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      1 /*
      2 **
      3 ** Copyright 2012, The Android Open Source Project
      4 **
      5 ** Licensed under the Apache License, Version 2.0 (the "License");
      6 ** you may not use this file except in compliance with the License.
      7 ** You may obtain a copy of the License at
      8 **
      9 **     http://www.apache.org/licenses/LICENSE-2.0
     10 **
     11 ** Unless required by applicable law or agreed to in writing, software
     12 ** distributed under the License is distributed on an "AS IS" BASIS,
     13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14 ** See the License for the specific language governing permissions and
     15 ** limitations under the License.
     16 */
     17 
     18 #ifndef INCLUDING_FROM_AUDIOFLINGER_H
     19     #error This header file should only be included from AudioFlinger.h
     20 #endif
     21 
     22 //--- Audio Effect Management
     23 
     24 // EffectModule and EffectChain classes both have their own mutex to protect
     25 // state changes or resource modifications. Always respect the following order
     26 // if multiple mutexes must be acquired to avoid cross deadlock:
     27 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
     28 // AudioHandle -> ThreadBase -> EffectChain -> EffectModule
     29 // In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
     30 // startOutput(), getInputForAttr(), releaseInput()...) should never be called with AudioFlinger or
     31 // Threadbase mutex locked to avoid cross deadlock with other clients calling AudioPolicyService
     32 // methods that in turn call AudioFlinger thus locking the same mutexes in the reverse order.
     33 
     34 // The EffectModule class is a wrapper object controlling the effect engine implementation
     35 // in the effect library. It prevents concurrent calls to process() and command() functions
     36 // from different client threads. It keeps a list of EffectHandle objects corresponding
     37 // to all client applications using this effect and notifies applications of effect state,
     38 // control or parameter changes. It manages the activation state machine to send appropriate
     39 // reset, enable, disable commands to effect engine and provide volume
     40 // ramping when effects are activated/deactivated.
     41 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
     42 // the attached track(s) to accumulate their auxiliary channel.
     43 class EffectModule : public RefBase {
     44 public:
     45     EffectModule(ThreadBase *thread,
     46                     const wp<AudioFlinger::EffectChain>& chain,
     47                     effect_descriptor_t *desc,
     48                     int id,
     49                     audio_session_t sessionId,
     50                     bool pinned);
     51     virtual ~EffectModule();
     52 
     53     enum effect_state {
     54         IDLE,
     55         RESTART,
     56         STARTING,
     57         ACTIVE,
     58         STOPPING,
     59         STOPPED,
     60         DESTROYED
     61     };
     62 
     63     int         id() const { return mId; }
     64     void process();
     65     bool updateState();
     66     status_t command(uint32_t cmdCode,
     67                      uint32_t cmdSize,
     68                      void *pCmdData,
     69                      uint32_t *replySize,
     70                      void *pReplyData);
     71 
     72     void reset_l();
     73     status_t configure();
     74     status_t init();
     75     effect_state state() const {
     76         return mState;
     77     }
     78     uint32_t status() {
     79         return mStatus;
     80     }
     81     audio_session_t sessionId() const {
     82         return mSessionId;
     83     }
     84     status_t    setEnabled(bool enabled);
     85     status_t    setEnabled_l(bool enabled);
     86     bool isEnabled() const;
     87     bool isProcessEnabled() const;
     88 
     89     void        setInBuffer(const sp<EffectBufferHalInterface>& buffer);
     90     int16_t     *inBuffer() const {
     91         return mInBuffer != 0 ? reinterpret_cast<int16_t*>(mInBuffer->ptr()) : NULL;
     92     }
     93     void        setOutBuffer(const sp<EffectBufferHalInterface>& buffer);
     94     int16_t     *outBuffer() const {
     95         return mOutBuffer != 0 ? reinterpret_cast<int16_t*>(mOutBuffer->ptr()) : NULL;
     96     }
     97     void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
