support for ETC1. See @ref wraps_etc1. 202 */ 203 gl_format format; 204 205 /** 206 * The X offset of each image in the miptree must be aligned to this. See 207 * the "Alignment Unit Size" section of the BSpec. 208 */ 209 unsigned int align_w; 210 unsigned int align_h; /**< \see align_w */ 211 212 GLuint first_level; 213 GLuint last_level; 214 215 GLuint width0, height0, depth0; /**< Level zero image dimensions */ 216 GLuint cpp; 217 GLuint num_samples; 218 bool compressed; 219 220 /** 221 * If num_samples > 0, then singlesample_width0 is the value that width0 222 * would have if instead a singlesample miptree were created. Note that, 223 * for non-interleaved msaa layouts, the two values are the same. 224 * 225 * If num_samples == 0, then singlesample_width0 is undefined. 226 */ 227 uint32_t singlesample_width0; 228 229 /** \see singlesample_width0 */ 230 uint32_t singlesample_height0; 231 232 /** 233 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true 234 * if the surface only contains LOD 0, and hence no space is for LOD's 235 * other than 0 in between array slices. 236 * 237 * Corresponds to the surface_array_spacing bit in gen7_surface_state. 238 */ 239 bool array_spacing_lod0; 240 241 /** 242 * MSAA layout used by this buffer. 243 */ 244 enum intel_msaa_layout msaa_layout; 245 246 /* Derived from the above: 247 */ 248 GLuint total_width; 249 GLuint total_height; 250 251 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to 252 * this depth mipmap tree, if any. 253 */ 254 uint32_t depth_clear_value; 255 256 /* Includes image offset tables: 257 */ 258 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; 259 260 /* The data is held here: 261 */ 262 struct intel_region *region; 263 264 /* Offset into region bo where miptree starts: 265 */ 266 uint32_t offset; 267 268 /** 269 * \brief Singlesample miptree. 270 * 271 * This is used under two cases. 272 * 273 * --- Case 1: As persistent singlesample storage for multisample window 274 * system front and back buffers --- 275 * 276 * Suppose that the window system FBO was created with a multisample 277 * config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back 278 * buffer. Then `back_irb` contains two miptrees: a parent multisample 279 * miptree (back_irb->mt) and a child singlesample miptree 280 * (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2 281 * belongs to `back_irb->mt->singlesample_mt` and contains singlesample 282 * data. The singlesample miptree is created at the same time as and 283 * persists for the lifetime of its parent multisample miptree. 284 * 285 * When access to the singlesample data is needed, such as at 286 * eglSwapBuffers and glReadPixels, an automatic downsample occurs from 287 * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary. 288 * 289 * This description of the back buffer applies analogously to the front 290 * buffer. 291 * 292 * 293 * --- Case 2: As temporary singlesample storage for mapping multisample 294 * miptrees --- 295 * 296 * Suppose the intel_miptree_map is called on a multisample miptree, `mt`, 297 * for which case 1 does not apply (that is, `mt` does not belong to 298 * a front or back buffer). Then `mt->singlesample_mt` is null at the 299 * start of the call. intel_miptree_map will create a temporary 300 * singlesample miptree, store it at `mt->singlesample_mt`, downsample from 301 * `mt` to `mt->singlesample_mt` if necessary, then map 302 * `mt->singlesample_mt`. The temporary miptree is later deleted during 303 * intel_miptree_unmap. 304 */ 305 struct intel_mipmap_tree *singlesample_mt; 306 307 /** 308 * \brief A downsample is needed from this miptree to singlesample_mt. 309 */ 310 bool need_downsample; 311 312 /** 313 * \brief HiZ miptree 314 * 315 * This is non-null only if HiZ is enabled for this miptree. 316 * 317 * \see intel_miptree_alloc_hiz() 318 */ 319 struct intel_mipmap_tree *hiz_mt; 320 321 /** 322 * \brief Map of miptree slices to needed resolves. 323 * 324 * This is used only when the miptree has a child HiZ miptree. 