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  /external/deqp/modules/gles2/
tes2TestPackage.cpp 81 glu::RenderContext& renderCtx = m_testPackage.getContext()->getRenderContext();
86 const glw::Functions& gl = renderCtx.getFunctions();
96 renderCtx.postIterate();
  /external/deqp/modules/gles3/
tes3TestPackage.cpp 80 glu::RenderContext& renderCtx = m_testPackage.getContext()->getRenderContext();
85 const glw::Functions& gl = renderCtx.getFunctions();
95 renderCtx.postIterate();
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 124 glu::RenderContext& renderCtx = m_context.getRenderContext();
125 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
144 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
157 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es2fShaderFragDataTests.cpp 148 const glu::RenderContext& renderCtx = m_context.getRenderContext();
149 const glw::Functions& gl = renderCtx.getFunctions();
150 const glu::ShaderProgram program (renderCtx, genSources(m_indexExprType));
151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128);
152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128);
195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
201 const tcu::RGBA threshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
204 glu::readPixels(renderCtx, 0, 0, result.getAccess());
es2fDepthStencilClearTests.cpp 399 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext();
400 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
es2fShaderApiTests.cpp 131 void queryShaderInfo (glu::RenderContext& renderCtx, deUint32 shader, glu::ShaderInfo& info)
133 const glw::Functions& gl = renderCtx.getFunctions();
286 void logShader (TestLog& log, glu::RenderContext& renderCtx, glu::Shader& shader)
289 queryShaderInfo(renderCtx, shader.getShader(), info);
294 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders)
303 logShader(log, renderCtx, shaders.get(shaderType));
309 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader)
315 logShader(log, renderCtx, vertShader);
316 logShader(log, renderCtx, fragShader);
702 glu::RenderContext& renderCtx = m_context.getRenderContext()
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es2fTextureSpecificationTests.cpp 414 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext();
415 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
430 sglr::GLContext gles2Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
432 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
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es2fTextureUnitTests.cpp 756 glu::RenderContext& renderCtx = m_context.getRenderContext();
757 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
795 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(viewportX, viewportY, viewportWidth, viewportHeight));
805 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 127 glu::RenderContext& renderCtx = m_context.getRenderContext();
128 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
147 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
160 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es3fFboTestCase.cpp 62 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext();
63 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
83 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es3fShaderFragDataTests.cpp 148 const glu::RenderContext& renderCtx = m_context.getRenderContext();
149 const glw::Functions& gl = renderCtx.getFunctions();
150 const glu::ShaderProgram program (renderCtx, genSources(m_indexExprType));
151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128);
152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128);
195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
201 const tcu::RGBA threshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
204 glu::readPixels(renderCtx, 0, 0, result.getAccess());
230 const glu::RenderContext& renderCtx = m_context.getRenderContext();
231 const glu::ShaderProgram program (renderCtx, glu::ProgramSources(
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es3fASTCDecompressionCases.cpp 200 static inline ASTCSupportLevel getASTCSupportLevel (const glu::ContextInfo& contextInfo, const glu::RenderContext& renderCtx)
202 const bool isES32 = glu::contextSupports(renderCtx.getType(), glu::ApiType::es(3, 2));
330 const glu::RenderContext& renderCtx = m_context.getRenderContext();
333 const RandomViewport viewport (renderCtx.getRenderTarget(), textureWidth, textureHeight, m_rnd.getUint32());
363 sampleTexture(tcu::SurfaceAccess(referenceDst, renderCtx.getRenderTarget().getPixelFormat()), texture.getRefTexture(), &texCoord[0], renderParams);
366 glu::readPixels(renderCtx, viewport.x, viewport.y, resultDst.getAccess());
428 const glu::RenderContext& renderCtx = m_context.getRenderContext();
429 const tcu::RGBA threshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + (tcu::isAstcSRGBFormat(m_format) ? tcu::RGBA(2,2,2,2) : tcu::RGBA(1,1,1,1));
451 glu::Texture2D texture (renderCtx, m_context.getContextInfo(), 1, &compressed, tcu::TexDecompressionParams(decompressionMode));
562 const glu::RenderContext& renderCtx = m_context.getRenderContext()
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es3fDepthStencilClearTests.cpp 402 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext();
