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      1 // Copyright 2014 PDFium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
      6 
      7 #ifndef CORE_FXCRT_FX_BIDI_H_
      8 #define CORE_FXCRT_FX_BIDI_H_
      9 
     10 #include <memory>
     11 #include <vector>
     12 
     13 #include "core/fxcrt/fx_string.h"
     14 #include "core/fxcrt/fx_system.h"
     15 
     16 // Processes characters and group them into segments based on text direction.
     17 class CFX_BidiChar {
     18  public:
     19   enum Direction { NEUTRAL, LEFT, RIGHT };
     20   struct Segment {
     21     int32_t start;        // Start position.
     22     int32_t count;        // Character count.
     23     Direction direction;  // Segment direction.
     24   };
     25 
     26   CFX_BidiChar();
     27 
     28   // Append a character and classify it as left, right, or neutral.
     29   // Returns true if the character has a different direction than the
     30   // existing direction to indicate there is a segment to process.
     31   bool AppendChar(FX_WCHAR wch);
     32 
     33   // Call this after the last character has been appended. AppendChar()
     34   // must not be called after this.
     35   // Returns true if there is still a segment to process.
     36   bool EndChar();
     37 
     38   // Call after a change in direction is indicated by the above to get
     39   // information about the segment to process.
     40   Segment GetSegmentInfo() const { return m_LastSegment; }
     41 
     42  private:
     43   void StartNewSegment(CFX_BidiChar::Direction direction);
     44 
     45   Segment m_CurrentSegment;
     46   Segment m_LastSegment;
     47 };
     48 
     49 class CFX_BidiString {
     50  public:
     51   using const_iterator = std::vector<CFX_BidiChar::Segment>::const_iterator;
     52 
     53   explicit CFX_BidiString(const CFX_WideString& str);
     54   ~CFX_BidiString();
     55 
     56   // Overall direction is always LEFT or RIGHT, never NEUTRAL.
     57   CFX_BidiChar::Direction OverallDirection() const {
     58     return m_eOverallDirection;
     59   }
     60 
     61   // Force the overall direction to be R2L regardless of what was detected.
     62   void SetOverallDirectionRight();
     63 
     64   FX_WCHAR CharAt(size_t x) const { return m_Str[x]; }
     65   const_iterator begin() const { return m_Order.begin(); }
     66   const_iterator end() const { return m_Order.end(); }
     67 
     68  private:
     69   const CFX_WideString m_Str;
     70   std::unique_ptr<CFX_BidiChar> m_pBidiChar;
     71   std::vector<CFX_BidiChar::Segment> m_Order;
     72   CFX_BidiChar::Direction m_eOverallDirection;
     73 };
     74 
     75 #endif  // CORE_FXCRT_FX_BIDI_H_
     76