HomeSort by relevance Sort by last modified time
    Searched defs:spill_costs (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_reg_allocate.cpp 248 vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
253 spill_costs[i] = 0.0;
266 spill_costs[inst->src[i].reg] += loop_scale;
273 spill_costs[inst->dst.reg] += loop_scale;
307 float spill_costs[this->virtual_grf_count]; local
310 evaluate_spill_costs(spill_costs, no_spill);
314 ra_set_node_spill_cost(g, i, spill_costs[i]);
brw_fs_reg_allocate.cpp 302 float spill_costs[this->virtual_grf_count]; local
306 spill_costs[i] = 0.0;
319 spill_costs[inst->src[i].reg] += loop_scale;
335 spill_costs[inst->dst.reg] += inst->regs_written() * loop_scale;
369 ra_set_node_spill_cost(g, i, spill_costs[i]);
brw_vec4_emit.cpp 822 float spill_costs[virtual_grf_count]; local
824 evaluate_spill_costs(spill_costs, no_spill);

Completed in 3141 milliseconds