1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef SIMPLE_PERF_UNIX_SOCKET_H_ 18 #define SIMPLE_PERF_UNIX_SOCKET_H_ 19 20 #include <unistd.h> 21 22 #include <functional> 23 #include <memory> 24 #include <mutex> 25 #include <string> 26 #include <vector> 27 28 #include <android-base/logging.h> 29 30 #include "IOEventLoop.h" 31 #include "utils.h" 32 33 // Class wrappers for unix socket communication operations. 34 35 class UnixSocketConnection; 36 37 // UnixSocketMessage is the message structure used for communication. 38 struct UnixSocketMessage { 39 uint32_t len; 40 uint32_t type; 41 char data[0]; 42 }; 43 44 // We want to avoid memory copy by being able to cast from char array 45 // to UnixSocketMessage* directly (See the implementation in 46 // UnixSocketConnection::ConsumeDataInReadBuffer()). To access members 47 // of UnixSocketMessage and its extensions without causing alignment problems 48 // (On arm, some instructions (like LDRD) don't support unaligned address), 49 // we make sure all messages are stored at 8-bytes aligned addresses. Namely, 50 // each message will be padded to 8-bytes aligned size. 51 static constexpr uint32_t UnixSocketMessageAlignment = 8u; 52 53 // UnixSocketMessageBuffer is a circular buffer used to store 54 // UnixSocketMessages. 55 class UnixSocketMessageBuffer { 56 public: 57 explicit UnixSocketMessageBuffer(size_t capacity) 58 : data_(capacity), read_head_(0), valid_bytes_(0) {} 59 60 bool Empty() const { return valid_bytes_ == 0; } 61 62 bool HalfFull() const { return valid_bytes_ * 2 >= data_.size(); } 63 64 bool StoreMessage(const UnixSocketMessage& message) { 65 uint32_t aligned_len = Align(message.len, UnixSocketMessageAlignment); 66 if (data_.size() - valid_bytes_ < aligned_len) { 67 return false; 68 } 69 uint32_t write_head = (read_head_ + valid_bytes_) % data_.size(); 70 if (message.len <= data_.size() - write_head) { 71 memcpy(data_.data() + write_head, &message, message.len); 72 } else { 73 uint32_t len1 = data_.size() - write_head; 74 memcpy(data_.data() + write_head, &message, len1); 75 memcpy(data_.data(), reinterpret_cast<const char*>(&message) + len1, 76 message.len - len1); 77 } 78 valid_bytes_ += aligned_len; 79 return true; 80 } 81 82 size_t PeekData(const char** pdata) { 83 *pdata = &data_[read_head_]; 84 if (read_head_ + valid_bytes_ <= data_.size()) { 85 return valid_bytes_; 86 } 87 return data_.size() - read_head_; 88 } 89 90 void CommitData(size_t size) { 91 CHECK_GE(valid_bytes_, size); 92 read_head_ = (read_head_ + size) % data_.size(); 93 valid_bytes_ -= size; 94 } 95 96 private: 97 std::vector<char> data_; 98 uint32_t read_head_; 99 uint32_t valid_bytes_; 100 }; 101 102 // UnixSocketServer creates a unix socket server listening on a unix file path. 103 class UnixSocketServer { 104 public: 105 static std::unique_ptr<UnixSocketServer> Create( 106 const std::string& server_path, bool is_abstract); 107 108 ~UnixSocketServer(); 109 const std::string& GetPath() const { return path_; } 110 std::unique_ptr<UnixSocketConnection> AcceptConnection(); 111 112 private: 113 UnixSocketServer(int server_fd, const std::string& path) 114 : server_fd_(server_fd), path_(path) {} 115 const int server_fd_; 116 const std::string path_; 117 }; 118 119 // UnixSocketConnection is used to communicate between server and client. 120 // It is either created by accepting a connection in UnixSocketServer, or by 121 // connecting to a UnixSocketServer. 122 // UnixSocketConnection binds to a IOEventLoop, so it writes messages to fd 123 // when it is writable, and read messages from fd when it is readable. To send 124 // messages, UnixSocketConnection uses a buffer to store to-be-sent messages. 125 // And whenever it receives a complete message from fd, it calls the callback 126 // function. 