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    Searched defs:rhw (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/src/Shader/
PixelRoutine.hpp 35 Float4 rhw; // Reciprocal w member in class:sw::PixelRoutine
71 Float4 interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective);
VertexRoutine.cpp 553 Float4 rhw = Float4(1.0f) / o[pos].w; local
560 o[pos].x = (o[pos].x - L) / W * rhw;
561 o[pos].y = (o[pos].y - T) / H * rhw;
562 o[pos].z = o[pos].z * rhw;
563 o[pos].w = rhw;
661 Float4 rhw = Float4(1.0f) / w; local
663 v.x = As<Float4>(RoundInt(*Pointer<Float4>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float4>(data + OFFSET(DrawData,Wx16))));
664 v.y = As<Float4>(RoundInt(*Pointer<Float4>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float4>(data + OFFSET(DrawData,Hx16))));
665 v.z = v.z * rhw;
666 v.w = rhw;
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SetupRoutine.cpp 156 Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f)); local
158 X[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float>(data + OFFSET(DrawData,Wx16)));
159 Y[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float>(data + OFFSET(DrawData,Hx16)));
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTPrint3D.h 72 VERTTYPE sx, sy, sz, rhw; member in struct:SPVRTPrint3DAPIVertex
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dtypes.h 224 D3DVALUE rhw; member in union:_D3DTLVERTEX::__anon50578
247 sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
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