     98     void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
     99     const wp<ThreadBase>& thread() { return mThread; }
    100 
    101     status_t addHandle(EffectHandle *handle);
    102     ssize_t  disconnectHandle(EffectHandle *handle, bool unpinIfLast);
    103     ssize_t removeHandle(EffectHandle *handle);
    104     ssize_t removeHandle_l(EffectHandle *handle);
    105 
    106     const effect_descriptor_t& desc() const { return mDescriptor; }
    107     wp<EffectChain>&     chain() { return mChain; }
    108 
    109     status_t         setDevice(audio_devices_t device);
    110     status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
    111     status_t         setMode(audio_mode_t mode);
    112     status_t         setAudioSource(audio_source_t source);
    113     status_t         start();
    114     status_t         stop();
    115     void             setSuspended(bool suspended);
    116     bool             suspended() const;
    117 
    118     EffectHandle*    controlHandle_l();
    119 
    120     bool             isPinned() const { return mPinned; }
    121     void             unPin() { mPinned = false; }
    122     bool             purgeHandles();
    123     void             lock() { mLock.lock(); }
    124     void             unlock() { mLock.unlock(); }
    125     bool             isOffloadable() const
    126                         { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
    127     bool             isImplementationSoftware() const
    128                         { return (mDescriptor.flags & EFFECT_FLAG_HW_ACC_MASK) == 0; }
    129     bool             isProcessImplemented() const
    130                         { return (mDescriptor.flags & EFFECT_FLAG_NO_PROCESS) == 0; }
    131     status_t         setOffloaded(bool offloaded, audio_io_handle_t io);
    132     bool             isOffloaded() const;
    133     void             addEffectToHal_l();
    134     void             release_l();
    135 
    136     void             dump(int fd, const Vector<String16>& args);
    137 
    138 protected:
    139     friend class AudioFlinger;      // for mHandles
    140     bool                mPinned;
    141 
    142     // Maximum time allocated to effect engines to complete the turn off sequence
    143     static const uint32_t MAX_DISABLE_TIME_MS = 10000;
    144 
    145     EffectModule(const EffectModule&);
    146     EffectModule& operator = (const EffectModule&);
    147 
    148     status_t start_l();
    149     status_t stop_l();
    150     status_t remove_effect_from_hal_l();
    151 
    152 mutable Mutex               mLock;      // mutex for process, commands and handles list protection
    153     wp<ThreadBase>      mThread;    // parent thread
    154     wp<EffectChain>     mChain;     // parent effect chain
    155     const int           mId;        // this instance unique ID
    156     const audio_session_t mSessionId; // audio session ID
    157     const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
    158     effect_config_t     mConfig;    // input and output audio configuration
    159     sp<EffectHalInterface> mEffectInterface; // Effect module HAL
    160     sp<EffectBufferHalInterface> mInBuffer;  // Buffers for interacting with HAL
    161     sp<EffectBufferHalInterface> mOutBuffer;
    162     status_t            mStatus;    // initialization status
    163     effect_state        mState;     // current activation state
    164     Vector<EffectHandle *> mHandles;    // list of client handles
    165                 // First handle in mHandles has highest priority and controls the effect module
    166     uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
    167                                     // sending disable command.
    168     uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
    169     bool     mSuspended;            // effect is suspended: temporarily disabled by framework
    170     bool     mOffloaded;            // effect is currently offloaded to the audio DSP
    171     wp<AudioFlinger>    mAudioFlinger;
    172 };
    173 
    174 // The EffectHandle class implements the IEffect interface. It provides resources
    175 // to receive parameter updates, keeps track of effect control
    176 // ownership and state and has a pointer to the EffectModule object it is controlling.
    177 // There is one EffectHandle object for each application controlling (or using)
    178 // an effect module.
    179 // The EffectHandle is obtained by calling AudioFlinger::createEffect().