127 // In UnixSocketConnection, although user can send messages concurrently from 128 // different threads, only the thread running IOEventLoop::RunLoop() can 129 // do IO operations, calling WriteData() and ReadData(). To make it work 130 // properly, the thread creating/destroying UnixSocketConnection should be 131 // the same thread running IOEventLoop::RunLoop(). 132 class UnixSocketConnection { 133 private: 134 static constexpr size_t SEND_BUFFER_SIZE = 512 * 1024; 135 static constexpr size_t READ_BUFFER_SIZE = 16 * 1024; 136 137 public: 138 explicit UnixSocketConnection(int fd) 139 : fd_(fd), 140 read_buffer_(READ_BUFFER_SIZE), 141 read_buffer_size_(0), 142 read_event_(nullptr), 143 send_buffer_(SEND_BUFFER_SIZE), 144 write_event_enabled_(true), 145 write_event_(nullptr), 146 no_more_message_(false) {} 147 148 static std::unique_ptr<UnixSocketConnection> Connect( 149 const std::string& server_path, bool is_abstract); 150 151 ~UnixSocketConnection(); 152 153 bool IsClosed() { 154 return fd_ == -1; 155 } 156 157 bool PrepareForIO(IOEventLoop& loop, 158 const std::function<bool(const UnixSocketMessage&)>& 159 receive_message_callback, 160 const std::function<bool()>& close_connection_callback); 161 162 // Thread-safe function, can be called from signal handler. 163 // The message is put into the send buffer. If [undelayed] is true, messages 164 // in the send buffer are sent immediately, otherwise they will be sent 165 // when the buffer is half full. 166 bool SendMessage(const UnixSocketMessage& message, bool undelayed) { 167 std::lock_guard<std::mutex> lock(send_buffer_and_write_event_mtx_); 168 if (no_more_message_ || !send_buffer_.StoreMessage(message)) { 169 return false; 170 } 171 // By buffering messages, we can effectively decrease context-switch times. 172 if (undelayed || send_buffer_.HalfFull()) { 173 return EnableWriteEventWithLock(); 174 } 175 return true; 176 } 177 178 // Thread-safe function. 179 // After NoMoreMessage(), the connection will not accept more messages 180 // in SendMessage(), and it will be closed after sending existing messages 181 // in send buffer. 182 bool NoMoreMessage() { 183 std::lock_guard<std::mutex> lock(send_buffer_and_write_event_mtx_); 184 if (!no_more_message_) { 185 no_more_message_ = true; 186 return EnableWriteEventWithLock(); 187 } 188 return true; 189 } 190 191 private: 192 // The caller should have send_buffer_and_write_event_mtx_ locked. 193 bool EnableWriteEventWithLock() { 194 if (!write_event_enabled_) { 195 if (!IOEventLoop::EnableEvent(write_event_)) { 196 return false; 197 } 198 write_event_enabled_ = true; 199 } 200 return true; 201 } 202 // The caller should have send_buffer_and_write_event_mtx_ locked. 203 bool DisableWriteEventWithLock() { 204 if (write_event_enabled_) { 205 if (!IOEventLoop::DisableEvent(write_event_)) { 206 return false; 207 } 208 write_event_enabled_ = false; 209 } 210 return true; 211 } 212 213 // Below functions are only called in the thread running IO operations. 214 bool WriteData(); 215 bool GetDataFromSendBuffer(const char** pdata, size_t* pdata_size); 216 bool ReadData(); 217 bool ConsumeDataInReadBuffer(); 218 bool CloseConnection(); 219 220 // Below members can only be accessed in the thread running IO operations. 221 int fd_; 222 std::function<bool(const UnixSocketMessage&)> read_callback_; 223 std::function<bool()> close_callback_; 224 // read_buffer_ is used to cache data read from the other end. 225 // read_buffer_size_ is the number of valid bytes in read_buffer_. 226 std::vector<char> read_buffer_; 227 size_t read_buffer_size_; 228 IOEventRef read_event_; 229 230 // send_buffer_and_write_event_mtx_ protects following members, which can be 231 // accessed in multiple threads. 232 std::mutex send_buffer_and_write_event_mtx_; 233 UnixSocketMessageBuffer send_buffer_; 234 bool write_event_enabled_; 235 IOEventRef write_event_; 236 bool no_more_message_; 237 }; 238 239 #endif // SIMPLE_PERF_UNIX_SOCKET_H_ 240