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Searched
defs:rhw
(Results
1 - 5
of
5
) sorted by null
/external/swiftshader/src/Shader/
PixelRoutine.hpp
35
Float4
rhw
; // Reciprocal w
member in class:sw::PixelRoutine
71
Float4 interpolateCentroid(Float4 &x, Float4 &y, Float4 &
rhw
, Pointer<Byte> planeEquation, bool flat, bool perspective);
VertexRoutine.cpp
553
Float4
rhw
= Float4(1.0f) / o[pos].w;
local
560
o[pos].x = (o[pos].x - L) / W *
rhw
;
561
o[pos].y = (o[pos].y - T) / H *
rhw
;
562
o[pos].z = o[pos].z *
rhw
;
563
o[pos].w =
rhw
;
661
Float4
rhw
= Float4(1.0f) / w;
local
663
v.x = As<Float4>(RoundInt(*Pointer<Float4>(data + OFFSET(DrawData,X0x16)) + v.x *
rhw
* *Pointer<Float4>(data + OFFSET(DrawData,Wx16))));
664
v.y = As<Float4>(RoundInt(*Pointer<Float4>(data + OFFSET(DrawData,Y0x16)) + v.y *
rhw
* *Pointer<Float4>(data + OFFSET(DrawData,Hx16))));
665
v.z = v.z *
rhw
;
666
v.w =
rhw
;
[
all
...]
SetupRoutine.cpp
156
Float
rhw
= IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f));
local
158
X[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,X0x16)) + v.x *
rhw
* *Pointer<Float>(data + OFFSET(DrawData,Wx16)));
159
Y[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,Y0x16)) + v.y *
rhw
* *Pointer<Float>(data + OFFSET(DrawData,Hx16)));
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTPrint3D.h
72
VERTTYPE sx, sy, sz,
rhw
;
member in struct:SPVRTPrint3DAPIVertex
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dtypes.h
224
D3DVALUE
rhw
;
member in union:_D3DTLVERTEX::__anon50578
247
sx = v.x; sy = v.y; sz = v.z;
rhw
= _rhw;
[
all
...]
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