403 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
es3fFboRenderTest.cpp 423 glu::RenderContext& renderCtx = m_context.getRenderContext();
424 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
447 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
471 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 67 bool checkFramebufferSize (TestLog& log, const glu::RenderContext& renderCtx, GLuint framebuffer, const IVec2& size)
69 const glw::Functions& gl = renderCtx.getFunctions();
87 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
174 bool checkFramebufferRenderable (TestLog& log, const glu::RenderContext& renderCtx, GLuint framebuffer, const IVec2& size)
176 const glw::Functions& gl = renderCtx.getFunctions();
192 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
269 const glu::RenderContext& renderCtx,
281 const glu::RenderContext& renderCtx,
285 , m_renderCtx (renderCtx)
327 const glu::RenderContext& renderCtx,
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es31fFboTestCase.cpp 62 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext();
63 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
85 sglr::GLContext context(renderCtx, log, 0, tcu::IVec4(x, y, width, height));
113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es31fIndirectComputeDispatchTests.cpp 341 const glu::RenderContext& renderCtx = m_context.getRenderContext();
342 const glw::Functions& gl = renderCtx.getFunctions();
344 const glu::ShaderProgram program (renderCtx, genVerifySources(m_workGroupSize));
346 glu::Buffer cmdBuffer (renderCtx);
347 glu::Buffer resultBuffer (renderCtx);
es31fAdvancedBlendTests.cpp 395 const glu::RenderContext& renderCtx = m_context.getRenderContext();
396 const glw::Functions& gl = renderCtx.getFunctions();
414 const glu::Buffer indexBuffer (renderCtx);
415 const glu::Buffer positionBuffer (renderCtx);
416 const glu::Buffer colorBuffer (renderCtx);
525 glu::readPixels(renderCtx, viewportX, viewportY, renderedImg.getAccess());
es31fShaderHelperInvocationTests.cpp 162 static void drawRandomPrimitives (const glu::RenderContext& renderCtx, deUint32 program, PrimitiveType primType, int numPrimitives, de::Random* rnd)
164 const glw::Functions& gl = renderCtx.getFunctions();
196 glu::draw(renderCtx, program, (int)vertexArrays.size(), &vertexArrays[0],
203 FboHelper (const glu::RenderContext& renderCtx, int width, int height, deUint32 format, int numSamples);
220 FboHelper::FboHelper (const glu::RenderContext& renderCtx, int width, int height, deUint32 format, int numSamples)
221 : m_renderCtx (renderCtx)
224 , m_colorbuffer (renderCtx)
225 , m_framebuffer (renderCtx)
226 , m_resolveColorbuffer (renderCtx)
227 , m_resolveFramebuffer (renderCtx)
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es31fStencilTexturingTests.cpp 123 static void drawTestPattern (const glu::RenderContext& renderCtx, int width, int height)
125 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
137 const glw::Functions& gl = renderCtx.getFunctions();
158 glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(), &indices[0]));
199 static void blitStencilToColor2D (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, int height)
201 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
243 const glw::Functions& gl = renderCtx.getFunctions();
260 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
264 static void blitStencilToColor2DArray (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, int height, int level)
266 const glu::ShaderProgram program(renderCtx, glu::ProgramSources(
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es31fTextureFilteringTests.cpp 322 const glu::RenderContext& renderCtx = m_context.getRenderContext();
323 const glw::Functions& gl = renderCtx.getFunctions();
371 glu::readPixels(renderCtx, viewport.x, viewport.y, result.getAccess());
376 const tcu::PixelFormat pixelFormat = renderCtx.getRenderTarget().getPixelFormat();
es31fOpaqueTypeIndexingTests.cpp 526 const RenderContext& renderCtx = m_context.getRenderContext();
527 const glw::Functions& gl = renderCtx.getFunctions();
529 TextureVector textures (renderCtx, numSamplers);
861 const RenderContext& renderCtx = m_context.getRenderContext();
862 const glw::Functions& gl = renderCtx.getFunctions();
864 const BufferVector buffers (renderCtx, numInstances);
866 ShaderExecutorPtr shaderExecutor (createExecutor(renderCtx, m_shaderType, shaderSpec));
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es31fTextureSpecificationTests.cpp 136 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext();
137 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
154 sglr::GLContext gles31Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
156 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
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  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 219 const glu::RenderContext& renderCtx = m_context.getRenderContext();
233 program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optimized).sources));
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  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 222 const glu::RenderContext& renderCtx = m_context.getRenderContext();
236 program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optimized).sources));
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