    180 class EffectHandle: public android::BnEffect {
    181 public:
    182 
    183     EffectHandle(const sp<EffectModule>& effect,
    184             const sp<AudioFlinger::Client>& client,
    185             const sp<IEffectClient>& effectClient,
    186             int32_t priority);
    187     virtual ~EffectHandle();
    188     virtual status_t initCheck();
    189 
    190     // IEffect
    191     virtual status_t enable();
    192     virtual status_t disable();
    193     virtual status_t command(uint32_t cmdCode,
    194                              uint32_t cmdSize,
    195                              void *pCmdData,
    196                              uint32_t *replySize,
    197                              void *pReplyData);
    198     virtual void disconnect();
    199 private:
    200             void disconnect(bool unpinIfLast);
    201 public:
    202     virtual sp<IMemory> getCblk() const { return mCblkMemory; }
    203     virtual status_t onTransact(uint32_t code, const Parcel& data,
    204             Parcel* reply, uint32_t flags);
    205 
    206 
    207     // Give or take control of effect module
    208     // - hasControl: true if control is given, false if removed
    209     // - signal: true client app should be signaled of change, false otherwise
    210     // - enabled: state of the effect when control is passed
    211     void setControl(bool hasControl, bool signal, bool enabled);
    212     void commandExecuted(uint32_t cmdCode,
    213                          uint32_t cmdSize,
    214                          void *pCmdData,
    215                          uint32_t replySize,
    216                          void *pReplyData);
    217     void setEnabled(bool enabled);
    218     bool enabled() const { return mEnabled; }
    219 
    220     // Getters
    221     wp<EffectModule> effect() const { return mEffect; }
    222     int id() const {
    223         sp<EffectModule> effect = mEffect.promote();
    224         if (effect == 0) {
    225             return 0;
    226         }
    227         return effect->id();
    228     }
    229     int priority() const { return mPriority; }
    230     bool hasControl() const { return mHasControl; }
    231     bool disconnected() const { return mDisconnected; }
    232 
    233     void dumpToBuffer(char* buffer, size_t size);
    234 
    235 protected:
    236     friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
    237     EffectHandle(const EffectHandle&);
    238     EffectHandle& operator =(const EffectHandle&);
    239 
    240     Mutex mLock;                        // protects IEffect method calls
    241     wp<EffectModule> mEffect;           // pointer to controlled EffectModule
    242     sp<IEffectClient> mEffectClient;    // callback interface for client notifications
    243     /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
    244     sp<IMemory>         mCblkMemory;    // shared memory for control block
    245     effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
    246                                         // shared memory
    247     uint8_t*            mBuffer;        // pointer to parameter area in shared memory
    248     int mPriority;                      // client application priority to control the effect
    249     bool mHasControl;                   // true if this handle is controlling the effect
    250     bool mEnabled;                      // cached enable state: needed when the effect is
    251                                         // restored after being suspended
    252     bool mDisconnected;                 // Set to true by disconnect()
    253 };
    254 
    255 // the EffectChain class represents a group of effects associated to one audio session.
    256 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
    257 // The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applied
    258 // to the output mix.
    259 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
    260 // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
    261 // order corresponding in the effect process order. When attached to a track (session ID !=
    262 // AUDIO_SESSION_OUTPUT_MIX),
    263 // it also provide it's own input buffer used by the track as accumulation buffer.
    264 class EffectChain : public RefBase {
    265 public:
    266     EffectChain(const wp<ThreadBase>& wThread, audio_session_t sessionId);
    267     EffectChain(ThreadBase *thread, audio_session_t sessionId);
    268     virtual ~EffectChain();
    269 
    270     // special key used for an entry in mSuspendedEffects keyed vector
    271     // corresponding to a suspend all request.
    272     static const int        kKeyForSuspendAll = 0;
    273 
    274     // minimum duration during which we force calling effect process when last track on
    275     // a session is stopped or removed to allow effect tail to be rendered
    276     static const int        kProcessTailDurationMs = 1000;
    277 
    278     void process_l();
    279 
    280     void lock() {
    281         mLock.lock();
    282     }
    283     void unlock() {
    284         mLock.unlock();
    285     }
    286 
    287     status_t createEffect_l(sp<EffectModule>& effect,
    288                             ThreadBase *thread,
    289                             effect_descriptor_t *desc,
    290                             int id,
    291                             audio_session_t sessionId,
    292                             bool pinned);
    293     status_t addEffect_l(const sp<EffectModule>& handle);
    294     status_t addEffect_ll(const sp<EffectModule>& handle);
    295     size_t removeEffect_l(const sp<EffectModule>& handle, bool release = false);
    296 
    297     audio_session_t sessionId() const { return mSessionId; }
    298     void setSessionId(audio_session_t sessionId) { mSessionId = sessionId; }
    299 
    300     sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
    301     sp<EffectModule> getEffectFromId_l(int id);
    302     sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
    303     // FIXME use float to improve the dynamic range
    304     bool setVolume_l(uint32_t *left, uint32_t *right, bool force = false);
    305     void resetVolume_l();
    306     void setDevice_l(audio_devices_t device);
    307     void setMode_l(audio_mode_t mode);
    308     void setAudioSource_l(audio_source_t source);
    309 
    310     void setInBuffer(const sp<EffectBufferHalInterface>& buffer) {
    311         mInBuffer = buffer;
    312     }
    313     int16_t *inBuffer() const {
    314         return mInBuffer != 0 ? reinterpret_cast<int16_t*>(mInBuffer->ptr()) : NULL;
    315     }
    316     void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) {
    317         mOutBuffer = buffer;
    318     }
    319     int16_t *outBuffer() const {
    320         return mOutBuffer != 0 ? reinterpret_cast<int16_t*>(mOutBuffer->ptr()) : NULL;
    321     }
    322 
    323     void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
    324     void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
    325     int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
    326 
    327     void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
    328                                mTailBufferCount = mMaxTailBuffers; }
    329     void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
    330     int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
    331 
    332     uint32_t strategy() const { return mStrategy; }
    333     void setStrategy(uint32_t strategy)
    334             { mStrategy = strategy; }
    335 
    336     // suspend effect of the given type
    337     void setEffectSuspended_l(const effect_uuid_t *type,
    338                               bool suspend);
    339     // suspend all eligible effects
    340     void setEffectSuspendedAll_l(bool suspend);
    341     // check if effects should be suspend or restored when a given effect is enable or disabled
    342     void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
    343                                           bool enabled);
    344 
    345     void clearInputBuffer();
    346 
    347     // At least one non offloadable effect in the chain is enabled
    348     bool isNonOffloadableEnabled();
    349 
    350     void syncHalEffectsState();
    351 
    352     // flags is an ORed set of audio_output_flags_t which is updated on return.
