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    Searched defs:numAccurateBits (Results 1 - 2 of 2) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDerivateTests.cpp 182 float computeFloatingPointError (const float value, const int numAccurateBits)
184 const int numGarbageBits = 23-numAccurateBits;
239 static float convertFloatFlushToZeroRtn (float value, int minExponent, int numAccurateBits)
248 const int numTruncatedBits = 23-numAccurateBits;
269 return tcu::Float32::construct(-1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat() - getSingleULPForExponent(inputFloat.exponent(), numAccurateBits);
280 static float convertFloatFlushToZeroRtp (float value, int minExponent, int numAccurateBits)
282 return -convertFloatFlushToZeroRtn(-value, minExponent, numAccurateBits);
301 const tcu::IVec4 numAccurateBits = max(baseBits - numBitsLost.asInt() - (int)INTERPOLATION_LOST_BITS, tcu::IVec4(0));
303 return tcu::Vec4(computeFloatingPointError(expectedDerivate[0], numAccurateBits[0]),
304 computeFloatingPointError(expectedDerivate[1], numAccurateBits[1])
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  /external/deqp/modules/gles3/functional/
es3fShaderDerivateTests.cpp 213 float computeFloatingPointError (const float value, const int numAccurateBits)
215 const int numGarbageBits = 23-numAccurateBits;
270 static float convertFloatFlushToZeroRtn (float value, int minExponent, int numAccurateBits)
279 const int numTruncatedBits = 23-numAccurateBits;
300 return tcu::Float32::construct(-1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat() - getSingleULPForExponent(inputFloat.exponent(), numAccurateBits);
311 static float convertFloatFlushToZeroRtp (float value, int minExponent, int numAccurateBits)
313 return -convertFloatFlushToZeroRtn(-value, minExponent, numAccurateBits);
332 const tcu::IVec4 numAccurateBits = max(baseBits - numBitsLost.asInt() - (int)INTERPOLATION_LOST_BITS, tcu::IVec4(0));
334 return tcu::Vec4(computeFloatingPointError(expectedDerivate[0], numAccurateBits[0]),
335 computeFloatingPointError(expectedDerivate[1], numAccurateBits[1])
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