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  /prebuilts/go/darwin-x86/src/crypto/md5/
gen.go 65 "rotate": rotate,
80 func rotate() string { func
253 {{rotate}}
260 {{rotate}}
267 {{rotate}}
274 {{rotate}}
283 {{rotate}}
293 {{rotate}}
303 {{rotate}}
    [all...]
  /prebuilts/go/linux-x86/src/crypto/md5/
gen.go 65 "rotate": rotate,
80 func rotate() string { func
253 {{rotate}}
260 {{rotate}}
267 {{rotate}}
274 {{rotate}}
283 {{rotate}}
293 {{rotate}}
303 {{rotate}}
    [all...]
  /device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Modules/
rotatingtree.c 67 int rotate; local
73 rotate = !randombits(1);
78 if (rotate) {
90 if (rotate) {
  /external/robolectric/v1/src/test/java/com/xtremelabs/robolectric/shadows/
AnimationSetTest.java 33 Animation rotate = new RotateAnimation(1f, 2f); local
36 set.addAnimation(rotate);
42 assertThat(list.get(2), sameInstance(rotate));
  /external/skia/gm/
localmatriximageshader.cpp 29 SkMatrix rotate; local
30 rotate.setRotate(45.0f);
33 sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate);
35 // Rotate about the origin will happen first.
42 SkShader::TileMode::kClamp_TileMode, &rotate);
  /external/skia/samplecode/
SampleManyRects.cpp 49 SkMatrix rotate; variable
50 rotate.setRotate(fRandom.nextUScalar1() * 360,
53 canvas->concat(rotate);
  /frameworks/rs/
rsMatrix4x4.h 64 void rotate(float rot, float x, float y, float z) { function in struct:android::renderscript::Matrix4x4
  /hardware/qcom/display/msm8960/liboverlay/
mdpWrapper.h 61 bool rotate(int fd, msm_rotator_data_info& rot);
137 inline bool rotate(int fd, msm_rotator_data_info& rot) { function in namespace:overlay::mdp_wrapper
  /packages/inputmethods/LatinIME/tests/src/com/android/inputmethod/latin/utils/
RecapitalizeStatusTests.java 60 status.rotate();
64 status.rotate();
66 status.rotate();
68 status.rotate();
72 status.rotate();
76 status.rotate();
78 status.rotate();
80 status.rotate();
84 status.rotate();
88 status.rotate();
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  /external/fonttools/Lib/fontTools/misc/
transform.py 37 >>> t3 = t2.rotate(math.pi / 2)
73 rotate(), return a new Transform instance.
153 def rotate(self, angle): member in class:Transform
159 >>> t.rotate(math.pi / 2)
  /external/pdfium/core/fpdfapi/page/
cpdf_page.cpp 38 CPDF_Object* pRotate = GetPageAttr("Rotate");
39 int rotate = pRotate ? pRotate->GetInteger() / 90 % 4 : 0; local
40 if (rotate < 0)
41 rotate += 4;
64 if (rotate % 2)
67 switch (rotate) {
  /external/skia/bench/
RotatedRectBench.cpp 93 SkMatrix rotate; variable
95 rotate.setRotate(30.f, kRectW / 2, kRectH / 2);
96 SkMatrix m = rotate;
119 m.postConcat(rotate);
  /external/skia/src/pathops/
SkOpCubicHull.cpp 9 static bool rotate(const SkDCubic& cubic, int zero, int index, SkDCubic& rotPath) { function
73 // rotate line from (yMin, index) to axis
80 if (!rotate(*this, yMin, index, rotPath)) { // ! if cbc[yMin]==cbc[idx]
137 if (!rotate(*this, least, most, midPath)) { // ! if cbc[least]==cbc[most]
  /frameworks/base/graphics/java/android/graphics/
Camera.java 65 * @see #rotate(float, float, float)
76 * @see #rotate(float, float, float)
87 * @see #rotate(float, float, float)
102 public native void rotate(float x, float y, float z); method in class:Camera
  /hardware/qcom/display/msm8084/liboverlay/
mdpWrapper.h 63 bool rotate(int fd, msm_rotator_data_info& rot);