    353     void checkOutputFlagCompatibility(audio_output_flags_t *flags) const;
    354 
    355     // flags is an ORed set of audio_input_flags_t which is updated on return.
    356     void checkInputFlagCompatibility(audio_input_flags_t *flags) const;
    357 
    358     // Is this EffectChain compatible with the RAW audio flag.
    359     bool isRawCompatible() const;
    360 
    361     // Is this EffectChain compatible with the FAST audio flag.
    362     bool isFastCompatible() const;
    363 
    364     // isCompatibleWithThread_l() must be called with thread->mLock held
    365     bool isCompatibleWithThread_l(const sp<ThreadBase>& thread) const;
    366 
    367     void dump(int fd, const Vector<String16>& args);
    368 
    369 protected:
    370     friend class AudioFlinger;  // for mThread, mEffects
    371     EffectChain(const EffectChain&);
    372     EffectChain& operator =(const EffectChain&);
    373 
    374     class SuspendedEffectDesc : public RefBase {
    375     public:
    376         SuspendedEffectDesc() : mRefCount(0) {}
    377 
    378         int mRefCount;
    379         effect_uuid_t mType;
    380         wp<EffectModule> mEffect;
    381     };
    382 
    383     // get a list of effect modules to suspend when an effect of the type
    384     // passed is enabled.
    385     void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
    386 
    387     // get an effect module if it is currently enable
    388     sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
    389     // true if the effect whose descriptor is passed can be suspended
    390     // OEMs can modify the rules implemented in this method to exclude specific effect
    391     // types or implementations from the suspend/restore mechanism.
    392     bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
    393 
    394     void clearInputBuffer_l(const sp<ThreadBase>& thread);
    395 
    396     void setThread(const sp<ThreadBase>& thread);
    397 
    398              wp<ThreadBase> mThread;     // parent mixer thread
    399     mutable  Mutex mLock;        // mutex protecting effect list
    400              Vector< sp<EffectModule> > mEffects; // list of effect modules
    401              audio_session_t mSessionId; // audio session ID
    402              sp<EffectBufferHalInterface> mInBuffer;  // chain input buffer
    403              sp<EffectBufferHalInterface> mOutBuffer; // chain output buffer
    404 
    405     // 'volatile' here means these are accessed with atomic operations instead of mutex
    406     volatile int32_t mActiveTrackCnt;    // number of active tracks connected
    407     volatile int32_t mTrackCnt;          // number of tracks connected
    408 
    409              int32_t mTailBufferCount;   // current effect tail buffer count
    410              int32_t mMaxTailBuffers;    // maximum effect tail buffers
    411              int mVolumeCtrlIdx;         // index of insert effect having control over volume
    412              uint32_t mLeftVolume;       // previous volume on left channel
    413              uint32_t mRightVolume;      // previous volume on right channel
    414              uint32_t mNewLeftVolume;       // new volume on left channel
    415              uint32_t mNewRightVolume;      // new volume on right channel
    416              uint32_t mStrategy; // strategy for this effect chain
    417              // mSuspendedEffects lists all effects currently suspended in the chain.
    418              // Use effect type UUID timelow field as key. There is no real risk of identical
    419              // timeLow fields among effect type UUIDs.
    420              // Updated by updateSuspendedSessions_l() only.
    421              KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
    422 };
    423