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Searched
defs:matte
(Results
1 - 10
of
10
) sorted by null
/external/ImageMagick/MagickCore/
decorate.c
194
matte
,
251
matte
=image->alpha_color;
252
accentuate=
matte
;
254
AccentuateModulate)*
matte
.red+(QuantumRange*AccentuateModulate)));
256
AccentuateModulate)*
matte
.green+(QuantumRange*AccentuateModulate)));
258
AccentuateModulate)*
matte
.blue+(QuantumRange*AccentuateModulate)));
260
AccentuateModulate)*
matte
.black+(QuantumRange*AccentuateModulate)));
261
accentuate.alpha=
matte
.alpha;
262
highlight=
matte
;
264
HighlightModulate)*
matte
.red+(QuantumRange*HighlightModulate)))
190
matte
,
local
[
all
...]
accelerate.c
1633
matte
;
local
1974
matte
;
local
3690
matte
;
local
[
all
...]
widget.c
341
Draw
matte
.
408
% XDrawBeveledMatte() draws a
matte
with a shadowed upper and left bevel and
424
% contains the extents of the
matte
.
431
Draw
matte
.
449
% XDrawMatte() fills a rectangular area with the
matte
color.
463
% contains the extents of the
matte
.
470
Draw
matte
.
497
% XDrawMatteText() draws a
matte
with text. If the text exceeds the extents
675
Draw triangle
matte
.
799
Draw triangle
matte
1546
matte
;
local
[
all
...]
display.c
361
"If the Composite image does not have any
matte
information,",
366
"resulting intensities are used as
matte
information.",
450
" image. Here the
matte
information is ignored.",
466
" The
matte
layer of the image window is replace with",
467
" the
matte
layer of the image. The other layers are",
470
"The image compositor requires a
matte
, or alpha channel in",
473
"for the image. This the case when
matte
is opaque (full",
476
"have a
matte
channel, it is initialized with 0 for any pixel",
480
"image
matte
channel percent transparency is initialized to factor.",
494
"Note that
matte
information for image window is not retained"
9665
matte
[MagickPathExtent] = "0";
local
[
all
...]