160 inline bool rotate(int fd, msm_rotator_data_info& rot) { function in namespace:overlay::mdp_wrapper
  /hardware/qcom/display/msm8226/liboverlay/
mdpWrapper.h 66 bool rotate(int fd, msm_rotator_data_info& rot);
161 inline bool rotate(int fd, msm_rotator_data_info& rot) { function in namespace:overlay::mdp_wrapper
  /hardware/qcom/display/msm8909/liboverlay/
mdpWrapper.h 69 bool rotate(int fd, msm_rotator_data_info& rot);
163 inline bool rotate(int fd, msm_rotator_data_info& rot) { function in namespace:overlay::mdp_wrapper
  /hardware/qcom/display/msm8994/liboverlay/
mdpWrapper.h 69 bool rotate(int fd, msm_rotator_data_info& rot);
163 inline bool rotate(int fd, msm_rotator_data_info& rot) { function in namespace:overlay::mdp_wrapper
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
ImageRotate.java 47 public void rotate() { method in class:ImageRotate
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
ProgressSpinner.java 74 canvas.rotate(mInnerDegree, 0, 0, 1);
76 canvas.rotate(mOuterDegree - mInnerDegree, 0, 0, 1);
  /packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLCanvas.java 44 public abstract void rotate(float angle, float x, float y, float z); method in interface:GLCanvas
  /toolchain/binutils/binutils-2.25/gas/testsuite/gas/bfin/
shift.s 70 .global rotate
71 rotate: label
  /frameworks/base/core/tests/utiltests/src/com/android/internal/util/
FileRotatorTest.java 92 final FileRotator rotate = new FileRotator( local
99 rotate.combineActive(reader, writer("foo"), currentTime);
101 assertReadAll(rotate, "foo");
107 rotate.combineActive(reader, writer("bar"), currentTime);
109 assertReadAll(rotate, "bar");
113 final FileRotator rotate = new FileRotator( local
120 rotate.combineActive(reader, writer("foo"), currentTime);
122 assertReadAll(rotate, "foo");
124 // push time a few minutes forward; shouldn't rotate file
127 rotate.combineActive(reader, writer("bar"), currentTime)
145 final FileRotator rotate = new FileRotator( local
175 final FileRotator rotate = new FileRotator( local
208 final FileRotator rotate = new FileRotator( local
236 final FileRotator rotate = new FileRotator( local
284 final FileRotator rotate = new FileRotator( local
333 final FileRotator rotate = new FileRotator( local
364 final FileRotator rotate = new FileRotator( local
376 final FileRotator rotate = new FileRotator(inaccessibleDir, PREFIX, SECOND_IN_MILLIS, SECOND_IN_MILLIS); local
    [all...]
  /cts/tests/tests/view/src/android/view/cts/
PixelCopyViewProducerActivity.java 101 public boolean rotate() { method in class:PixelCopyViewProducerActivity
103 // Do not rotate the screen if it is not supported.
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DIMath.js 64 void rotate(in float angle, // multiply the matrix by passed rotation values on the right
66 void rotate(in float angle, in J3DVector3 v); // multiply the matrix by passed rotation values on the right
81 in J3DVector3 rotate,
411 J3DIMatrix4.prototype.rotate = function(angle,x,y,z) method in class:J3DIMatrix4
427 this.rotate(angle, 1,0,0); // about X axis
428 this.rotate(x, 0,1,0); // about Y axis
429 this.rotate(y, 0,0,1); // about Z axis
776 var translate, rotate, scale, skew, perspective;
779 var rotate = (_rotate == undefined || !("length" in _rotate)) ? new J3DIVector3 : _rotate;
876 rotate[1] = Math.asin(-row0[2])
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