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    Searched defs:stroked (Results 1 - 4 of 4) sorted by null

  /external/skia/gm/
reveal.cpp 118 // In this case we want the outline of the stroked rrect
124 SkPath p, stroked; variable
127 stroke.strokePath(p, &stroked);
128 return stroked;
  /external/skia/src/gpu/ops/
GrShadowRRectOp.cpp 32 // For stroked circles, we use two nested octagons.
52 static int circle_type_to_vert_count(bool stroked) {
53 return stroked ? kVertsPerStrokeCircle : kVertsPerFillCircle;
56 static int circle_type_to_index_count(bool stroked) {
57 return stroked ? kIndicesPerStrokeCircle : kIndicesPerFillCircle;
60 static const uint16_t* circle_type_to_indices(bool stroked) {
61 return stroked ? gStrokeCircleIndices : gFillCircleIndices;
104 bool stroked = isStrokeOnly && innerRadius > 0.0f; local
112 Circle{color, outerRadius, innerRadius, blurRadius, devBounds, stroked});
120 op->fVertCount = circle_type_to_vert_count(stroked);
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GrOvalOpFactory.cpp 397 * specified as a 2D offset from center for both the outer and inner paths (if stroked). The
576 // For stroked circles, we use two nested octagons.
597 static int circle_type_to_vert_count(bool stroked) {
598 return stroked ? kVertsPerStrokeCircle : kVertsPerFillCircle;
601 static int circle_type_to_index_count(bool stroked) {
602 return stroked ? kIndicesPerStrokeCircle : kIndicesPerFillCircle;
605 static const uint16_t* circle_type_to_indices(bool stroked) {
606 return stroked ? gStrokeCircleIndices : gFillCircleIndices;
679 bool stroked = isStrokeOnly && innerRadius > 0.0f; local
722 stroked});
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  /external/mesa3d/src/gallium/state_trackers/vega/
path.c 74 } stroked; member in struct:path
234 if (p->stroked.path)
235 path_destroy(p->stroked.path);
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