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    Searched defs:numIndices (Results 1 - 9 of 9) sorted by null

  /external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.cpp 101 int numIndices = gridSizeX * gridSizeY * numIndicesPerQuad;
102 dst.resize(numIndices);
261 GLsizei numIndices = (GLsizei)getNumIndices(m_gridSizeX, m_gridSizeY);
266 gl.drawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, DE_NULL);
glsRandomShaderCase.cpp 206 int numIndices = numQuads*6;
207 m_indices.resize(numIndices);
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationCommonEdgeTests.cpp 261 const int numIndices = gridWidth*gridHeight * (caseDef.primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? 3*2 : 4);
267 gridIndices.reserve(numIndices);
323 DE_ASSERT(static_cast<int>(gridIndices.size()) == numIndices);
  /external/skia/src/gpu/ops/
GrAAConvexTessellator.h 52 int numIndices() const { return fIndices.count(); }
  /external/deqp/modules/gles3/functional/
es3fPrimitiveRestartTests.cpp 446 int numIndices = getNumIndices();
448 DE_ASSERT(numIndices > 0);
450 DE_ASSERT(m_endWithRestart || getIndex(numIndices-1) != restartIndex); // We don't want restarts at end unless the case is a special case.
453 for (int i = 1; i < numIndices; i++)
556 int numIndices = getNumIndices();
557 for (int i = 0; i < numIndices; i++)
602 int numIndices = getNumIndices();
604 DE_ASSERT(numIndices >= 0);
608 for (int indexArrayNdx = 0; indexArrayNdx <= numIndices; indexArrayNdx++) // \note Goes one "too far" in order to detect end of array as well.
610 if (indexArrayNdx >= numIndices || getIndex(indexArrayNdx) == restartIndex) // \note Handle end of array the same way as a restart (…)
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es3fFragmentOutputTests.cpp 557 const int numIndices = numQuads*6;
562 vector<deUint16> indices (numIndices);
816 gl.drawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, &indices[0]);
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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 205 int[] numIndices = mSpheres[i].getNumIndices();
209 for (int j = 0; j < numIndices.length; j++) {
213 numIndices[j], GLES20.GL_UNSIGNED_SHORT,
217 for (int j = 0; j < numIndices.length; j++) {
219 numIndices[j], GLES20.GL_UNSIGNED_SHORT,
409 int[] numIndices = mSpheres[i].getNumIndices();
412 for (int j = 0; j < numIndices.length; j++) {
  /external/deqp/external/vulkancts/modules/vulkan/synchronization/
vktSynchronizationOperation.cpp 124 const deUint32 numIndices = static_cast<deUint32>(m_vertexData.size());
131 for (deUint32 i = 0; i < numIndices; ++i)
    [all...]
  /external/skia/src/effects/
SkBlurMaskFilter.cpp     [all...]

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