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    Searched defs:lodY (Results 1 - 7 of 7) sorted by null

  /external/skia/src/utils/
SkPatchUtils.cpp 139 int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize);
141 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY));
173 const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) {
174 if (lodX < 1 || lodY < 1 || nullptr == cubics || nullptr == data) {
180 lodY64 = (lodY + 1),
189 if (data->fVertexCount > 10000 || lodX > 200 || lodY > 200) {
190 SkScalar weightX = static_cast<SkScalar>(lodX) / (lodX + lodY);
191 SkScalar weightY = static_cast<SkScalar>(lodY) / (lodX + lodY);
194 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 6
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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringTests.cpp 159 const float lodY;
174 const float lodY = cases[caseNdx].lodY;
178 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
616 const float lodY = curCase.lod.y();
620 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight());
794 const float lodY = curCase.lod.y();
800 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight());
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vktTextureShadowTests.cpp 280 const float lodY;
298 const float lodY = cases[caseNdx].lodY;
302 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
707 const float lodY;
728 const float lodY = cases[caseNdx].lodY;
732 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight());
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  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 213 float lodY;
231 const float lodY = cases[caseNdx].lodY;
235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp 213 float lodY;
231 const float lodY = cases[caseNdx].lodY;
235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
853 const float lodY = curCase.lod.y();
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es3fTextureShadowTests.cpp 280 float lodY;
301 const float lodY = cases[caseNdx].lodY;
305 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
834 float lodY;
858 const float lodY = cases[caseNdx].lodY;
862 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
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  /external/swiftshader/src/Shader/
SamplerCore.cpp 96 Float4 lodY;
101 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
117 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method);
324 Float4 lodY;
329 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
345 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method);
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