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    Searched defs:lodX (Results 1 - 7 of 7) sorted by null

  /external/skia/src/utils/
SkPatchUtils.cpp 138 int lodX = static_cast<int>(SkMaxScalar(topLength, bottomLength) / kPartitionSize);
141 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY));
173 const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) {
174 if (lodX < 1 || lodY < 1 || nullptr == cubics || nullptr == data) {
179 const int64_t lodX64 = (lodX + 1),
189 if (data->fVertexCount > 10000 || lodX > 200 || lodY > 200) {
190 SkScalar weightX = static_cast<SkScalar>(lodX) / (lodX + lodY);
191 SkScalar weightY = static_cast<SkScalar>(lodY) / (lodX + lodY);
194 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 6
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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringTests.cpp 158 const float lodX;
173 const float lodX = cases[caseNdx].lodX;
177 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth());
615 const float lodX = curCase.lod.x();
619 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth());
793 const float lodX = curCase.lod.x();
799 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth());
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vktTextureShadowTests.cpp 279 const float lodX;
297 const float lodX = cases[caseNdx].lodX;
301 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth());
706 const float lodX;
727 const float lodX = cases[caseNdx].lodX;
731 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth());
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  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 212 float lodX;
230 const float lodX = cases[caseNdx].lodX;
234 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp 212 float lodX;
230 const float lodX = cases[caseNdx].lodX;
234 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
852 const float lodX = curCase.lod.x();
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es3fTextureShadowTests.cpp 279 float lodX;
300 const float lodX = cases[caseNdx].lodX;
304 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
833 float lodX;
857 const float lodX = cases[caseNdx].lodX;
861 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth());
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  /external/swiftshader/src/Shader/
SamplerCore.cpp 95 Float4 lodX;
101 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
117 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method);
323 Float4 lodX;
329 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
345 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method);
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