1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // OneShotTimer and RepeatingTimer provide a simple timer API. As the names 6 // suggest, OneShotTimer calls you back once after a time delay expires. 7 // RepeatingTimer on the other hand calls you back periodically with the 8 // prescribed time interval. 9 // 10 // OneShotTimer and RepeatingTimer both cancel the timer when they go out of 11 // scope, which makes it easy to ensure that you do not get called when your 12 // object has gone out of scope. Just instantiate a OneShotTimer or 13 // RepeatingTimer as a member variable of the class for which you wish to 14 // receive timer events. 15 // 16 // Sample RepeatingTimer usage: 17 // 18 // class MyClass { 19 // public: 20 // void StartDoingStuff() { 21 // timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1), 22 // this, &MyClass::DoStuff); 23 // } 24 // void StopDoingStuff() { 25 // timer_.Stop(); 26 // } 27 // private: 28 // void DoStuff() { 29 // // This method is called every second to do stuff. 30 // ... 31 // } 32 // base::RepeatingTimer timer_; 33 // }; 34 // 35 // Both OneShotTimer and RepeatingTimer also support a Reset method, which 36 // allows you to easily defer the timer event until the timer delay passes once 37 // again. So, in the above example, if 0.5 seconds have already passed, 38 // calling Reset on timer_ would postpone DoStuff by another 1 second. In 39 // other words, Reset is shorthand for calling Stop and then Start again with 40 // the same arguments. 41 // 42 // NOTE: These APIs are not thread safe. Always call from the same thread. 43 44 #ifndef BASE_TIMER_TIMER_H_ 45 #define BASE_TIMER_TIMER_H_ 46 47 // IMPORTANT: If you change timer code, make sure that all tests (including 48 // disabled ones) from timer_unittests.cc pass locally. Some are disabled 49 // because they're flaky on the buildbot, but when you run them locally you 50 // should be able to tell the difference. 51 52 #include "base/base_export.h" 53 #include "base/bind.h" 54 #include "base/bind_helpers.h" 55 #include "base/callback.h" 56 #include "base/location.h" 57 #include "base/macros.h" 58 #include "base/time/time.h" 59 60 namespace base { 61 62 class BaseTimerTaskInternal; 63 class SingleThreadTaskRunner; 64 65 //----------------------------------------------------------------------------- 66 // This class wraps MessageLoop::PostDelayedTask to manage delayed and repeating 67 // tasks. It must be destructed on the same thread that starts tasks. There are 68 // DCHECKs in place to verify this. 69 // 70 class BASE_EXPORT Timer { 71 public: 72 // Construct a timer in repeating or one-shot mode. Start or SetTaskInfo must 73 // be called later to set task info. |retain_user_task| determines whether the 74 // user_task is retained or reset when it runs or stops. 75 Timer(bool retain_user_task, bool is_repeating); 76 77 // Construct a timer with retained task info. 78 Timer(const tracked_objects::Location& posted_from, 79 TimeDelta delay, 80 const base::Closure& user_task, 81 bool is_repeating); 82 83 virtual ~Timer(); 84 85 // Returns true if the timer is running (i.e., not stopped). 86 virtual bool IsRunning() const; 87 88 // Returns the current delay for this timer. 89 virtual TimeDelta GetCurrentDelay() const; 90 91 // Set the task runner on which the task should be scheduled. This method can 92 // only be called before any tasks have been scheduled. The task runner must 93 // run tasks on the same thread the timer is used on. 94 virtual void SetTaskRunner(scoped_refptr<SingleThreadTaskRunner> task_runner); 95 96 // Start the timer to run at the given |delay| from now. If the timer is 97 // already running, it will be replaced to call the given |user_task|. 98 virtual void Start(const tracked_objects::Location& posted_from, 99 TimeDelta delay, 100 const base::Closure& user_task); 101 102 // Call this method to stop and cancel the timer. It is a no-op if the timer 103 // is not running. 104 virtual void Stop(); 105 106 // Call this method to reset the timer delay. The user_task_ must be set. If 107 // the timer is not running, this will start it by posting a task. 108 virtual void Reset(); 109 110 const base::Closure& user_task() const { return user_task_; } 111 const TimeTicks& desired_run_time() const { return desired_run_time_; } 112 113 protected: 114 // Used to initiate a new delayed task. This has the side-effect of disabling 115 // scheduled_task_ if it is non-null. 116 void SetTaskInfo(const tracked_objects::Location& posted_from, 117 TimeDelta delay, 118 const base::Closure& user_task); 119 120 void set_user_task(const Closure& task) { user_task_ = task; } 121 void set_desired_run_time(TimeTicks desired) { desired_run_time_ = desired; } 122 void set_is_running(bool running) { is_running_ = running; } 123 124 const tracked_objects::Location& posted_from() const { return posted_from_; } 125 bool retain_user_task() const { return retain_user_task_; } 126 bool is_repeating() const { return is_repeating_; } 127 bool is_running() const { return is_running_; } 128 129 private: 130 friend class BaseTimerTaskInternal; 131 132 // Allocates a new scheduled_task_ and posts it on the current MessageLoop 133 // with the given |delay|. scheduled_task_ must be NULL. scheduled_run_time_ 134 // and desired_run_time_ are reset to Now() + delay. 135 void PostNewScheduledTask(TimeDelta delay); 136 137 // Returns the task runner on which the task should be scheduled. If the 138 // corresponding task_runner_ field is null, the task runner for the current 139 // thread is returned. 