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Searched
defs:spill_costs
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_reg_allocate.cpp
248
vec4_visitor::evaluate_spill_costs(float *
spill_costs
, bool *no_spill)
253
spill_costs
[i] = 0.0;
266
spill_costs
[inst->src[i].reg] += loop_scale;
273
spill_costs
[inst->dst.reg] += loop_scale;
307
float
spill_costs
[this->virtual_grf_count];
local
310
evaluate_spill_costs(
spill_costs
, no_spill);
314
ra_set_node_spill_cost(g, i,
spill_costs
[i]);
brw_fs_reg_allocate.cpp
302
float
spill_costs
[this->virtual_grf_count];
local
306
spill_costs
[i] = 0.0;
319
spill_costs
[inst->src[i].reg] += loop_scale;
335
spill_costs
[inst->dst.reg] += inst->regs_written() * loop_scale;
369
ra_set_node_spill_cost(g, i,
spill_costs
[i]);
brw_vec4_emit.cpp
822
float
spill_costs
[virtual_grf_count];
local
824
evaluate_spill_costs(
spill_costs
, no_spill);
Completed in 3141 milliseconds