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    Searched defs:matte (Results 1 - 10 of 10) sorted by null

  /external/ImageMagick/MagickCore/
decorate.c 194 matte,
251 matte=image->alpha_color;
252 accentuate=matte;
254 AccentuateModulate)*matte.red+(QuantumRange*AccentuateModulate)));
256 AccentuateModulate)*matte.green+(QuantumRange*AccentuateModulate)));
258 AccentuateModulate)*matte.blue+(QuantumRange*AccentuateModulate)));
260 AccentuateModulate)*matte.black+(QuantumRange*AccentuateModulate)));
261 accentuate.alpha=matte.alpha;
262 highlight=matte;
264 HighlightModulate)*matte.red+(QuantumRange*HighlightModulate)))
190 matte, local
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accelerate.c 1633 matte; local
1974 matte; local
3690 matte; local
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widget.c 341 Draw matte.
408 % XDrawBeveledMatte() draws a matte with a shadowed upper and left bevel and
424 % contains the extents of the matte.
431 Draw matte.
449 % XDrawMatte() fills a rectangular area with the matte color.
463 % contains the extents of the matte.
470 Draw matte.
497 % XDrawMatteText() draws a matte with text. If the text exceeds the extents
675 Draw triangle matte.
799 Draw triangle matte
1546 matte; local
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display.c 361 "If the Composite image does not have any matte information,",
366 "resulting intensities are used as matte information.",
450 " image. Here the matte information is ignored.",
466 " The matte layer of the image window is replace with",
467 " the matte layer of the image. The other layers are",
470 "The image compositor requires a matte, or alpha channel in",
473 "for the image. This the case when matte is opaque (full",
476 "have a matte channel, it is initialized with 0 for any pixel",
480 "image matte channel percent transparency is initialized to factor.",
494 "Note that matte information for image window is not retained"
9665 matte[MagickPathExtent] = "0"; local
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