/hardware/qcom/display/msm8998/gpu_tonemapper/ |
Tonemapper.h | 34 unsigned int programID;
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/external/skia/src/gpu/gl/ |
GrGLProgram.h | 52 GrGLuint programID() const { return fProgramID; } 112 GrGLuint programID,
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GrGLGpu.cpp | [all...] |
/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 73 GrGLuint programId, 80 programId, 106 GrGLuint programID; 107 GL_CALL_RET(programID, CreateProgram()); 108 if (0 == programID) { 121 if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete, 123 this->cleanupProgram(programID, shadersToDelete); 133 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); 138 !this->compileAndAttachShaders(fGS, programID, GR_GL_GEOMETRY_SHADER, &shadersToDelete, 140 this->cleanupProgram(programID, shadersToDelete) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDrawTests.cpp | 686 deUint32 programID = ctx.createProgram(&program); 687 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); 688 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); 689 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); 753 ctx.useProgram(programID); 765 ctx.deleteProgram(programID); [all...] |
es3fVertexTextureTests.cpp | 735 const deUint32 programID = m_program->getProgram(); 740 const int positionLoc = glGetAttribLocation(programID, "a_position"); 749 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); 760 const int lodLoc = glGetUniformLocation(programID, "u_lod"); 773 const int texLoc = glGetUniformLocation(programID, "u_texture"); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fDrawTests.cpp | 818 deUint32 programID = ctx.createProgram(&program); 819 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); 820 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); 821 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); 913 ctx.useProgram(programID); 929 ctx.deleteProgram(programID); [all...] |
/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 427 deUint32 programID = m_program->getProgram(); 428 gl.useProgram(programID); 440 render(resImage, programID, quadGrid); 464 void ShaderRenderCase::setup (int programID) 466 DE_UNREF(programID); 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) 471 DE_UNREF(programID); 475 void ShaderRenderCase::setupDefaultInputs (int programID) 481 setupDefaultUniforms(m_renderCtx, programID); 590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid [all...] |
/external/deqp/modules/gles2/functional/ |
es2fVertexTextureTests.cpp | 635 const deUint32 programID = m_program->getProgram(); 640 const int positionLoc = glGetAttribLocation(programID, "a_position"); 649 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); 660 const int lodLoc = glGetUniformLocation(programID, "u_lod"); 673 const int texLoc = glGetUniformLocation(programID, "u_texture"); [all...] |
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
org.eclipse.swt.win32.win32.x86_3.6.1.v3657a.jar | |