tcuTexture.cpp | 1225 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local 1232 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGB, m_format.order); local 1239 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local 1246 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local 1253 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); local 1260 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local 1267 const Vec4 swizzled = color.swizzle(3,0,1,2); \/\/ RGBA -> ARGB local 1274 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); local 1374 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local 1381 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); local 1389 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local 1397 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local 1404 const IVec4 swizzled = color.swizzle(3,0,1,2); \/\/ RGBA -> ARGB local 1412 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local 1420 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); local [all...] |