325 * 326 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is 327 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c 328 * mt->hiz_mt->hiz_map, is unused. 329 */ 330 struct intel_resolve_map hiz_map; 331 332 /** 333 * \brief Stencil miptree for depthstencil textures. 334 * 335 * This miptree is used for depthstencil textures and renderbuffers that 336 * require separate stencil. It always has the true copy of the stencil 337 * bits, regardless of mt->format. 338 * 339 * \see intel_miptree_map_depthstencil() 340 * \see intel_miptree_unmap_depthstencil() 341 */ 342 struct intel_mipmap_tree *stencil_mt; 343 344 /** 345 * \brief MCS miptree for multisampled textures. 346 * 347 * This miptree contains the "multisample control surface", which stores 348 * the necessary information to implement compressed MSAA on Gen7+ 349 * (INTEL_MSAA_FORMAT_CMS). 350 */ 351 struct intel_mipmap_tree *mcs_mt; 352 353 /** 354 * \brief The miptree contains RGBX data that was originally ETC1 data. 355 * 356 * On hardware that lacks support for ETC1 textures, we do the 357 * following on calls to glCompressedTexImage2D(GL_ETC1_RGB8_OES): 358 * 1. Create a miptree whose format is MESA_FORMAT_RGBX8888_REV with 359 * the wraps_etc1 flag set. 360 * 2. Translate the ETC1 data into RGBX. 361 * 3. Store the RGBX data into the miptree and discard the ETC1 data. 362 */ 363 bool wraps_etc1; 364 365 /* These are also refcounted: 366 */ 367 GLuint refcount; 368 }; 369 370 371 372 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel, 373 GLenum target, 374 gl_format format, 375 GLuint first_level, 376 GLuint last_level, 377 GLuint width0, 378 GLuint height0, 379 GLuint depth0, 380 bool expect_accelerated_upload, 381 GLuint num_samples, 382 enum intel_msaa_layout msaa_layout); 383 384 struct intel_mipmap_tree * 385 intel_miptree_create_for_region(struct intel_context *intel, 386 GLenum target, 387 gl_format format, 388 struct intel_region *region); 389 390 struct intel_mipmap_tree* 391 intel_miptree_create_for_dri2_buffer(struct intel_context *intel, 392 unsigned dri_attachment, 393 gl_format format, 394 uint32_t num_samples, 395 struct intel_region *region); 396 397 /** 398 * Create a miptree appropriate as the storage for a non-texture renderbuffer. 399 * The miptree has the following properties: 400 * - The target is GL_TEXTURE_2D. 401 * - There are no levels other than the base level 0. 402 * - Depth is 1. 403 */ 404 struct intel_mipmap_tree* 405 intel_miptree_create_for_renderbuffer(struct intel_context *intel, 406 gl_format format, 407 uint32_t width, 408 uint32_t height, 409 uint32_t num_samples); 410 411 /** \brief Assert that the level and layer are valid for the miptree. */ 412 static inline void 413 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt, 414 uint32_t level, 415 uint32_t layer) 416 { 417 assert(level >= mt->first_level); 418 assert(level <= mt->last_level); 419 assert(layer < mt->level[level].depth); 420 } 421 422 int intel_miptree_pitch_align (struct intel_context *intel, 423 struct intel_mipmap_tree *mt, 424 uint32_t tiling, 425 int pitch); 426 427 void intel_miptree_reference(struct intel_mipmap_tree **dst, 428 struct intel_mipmap_tree *src); 429 430 void intel_miptree_release(struct intel_mipmap_tree **mt); 431 432 /* Check if an image fits an existing mipmap tree layout 433 */ 434 bool intel_miptree_match_image(struct intel_mipmap_tree *mt, 435 struct gl_texture_image *image); 436 437 void 438 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt, 439 GLuint level, GLuint face, GLuint depth, 440 GLuint *x, GLuint *y); 441 442 void 443 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image, 444 int *width, int *height, int *depth); 445 446 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, 447 GLuint level, 448 GLuint x, GLuint y, 449 GLuint w, GLuint h, GLuint d); 450 451 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, 452 GLuint level, 453 GLuint img, GLuint x, GLuint y); 454 455 void 456 intel_miptree_copy_teximage(struct intel_context *intel, 457 struct intel_texture_image *intelImage, 458 struct intel_mipmap_tree *dst_mt); 459 460 /** 461 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for 462 * the given miptree slice. 