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  /external/flatbuffers/samples/android/jni/
main.cpp 25 auto sound = builder.CreateString("Bark"); local
26 auto animal_buffer = sample::CreateAnimal(builder, name, sound);
38 assert(animal->sound()->str() == "Bark");
  /external/replicaisland/src/com/replica/replicaisland/
ButtonAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
30 private Sound mDepressSound;
55 SoundSystem sound = sSystemRegistry.soundSystem; local
56 if (sound != null) {
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL);
82 public void setDepressSound(Sound sound) {
83 mDepressSound = sound;
PlaySingleSoundComponent.java 20 private SoundSystem.Sound mSound;
35 public void setSound(SoundSystem.Sound sound) {
36 mSound = sound;
42 SoundSystem sound = sSystemRegistry.soundSystem; local
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
DoorAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
44 private Sound mCloseSound;
45 private Sound mOpenSound;
96 SoundSystem sound = sSystemRegistry.soundSystem; local
97 if (sound != null) {
98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL);
126 SoundSystem sound = sSystemRegistry.soundSystem; local
127 if (sound != null) {
128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL);
195 public void setSounds(Sound openSound, Sound closeSound)
    [all...]
GameThread.java 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
106 if (sound != null) {
107 sound.pauseAll();
LauncherComponent.java 20 import com.replica.replicaisland.SoundSystem.Sound;
37 private Sound mLaunchSound;
114 SoundSystem sound = sSystemRegistry.soundSystem; local
115 if (sound != null) {
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL);
151 public void setLaunchSound(Sound sound) {
152 mLaunchSound = sound;
LifetimeComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
34 private Sound mDeathSound;
164 SoundSystem sound = sSystemRegistry.soundSystem; local
165 if (sound != null) {
166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL);
188 public final void setDeathSound(Sound deathSound) {
HitReactionComponent.java 54 private SoundSystem.Sound mTakeHitSound;
55 private SoundSystem.Sound mDealHitSound;
120 SoundSystem sound = sSystemRegistry.soundSystem; local
121 if (sound != null) {
122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL);
231 SoundSystem sound = sSystemRegistry.soundSystem; local
232 if (sound != null) {
233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL);
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) {
    [all...]
LaunchProjectileComponent.java 51 private SoundSystem.Sound mShootSound;
180 SoundSystem sound = sSystemRegistry.soundSystem; local
181 if (sound != null) {
182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL);
259 public final void setShootSound(SoundSystem.Sound shoot) {
AnimationComponent.java 22 import com.replica.replicaisland.SoundSystem.Sound;
63 private Sound mLandThump;
64 private Sound mRocketSound;
65 private Sound mExplosionSound;
71 private Sound mRubySound1;
72 private Sound mRubySound2;
73 private Sound mRubySound3;
140 SoundSystem sound = sSystemRegistry.soundSystem; local
142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled,
144 // sounds. So it's simpler to just avoid that code if sound is off
    [all...]
GhostComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
32 private Sound mAmbientSound;
131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
132 if (sound != null) {
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL);
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
141 if (sound != null) {
142 sound.stop(mAmbientSoundStream);
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
192 if (sound != null)
    [all...]
  /packages/apps/TvSettings/Settings/src/com/android/tv/settings/device/sound/
SoundActivity.java 17 package com.android.tv.settings.device.sound;
25 * Activity that allows the enabling and disabling of sound effects.
SoundFragment.java 17 package com.android.tv.settings.device.sound;
58 setPreferencesFromResource(R.xml.sound, null);
93 throw new IllegalArgumentException("Unknown surround sound pref value");
  /prebuilts/misc/windows/sdl2/test/
loopwave.c 13 /* Program to load a wave file and loop playing it using SDL sound */
33 Uint8 *sound; /* Pointer to wave data */ member in struct:__anon53725
55 waveptr = wave.sound + wave.soundpos;
63 waveptr = wave.sound;
99 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
126 SDL_FreeWAV(wave.sound);
139 SDL_FreeWAV(wave.sound);
testmultiaudio.c 15 static Uint8 *sound = NULL; /* Pointer to wave data */ variable
29 Uint8 *waveptr = sound + cbd->soundpos;
144 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
149 SDL_FreeWAV(sound);
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/
ant-jmf.jar 
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/util/
NotificationChannelController.java 108 Uri sound = VoicemailNotificationSettingsUtil.getRingTonePreference(context); local
110 (sound == null) ? Settings.System.DEFAULT_NOTIFICATION_URI : sound,
  /packages/apps/Car/Settings/src/com/android/car/settings/sound/
SoundSettingsActivity.java 16 package com.android.car.settings.sound;
30 * Activity hosts sound related settings.
VolumeControllerPresenter.java 17 package com.android.car.settings.sound;
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
AudioAndHapticFeedbackManager.java 86 // if mAudioManager is null, we can't play a sound anyway, so return
93 final int sound; local
96 sound = AudioManager.FX_KEYPRESS_DELETE;
99 sound = AudioManager.FX_KEYPRESS_RETURN;
102 sound = AudioManager.FX_KEYPRESS_SPACEBAR;
105 sound = AudioManager.FX_KEYPRESS_STANDARD;
108 mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
  /packages/services/Telecomm/src/com/android/server/telecom/ui/
NotificationChannelManager.java 73 Uri sound = silentRingtone; local
81 sound = silentRingtone;
89 sound = silentRingtone;
95 if (sound != null) {
97 sound,
  /frameworks/base/media/java/android/media/
MediaActionSound.java 31 * camera operation sound when implementing a custom still or video recording mechanism (through the
59 * The sound used by
67 * A sound to indicate that focusing has completed. Because deciding
68 * when this occurs is application-dependent, this sound is not used by
75 * The sound used by
83 * The sound used by
115 * needed for playing any platform media action sound; you do not need a
116 * separate instance for each sound type.
134 private int loadSound(SoundState sound) {
135 int id = mSoundPool.load(SOUND_FILES[sound.name], 1)
159 SoundState sound = mSounds[soundName]; local
209 SoundState sound = mSounds[soundName]; local
    [all...]
  /frameworks/base/tests/CoreTests/android/core/
NsdServiceInfoTest.java 111 attributedInfo.setAttribute("sound", (new String("???")).getBytes("UTF-8"));
121 String sound = new String(attributedInfo.getAttributes().get("sound"), "UTF-8"); local
122 assertTrue(sound.equals("???"));
  /packages/apps/Dialer/java/com/android/dialer/notification/
NotificationChannelManager.java 283 Uri sound; local
291 sound = silentRingtone;
299 sound = silentRingtone;
307 sound = silentRingtone;
318 sound =
328 sound = null;
336 sound = null;
344 if (sound != null) {
346 // but with a null value to indicate no sound.
348 sound.equals(silentRingtone) ? null : sound
    [all...]
  /packages/apps/Settings/src/com/android/settings/notification/
NotificationStation.java 362 } else if (n.sound != null) {
363 sb.append(n.sound.toString());

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