Home | History | Annotate | Download | only in view
      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.view;
     18 
     19 import android.annotation.Nullable;
     20 import android.graphics.Bitmap;
     21 import android.graphics.Matrix;
     22 import android.graphics.Paint;
     23 import android.graphics.SurfaceTexture;
     24 
     25 import com.android.internal.util.VirtualRefBasePtr;
     26 
     27 /**
     28  * A hardware layer can be used to render graphics operations into a hardware
     29  * friendly buffer. For instance, with an OpenGL backend a hardware layer
     30  * would use a Frame Buffer Object (FBO.) The hardware layer can be used as
     31  * a drawing cache when a complex set of graphics operations needs to be
     32  * drawn several times.
     33  *
     34  * @hide
     35  */
     36 final class HardwareLayer {
     37     private ThreadedRenderer mRenderer;
     38     private VirtualRefBasePtr mFinalizer;
     39 
     40     private HardwareLayer(ThreadedRenderer renderer, long deferredUpdater) {
     41         if (renderer == null || deferredUpdater == 0) {
     42             throw new IllegalArgumentException("Either hardware renderer: " + renderer
     43                     + " or deferredUpdater: " + deferredUpdater + " is invalid");
     44         }
     45         mRenderer = renderer;
     46         mFinalizer = new VirtualRefBasePtr(deferredUpdater);
     47     }
     48 
     49     /**
     50      * Update the paint used when drawing this layer.
     51      *
     52      * @param paint The paint used when the layer is drawn into the destination canvas.
     53      * @see View#setLayerPaint(android.graphics.Paint)
     54      */
     55     public void setLayerPaint(@Nullable Paint paint) {
     56         nSetLayerPaint(mFinalizer.get(), paint != null ? paint.getNativeInstance() : 0);
     57         mRenderer.pushLayerUpdate(this);
     58     }
     59 
     60     /**
     61      * Indicates whether this layer can be rendered.
     62      *
     63      * @return True if the layer can be rendered into, false otherwise
     64      */
     65     public boolean isValid() {
     66         return mFinalizer != null && mFinalizer.get() != 0;
     67     }
     68 
     69     /**
     70      * Destroys resources without waiting for a GC.
     71      */
     72     public void destroy() {
     73         if (!isValid()) {
     74             // Already destroyed
     75             return;
     76         }
     77         mRenderer.onLayerDestroyed(this);
     78         mRenderer = null;
     79         mFinalizer.release();
     80         mFinalizer = null;
     81     }
     82 
     83     public long getDeferredLayerUpdater() {
     84         return mFinalizer.get();
     85     }
     86 
     87     /**
     88      * Copies this layer into the specified bitmap.
     89      *
     90      * @param bitmap The bitmap to copy they layer into
     91      *
     92      * @return True if the copy was successful, false otherwise
     93      */
     94     public boolean copyInto(Bitmap bitmap) {
     95         return mRenderer.copyLayerInto(this, bitmap);
     96     }
     97 
     98     /**
     99      * Update the layer's properties. Note that after calling this isValid() may
    100      * return false if the requested width/height cannot be satisfied
    101      *
    102      * @param width The new width of this layer
    103      * @param height The new height of this layer
    104      * @param isOpaque Whether this layer is opaque
    105      *
    106      * @return true if the layer's properties will change, false if they already
    107      *         match the desired values.
    108      */
    109     public boolean prepare(int width, int height, boolean isOpaque) {
    110         return nPrepare(mFinalizer.get(), width, height, isOpaque);
    111     }
    112 
    113     /**
    114      * Sets an optional transform on this layer.
    115      *
    116      * @param matrix The transform to apply to the layer.
    117      */
    118     public void setTransform(Matrix matrix) {
    119         nSetTransform(mFinalizer.get(), matrix.native_instance);
    120         mRenderer.pushLayerUpdate(this);
    121     }
    122 
    123     /**
    124      * Indicates that this layer has lost its texture.
    125      */
    126     public void detachSurfaceTexture() {
    127         mRenderer.detachSurfaceTexture(mFinalizer.get());
    128     }
    129 
    130     public long getLayerHandle() {
    131         return mFinalizer.get();
    132     }
    133 
    134     public void setSurfaceTexture(SurfaceTexture surface) {
    135         nSetSurfaceTexture(mFinalizer.get(), surface);
    136         mRenderer.pushLayerUpdate(this);
    137     }
    138 
    139     public void updateSurfaceTexture() {
    140         nUpdateSurfaceTexture(mFinalizer.get());
    141         mRenderer.pushLayerUpdate(this);
    142     }
    143 
    144     static HardwareLayer adoptTextureLayer(ThreadedRenderer renderer, long layer) {
    145         return new HardwareLayer(renderer, layer);
    146     }
    147 
    148     private static native boolean nPrepare(long layerUpdater, int width, int height, boolean isOpaque);
    149     private static native void nSetLayerPaint(long layerUpdater, long paint);
    150     private static native void nSetTransform(long layerUpdater, long matrix);
    151     private static native void nSetSurfaceTexture(long layerUpdater, SurfaceTexture surface);
    152     private static native void nUpdateSurfaceTexture(long layerUpdater);
    153 }
    154