463 * 464 * \see intel_mipmap_tree::stencil_mt 465 */ 466 void 467 intel_miptree_s8z24_scatter(struct intel_context *intel, 468 struct intel_mipmap_tree *mt, 469 uint32_t level, 470 uint32_t slice); 471 472 /** 473 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the 474 * given miptree slice. 475 * 476 * \see intel_mipmap_tree::stencil_mt 477 */ 478 void 479 intel_miptree_s8z24_gather(struct intel_context *intel, 480 struct intel_mipmap_tree *mt, 481 uint32_t level, 482 uint32_t layer); 483 484 bool 485 intel_miptree_alloc_mcs(struct intel_context *intel, 486 struct intel_mipmap_tree *mt, 487 GLuint num_samples); 488 489 /** 490 * \name Miptree HiZ functions 491 * \{ 492 * 493 * It is safe to call the "slice_set_need_resolve" and "slice_resolve" 494 * functions on a miptree without HiZ. In that case, each function is a no-op. 495 */ 496 497 /** 498 * \brief Allocate the miptree's embedded HiZ miptree. 499 * \see intel_mipmap_tree:hiz_mt 500 * \return false if allocation failed 501 */ 502 503 bool 504 intel_miptree_alloc_hiz(struct intel_context *intel, 505 struct intel_mipmap_tree *mt, 506 GLuint num_samples); 507 508 void 509 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt, 510 uint32_t level, 511 uint32_t depth); 512 void 513 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt, 514 uint32_t level, 515 uint32_t depth); 516 void 517 intel_miptree_all_slices_set_need_hiz_resolve(struct intel_mipmap_tree *mt); 518 519 void 520 intel_miptree_all_slices_set_need_depth_resolve(struct intel_mipmap_tree *mt); 521 522 /** 523 * \return false if no resolve was needed 524 */ 525 bool 526 intel_miptree_slice_resolve_hiz(struct intel_context *intel, 527 struct intel_mipmap_tree *mt, 528 unsigned int level, 529 unsigned int depth); 530 531 /** 532 * \return false if no resolve was needed 533 */ 534 bool 535 intel_miptree_slice_resolve_depth(struct intel_context *intel, 536 struct intel_mipmap_tree *mt, 537 unsigned int level, 538 unsigned int depth); 539 540 /** 541 * \return false if no resolve was needed 542 */ 543 bool 544 intel_miptree_all_slices_resolve_hiz(struct intel_context *intel, 545 struct intel_mipmap_tree *mt); 546 547 /** 548 * \return false if no resolve was needed 549 */ 550 bool 551 intel_miptree_all_slices_resolve_depth(struct intel_context *intel, 552 struct intel_mipmap_tree *mt); 553 554 /**\}*/ 555 556 void 557 intel_miptree_downsample(struct intel_context *intel, 558 struct intel_mipmap_tree *mt); 559 560 void 561 intel_miptree_upsample(struct intel_context *intel, 562 struct intel_mipmap_tree *mt); 563 564 /* i915_mipmap_tree.c: 565 */ 566 void i915_miptree_layout(struct intel_mipmap_tree *mt); 567 void i945_miptree_layout(struct intel_mipmap_tree *mt); 568 void brw_miptree_layout(struct intel_context *intel, 569 struct intel_mipmap_tree *mt); 570 571 void 572 intel_miptree_map(struct intel_context *intel, 573 struct intel_mipmap_tree *mt, 574 unsigned int level, 575 unsigned int slice, 576 unsigned int x, 577 unsigned int y, 578 unsigned int w, 579 unsigned int h, 580 GLbitfield mode, 581 void **out_ptr, 582 int *out_stride); 583 584 void 585 intel_miptree_unmap(struct intel_context *intel, 586 struct intel_mipmap_tree *mt, 587 unsigned int level, 588 unsigned int slice); 589 590 #ifdef I915 591 static inline void 592 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt, 593 unsigned int level, unsigned int layer, enum gen6_hiz_op op) 594 { 595 /* Stub on i915. It would be nice if we didn't execute resolve code at all 596 * there. 597 */ 598 } 599 #else 600 void 601 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt, 602 unsigned int level, unsigned int layer, enum gen6_hiz_op op); 603 #endif 604 605 #ifdef __cplusplus 606 } 607 #endif 608 609 #endif 610