140 scoped_refptr<SingleThreadTaskRunner> GetTaskRunner(); 141 142 // Disable scheduled_task_ and abandon it so that it no longer refers back to 143 // this object. 144 void AbandonScheduledTask(); 145 146 // Called by BaseTimerTaskInternal when the MessageLoop runs it. 147 void RunScheduledTask(); 148 149 // Stop running task (if any) and abandon scheduled task (if any). 150 void StopAndAbandon() { 151 Stop(); 152 AbandonScheduledTask(); 153 } 154 155 // When non-NULL, the scheduled_task_ is waiting in the MessageLoop to call 156 // RunScheduledTask() at scheduled_run_time_. 157 BaseTimerTaskInternal* scheduled_task_; 158 159 // The task runner on which the task should be scheduled. If it is null, the 160 // task runner for the current thread should be used. 161 scoped_refptr<SingleThreadTaskRunner> task_runner_; 162 163 // Location in user code. 164 tracked_objects::Location posted_from_; 165 // Delay requested by user. 166 TimeDelta delay_; 167 // user_task_ is what the user wants to be run at desired_run_time_. 168 base::Closure user_task_; 169 170 // The estimated time that the MessageLoop will run the scheduled_task_ that 171 // will call RunScheduledTask(). This time can be a "zero" TimeTicks if the 172 // task must be run immediately. 173 TimeTicks scheduled_run_time_; 174 175 // The desired run time of user_task_. The user may update this at any time, 176 // even if their previous request has not run yet. If desired_run_time_ is 177 // greater than scheduled_run_time_, a continuation task will be posted to 178 // wait for the remaining time. This allows us to reuse the pending task so as 179 // not to flood the MessageLoop with orphaned tasks when the user code 180 // excessively Stops and Starts the timer. This time can be a "zero" TimeTicks 181 // if the task must be run immediately. 182 TimeTicks desired_run_time_; 183 184 // Thread ID of current MessageLoop for verifying single-threaded usage. 185 int thread_id_; 186 187 // Repeating timers automatically post the task again before calling the task 188 // callback. 189 const bool is_repeating_; 190 191 // If true, hold on to the user_task_ closure object for reuse. 192 const bool retain_user_task_; 193 194 // If true, user_task_ is scheduled to run sometime in the future. 195 bool is_running_; 196 197 DISALLOW_COPY_AND_ASSIGN(Timer); 198 }; 199 200 //----------------------------------------------------------------------------- 201 // This class is an implementation detail of OneShotTimer and RepeatingTimer. 202 // Please do not use this class directly. 203 class BaseTimerMethodPointer : public Timer { 204 public: 205 // This is here to work around the fact that Timer::Start is "hidden" by the 206 // Start definition below, rather than being overloaded. 207 // TODO(tim): We should remove uses of BaseTimerMethodPointer::Start below 208 // and convert callers to use the base::Closure version in Timer::Start, 209 // see bug 148832. 210 using Timer::Start; 211 212 enum RepeatMode { ONE_SHOT, REPEATING }; 213 BaseTimerMethodPointer(RepeatMode mode) 214 : Timer(mode == REPEATING, mode == REPEATING) {} 215 216 // Start the timer to run at the given |delay| from now. If the timer is 217 // already running, it will be replaced to call a task formed from 218 // |reviewer->*method|. 219 template <class Receiver> 220 void Start(const tracked_objects::Location& posted_from, 221 TimeDelta delay, 222 Receiver* receiver, 223 void (Receiver::*method)()) { 224 Timer::Start(posted_from, delay, 225 base::Bind(method, base::Unretained(receiver))); 226 } 227 }; 228 229 //----------------------------------------------------------------------------- 230 // A simple, one-shot timer. See usage notes at the top of the file. 231 class OneShotTimer : public BaseTimerMethodPointer { 232 public: 233 OneShotTimer() : BaseTimerMethodPointer(ONE_SHOT) {} 234 }; 235 236 //----------------------------------------------------------------------------- 237 // A simple, repeating timer. See usage notes at the top of the file. 238 class RepeatingTimer : public BaseTimerMethodPointer { 239 public: 240 RepeatingTimer() : BaseTimerMethodPointer(REPEATING) {} 241 }; 242 243 //----------------------------------------------------------------------------- 244 // A Delay timer is like The Button from Lost. Once started, you have to keep 245 // calling Reset otherwise it will call the given method in the MessageLoop 246 // thread. 247 // 248 // Once created, it is inactive until Reset is called. Once |delay| seconds have 249 // passed since the last call to Reset, the callback is made. Once the callback 250 // has been made, it's inactive until Reset is called again. 251 // 252 // If destroyed, the timeout is canceled and will not occur even if already 253 // inflight. 254 class DelayTimer : protected Timer { 255 public: 256 template <class Receiver> 257 DelayTimer(const tracked_objects::Location& posted_from, 258 TimeDelta delay, 259 Receiver* receiver, 260 void (Receiver::*method)()) 261 : Timer(posted_from, 262 delay, 263 base::Bind(method, base::Unretained(receiver)), 264 false) {} 265 266 void Reset() override; 267 }; 268 269 // This class has a templated method so it can not be exported without failing 270 // to link in MSVC. But clang-plugin does not allow inline definitions of 271 // virtual methods, so the inline definition lives in the header file here 272 // to satisfy both. 273 inline void DelayTimer::Reset() { 274 Timer::Reset(); 275 } 276 277 } // namespace base 278 279 #endif // BASE_TIMER_TIMER_H_ 280